

guitarxe
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I don't know why this is happening, I have SRS working fine on all other modules. F/A-18C, A-10C, Huey, F-5E (the full fidelity), even while controlling ground troops with CA. But for some reason with the F-4, I can't transmit over radio 1. I have my SRS keybinds for radios 1, 2, 3, 4, and no matter which one I try I can see that it only queues me up on the intercom channel, it never queues me up on radio 1. Is there some way to fix this? I am not sure what I am doing wrong.
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I love these missions, I didn't even know that little tablet graphic was something that could be done in DCS. However, it is very small and is at the top right of the screen, meaning that it obscures the comm menu. If I want to change settings or get refueled, I can't because it covers up the comms menu text and I don't know what to press. Is there a way to move it? And also to make it larger to be more clear?
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I have these units set with the following options under "triggered actions" ROE = Weapon Hold HOLD ALARM STATE = GREEN state Disperse under fire = off Engage Air weapons = off But they still attack. They shoot at the friendly JTAC that is nearby on a hill, and they also shoot back at me when I fly over them. What am I doing wrong here? I just want them to sit there without moving or shooting. nullNevada - dawn.miz
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I've started flying helos and I want to try to replicate a cyclic that stays in place when you let go, doesn't spring back, but still be very sensitive and easy to move for precise minute movements. I tried playing around with the dampeners, but even after switching to the lighter springs the dampening force required to keep the stick from springing back makes it too stiff and hard to move for precise movements. Am I supposed to actually remove the springs from the retaining bolts altogether? Do I need to also remove the cams as well? Also what happens when you have an extension? Mine is 7.5cm and my grip is the Thrustmaster Warthog grip (F16/A-10), so it's all metal and very heavy. Is my stick going to start to "fall over" without any centering?
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These are excellent pointers, thank you!
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I have not been able to find this information anywhere, so I came up with this on my own. I read the DCS manual, Chuck's guides, watched the DCS in-game tutorials, and dozens of youtube videos. Only the video by Scaley AV touched briefly on things like nose/tail turns and the like. Since I am very new to helos and I don't know what I don't know, can someone please help look this over and help me fill in any missing gaps? The purposes is to be able to practice each piece individually to refine precise control of the machine, which in turn will help in all aspects of flying. Pickup and stable hover Tight spaces Rotor turns nose turns around objects tail turns (following a circular arc for reference) Following lines Straight flight At an angle sideways Switching sides Level Flight Change speed, maintain alt Change direction, maintain alt Climb/Descend Maintain airspeed Maintain climb/descend rate Transition high speed to hover Maintain alt/hdg High hover to high speed Mantaint alt/hdg High hover Rotor turns nose/tail turns maintain stable alt
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I'm keen to try this out, but I've had a pretty traumatic experience with the carrier crew since it's been released, and really wouldn't want to be forced into using it. Does the campaign require to use it or no?
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I think which one is for A-10C and which is for A-10C II is in reverse in your post, but this helped me, thanks and cheers!
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How do you reset this once you've done it? I've tried playing around with this, but the end result is worse than the original settings (putting the head further forward to see the hud means that you are that much loser to all the instruments and seeing them from a greater angle when looking down, making it hard to see them, and you can't even see the top row of the MFCD buttons because they get obscured by the cowling).
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Enforcing deck crew via mission settings doesn't work
guitarxe replied to Ahmed's topic in Bugs and Problems
Having the same problem. Need this one fixed ASAP! Whatever other bugs can be worked out in time, but not being able to disable the broken deck crew means not being able to use the carrier at all! Our squadron isn't able to fly missions any more because of this mess. -
Lightening II TGP Laser Marker Mode (Laser Type)
guitarxe replied to guitarxe's topic in DCS: F/A-18C
Okay, but outside of DCS and the context of coding, this is the same pod, right? And since this feature exists in the implementation that they have for the A-10C, but doesn't for the Hornet, then it should be reported as a bug, right? Because the Hornet is out of Early Access now, so features like these are expected to be all implemented, this is why I'm asking about it. I guess it doesn't matter very much since you should be using ATFLIR most of the time instead, but still important I think. I read some other posts on the forum that mention that ED Team used a Spanish version of an older Lightening pod that supposedly didn't even have MSI. So if that is true, and if that pod doesn't have this feature, then I guess this would be considered correct in terms of what they modeled it against, but they should at least clarify that somewhere, at least in the manual. There are stuff in the manual that say things work one way, but then in DCS they don't work that way, and it drives me nuts. What is the source of truth? -
Lightening II TGP Laser Marker Mode (Laser Type)
guitarxe replied to guitarxe's topic in DCS: F/A-18C
Oh, not implemented yet? I thought the Hornet was out of Early Access? Anyway, since it works in A-10C, how come it doesn't in the Hornet? It's the same pod, isn't it? Just curious. -
In the manual, on pg 245, it is described as follows: [quote]Laser Type. Pressing this pushbutton cycles between laser types: MARK (target designation laser), PTR (infrared pointer, used to visually point out targets at night), and BOTH.[/quote] However, if I push the OSB above the words "MARK", it simply boxes it and unboxes it. It does not seem to cycle between the modes "MARK", "PTR" and "BOTH". Is this something that is not implemented in the Hornet? I know that in the A-10C you can use the Lightening II to point targets with an IR laser, so I thought this was the same for the hornet.
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Not to sound too paranoid, but are the files for the mod hosted anywhere else? Mediafire is one of things I learned never to click links on...
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I want to practice formation flying with an AI, but I'm having trouble figuring out how to get the AI to use the same IAS throughout the flight. There are options to set fixed speed between waypoints, but it seems to be locked to GS only, and I can't change this. So this means that throughout different altitudes during the flight, the IAS will change. I do have the waypoints vary in altitude throughout the flight so it's a bit annoying having to guess what IAS the AI is flying all the time to maintain correct separation. Is there some way I can get a desired fixed IAS speed between waypoints?