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REDEYE_CVW-66

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Posts posted by REDEYE_CVW-66

  1. The new sounds are less than impressive. The same sound is produced equally from the sides and back in front of the nozzles. Cutting to the front those sounds disappear and you are left with a sound sample that has very audible clues that loop, that are jarring. The planes should sound different from the side- the front and the back, and the crossfading between these should be soft and overlapping to make a realistic sound picture. This does not. Hardly any audible difference between idle and full mill from the side. The Hornet and Viper (and I am sure others) does this VERY well.

    The old AB sound has audible clues (you can hear it looping) still.

    The Tomcat still has absent sound when you press fly-by the first time (It pops in after a few seconds). This is an age old issue that ONLY the Tomcat has and has had since day 1.

    Before someone comes to smack me around for daring to fault HB; I think Heatblur is THE premiere 3rd party developer and love how they push the envelope. That said; sound wise after a "full rework", I still think it needs tuning....

    • Like 2
  2. Very interesting discussion. I have also been obsessed with color grading in maps, but lack the knowledge or background to critique it as constructively. I was always mind boggled how especially Normandy (Even V.2) looked so wildly un-natural and un-european in it's tones that it needed mods to fix it. I indeed see the point here as well and hopefully it is something that will be tuned out in later Orbx updates.

     

    Regarding the leaked vid: I kind of suspect that it was a 'fan trailer' leak made by a tester. The standards were WAY below DCS marketing standards, and the technical aspects of it were sub-par. Multiple super close ups of aircraft and only one shot highlighting the scenery, all done in low light, mostly overcast weather.. Hopefully, and official trailer will come in the quality we have come to expect to give the map a proper showcase.

    • Like 3
  3. I have a mission where enemy units (flak) activates when a blue AC enters a given zone.

    This have worked fine before in my mission- but now it suddenly seems to have stopped.

    Remains in un-activated state.

    I also Linked a zone to a blue unit. The zone moves around with the unit in the ME (So it seems indeed linked)

    But when I set up: "Part of coalition (Red) in zone - MSG to all XXX" it does not trigger.

  4. I was unsure of where to post this, so my apologies if it should be elsewhere.

    I noticed when playing a 'another' popular sim, that TAA gave me great and smooth visuals without ghosting.

    When 2.9 dropped, the ghosting was so bad it was not an option. However, knowing that in theory it could work, I was hoping for improvements.

    For me, the shimmering is the big issue, in which TAA helps a lot (at the cost of some blur).

     

     

    EDIT: If combined with FSR (Don't have new card for DLSS), the MFD issues persist.

     

     

    In the current patch a slight improvent indeed seems to have happened.

    YES- the ghosting is still there, but the MFD screens seem better and overall results are much better overall.

    I am imagining this or have others noticed it?

    Hope this is an indication of progress being made and that others have had similar or better results.

    • Like 1
  5. The White Cliffs of Dover is one the most iconic location of the European air war. For this reason, having them looks as they did matters a great deal. They provide the backdrop for many of histories epic clashes of warbirds in the period.

    In the current version of the Normandy 2 map, it shows the cliffs between Dover and Deal with substantial forest growth, right up towards the cliffs face.

    This is incorrect. These trees had been removed long before and were now all cultivated.

    This great site shows a ton of period aerial photos of the region:

    Historical photos of England: https://historicengland.maps.arcgis.com/apps/webappviewer/index.html?id=2626ed0c37484d96b8954dd33187084e&mobileBreakPoint=300

     

    Photos showing the Cliffs of Dover without forested areas:

    https://historicengland.org.uk/images-books/archive/collections/aerial-photos/record/EAW020459

    https://historicengland.org.uk/images-books/archive/collections/aerial-photos/record/EAW020468

    https://historicengland.org.uk/images-books/archive/collections/aerial-photos/record/EPW035426

     I know that the map is WIP, but I just want to help out getting it as accurate as can be.

    Many thanks for the great map and the continuous support it receives!

    • Like 1
  6. Looks nice! Thanks for the update. The new Normandy map is great in many ways- and the update is VERY much appraciated.

    The radar sites, cliffs and dockyards look wonderful. Thank you.

     

    Hope the lighting of trees when looking into the sun is fixed (hard to tell in the video).

    Also hoping that you will remove the historically inaccurate forest along the ridge of the Cliffs of Dover.

     

    Why you keep sticking trees (forest almost) INSIDE airbases when the community tells you time and time again it is inaccurate is just beyond me. Trees in airfields are:

    1. Historically inaccurate

    2. Dangerous to aircraft

    3. Make logistics and communications for the ground difficult.

    4. In ww2, the runways were often not used- the entire field was used instead to allow for simultaneous squadron take offs-

    Airbases are sometimes MASKED as countryside for camouflage.

    A quick example: Here is a pic of St.Andre in 1944. The dots are not trees- they are crater damage from bombing.

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    image.png

    • Like 4
    • Thanks 1
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