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Posts posted by kobac
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I will not play in multiplayer until ED fix the missiles. I don't want to be someone a sitting duck.
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The arrow indicates the general control indicator, maybe I should have a bit extended, but then you said to point to rudder. I know what line in control indicator is representing which command. :D
I tried with unchecked Slider box, but result is the same - weak braking.
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Small note regarding the video (at 3:16): the F-15C control indicator doesn't show brake pedal input, unlike the A-10C
Also, did you press and hold the S key? (to increase nose wheel turning radius)
Yeah that's what I explained in video too. I am pressing brake pedals but F-15C control indicator doesn't show braking.
Yes of course I tried it both with and without pressing the S key on the keyboard.
How is it on your side? With you everything is working properly?
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Inversion should not be left<->right, but 0<->100%
Go in options>controls>F-15C>axis commands, select an axis and click [axis tune] button (bottom of the screen).
There you have an "invert" checkbox option => tick it.
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Az'
I have no idea what you're talking about. The only inverted command that I see it on the screenshots that I showed in my previous post, and I'm ticked it. Maybe you help me with your screenshot.
On the recommendation of cofcorpse I turned off "Slider" option, but all the same, braking is very poorly. As I said when I check axis only 50% deflection is registered :(
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It seems to me that your brake axis are inverted. Try invert them and check again, please
Also, did you pressed keyboard commands to brake?
Hi, I'm invert them, and it seems to me that it's now okay as far as the left and right sides. But problem with axis braking of the left and right brake remains. As you can see in the video below.
Module A-10C a little better recognize L/R brakes, but he takes only half commands deflection. At the beginning of the video shows Saitek pedals have a full scale commands deflection for left and right brake. I just don't understand two white squares (at the bottom) why they move when I press left brake and none when I press the right? The F-15C module situation is even worse. In options command are recognized (also by half), but in a simulation plane is not responding, or very poorly recognizes. In the beginning, I only used L/R brakes, at the end - rudder and brakes together and in the very end I'm pressed keyboard commands to brake. :helpsmilie:
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Here is the track and YT video showing - DCS recognizes left and right brake, but the plane in game responds poorly.
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I've also reported that bug in a post 1430 :music_whistling:
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Yes DCS runs in full screen, but I dn't see why it would have any effect?
Considering that most players use TeamSpeak, I wanted to see if we should ask Overwolf development team to support DCS.
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I am not able to run this (Overwolf) overlay layer for TeamSpeak, and I want to know if there is a way to do this in DCS?
Maybe this was because I have not found DCS in the list of supported games. :(
Do you think would we need to vote, to be done support for DCS?
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OK thanks Griffin, it's the left pedal. Check your PM.
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Hmmm, I'll have to check that.
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I know that, but I want to ED correct this bug because the objects in reality certainly more noticeable. Here in the simulation everything is gray - it's wrong.
Hardly differs water from mainland, are you satisfied with that? Have they at least give the option to increase or decrease contrast as in the Black Shark eg.
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Yes 159th Falcon I understand you, no need to draw. I was hoping - someone would want to draw this part for 3D printing.
slowhand I didn't call Saitek because I thought it would be meaningless to them. But like you said, maybe I could send them e-mail.
Thank you all for your ideas.
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Forces acting on that part are too big. I tried to stick it with "Loctite Super Bond", I tried even to melt plastic with a soldering iron, but didn't help, it's broken again.
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For a while I did not flew Black Shark. After installing version 1.2.8. I turned on the route mode and the option to follow desired track. However it seems there is no difference whatever turn the switch, K-50 flies straight to the selected WP. (See pic) Black Shark should go back to the track and continue along that (green) line to the selected WP.
This is what I noticed in the default mission "Shooting range"
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I'm tuned rudder axis in DCS for my Saitek Pro Flight Rudder Pedals, and I have broken this part.
That part is here:
Sorry for the blurry pictures. This is the other side.
Can someone draw to me that part so I could send to my friend to print in 3D printer? He has this model 3D printer MarketBot Replicator 2.
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Thank you Mustang on your efforts, I'm pleased to use every your mod, but DCSW needs a fully new clouds and environmental model - something like a REX for FSX.
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I really think it's a DCS problem, because I didn't have such a problem in LockOn 1.12b, even in DCS up to version 1.2.5 I think.
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Are there any improvements in 1.2.8 version?
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You are a true artists! An incredible level of detail that accompanies a remarkable development team. Well done LS. :thumbup:
Volume control
in Sound
Posted
It would be good if somewhere there was an explanation of what each slider increases/silences (engines, wind, sound, electronics devices, hydraulic landing gear, air-brake, countermeasures, missiles, etc.).