

SPIKEN
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Posts posted by SPIKEN
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MilesD,
Got it - I will send the order immediately.
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Miles,
I have #173 and have tried to both PM and e-mail you my e-mailadr. I have not received any confirmation of it having reached you. Has it?
Best regards
Spiken
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MilesD -Thank you for the information- I have no problems waiting for my turn. I am on the list but do you have any formalized ordering procedure with, among others, del. adresses and payment options aso.
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Thank you for the information guys - I will stay with my first intention - to have the reverb released and properly tested in our environment.
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Interesting comments here - I am on Rift and considering a change - I read the 5K+ as giving a second to none FOV- a game changing feature. There are also a few drawbacks around 5K+, but I am missing a comment on 5K+ resolution compared to the Rift, ideally from a former Rift user and now having been on 5K+ for some time. Can anyone contribute?
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FireCat,
Thanks for adding me - and you have been working for us all.
MilesD - Somewhere down the line, I still think you are quite happy with yourself.
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I discovered this thread abt. 10 days ago. After having read it for a minute, I was ready to place an order for the product described.Still not done - I simply got caught by what was happening right under my eyes. A forum assisted product development- WOW what a thing! Maybe a glimpse into the future of very close marketdriven productdev. I had to read every post.
MilesD - You have, out of your own head and out of your own pockets, lead this unique project. You - Sir- have earned my complete respect and I am so glad that you have found us on the forum to be a shiny thing, as you yourself and FireCat are shiny fellows.
FireCat - Please add me to the release list - This is going to be fun! - I am on Rift(maybe updating to the upcoming HP, but foresee no adapting problems).
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You sir, have hit the nail squarely on the head.
There are two potential issues when simulating spotting. The first is not being able to spot when you should, if you looked at the correct area for a target but couldn't see it. The second is being able to see targets in the sim that would be impossible to see in real life.
So, if it HAS to be one or the other, which problem is worse?
I fly for a living and while I had 20-10 eyesight for much of my youth, it's not that good anymore. I can still spot a large fighter at up to 10 miles. For example, not that long ago I spotted two F-15s on an intercept at 9 miles beam aspect to me. They were easy to spot because they were descending to engage a target so there was a lot of relative movement. From this distance I could even recognize the type as soon as they rolled into a steep bank. If ATC hadn't given me a vector I probably would have never scanned my 3 o'clock so closely and spotted them.
20-20 vision is way below average for fighter pilots. I remember seeing an interview of an Israeli ace who explained part of his success in being able to spot enemy fighters at up to 25 miles, when most of his fellow pilots would't see the same aircraft until 10 miles. He probably had 20-6 or better vision.
I personally think the problem of not being able to see stuff that should be obvious to a fighter pilot's eyes that are in fact looking in the correct direction - remains a huge issue in DCS. It's clearly a problem to many here, and trying to explain it away as "spotting is difficult" doesn't do it justice.
Sim pilots face enough difficulties with the man to machine interface, like trying to hold a mouse cursor over a knob and spin it while flying the airfraft with a stick that feels nothing like the real thing and usually offers no feedback. It's generally easier in a real cockpit, minus the weather, physical demands, and other risks. Flying sims well is enough of a challenge with controls that
can never approximate the feel of the real thing. Given these challenges, it's a little unfair to make spotting so much harder than it is in RL. it would be better to make sure "simmers" see everything a virtual Chuck Yeager would have seen than to make it impossible for a large segment of our base to struggle so much. "Tricks or cheats" really are the lesser of two evils. So, if Jester says, MiG-21 2 o'oclock high and you look in the right section of sky, it SHOULD BE somewhat easy to spot it when you look in that area.
In RL, aircraft to be spotted are IN FACT VISIBLE whenever the atmosphere and weather do not obstruct them. The question is individual, are your eyes good enough to acquire it? Nineline is right in saying that spotting aircraft is hard in RL. It isn't impossible though, I know what my 20-20 vision in real life can spot. How does DCS compare? I'd say in RL I can spot stuff at four times the distance I can in DCS, so flying DCS makes me feel like I have 20-80 or 20-100 vision. Not the feeling I want.
The thing that sparked this thread was the F-14 air to air training. I did these missions on my somewhat high end system with RIFT. I had jester start a STT on a MiG23 and visually acquired the MiG in the HUD diamond at something like 8 or 9 miles. After closing passed something like six miles, the MiG vanished (without changing aspect) from inside the diamond, only to reappear around two miles. This is silly and completely diminished the experience. The F-5s were almost impossible to spot, despite Jester telling me they were dead ahead. Any trick or cheat would be vastly superior to this. I love the RIFT, but man, it's hard to see another fighter taking taxiing onto the runway from the same airport at less than half a mile away......
I think our DCS programmers are talented enough to come up with a solution that makes everyone happy. It just needs to be made a high priority.
A most interesting read from a RL pilot, so Cake thank you very much for your input. Personally I do not think more needs to be said.
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So far VR is perfect for flight sims and will, of course, be better with time. For the rest of the gaming- and movie- industries, I am not sure they have even yet started to adapt to the possibilities offered by VR.
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To the whole of Heatblur: Thank you! and I expect to be impressed.
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Another fun thing in VR, if nobody has mentioned it before, Eject and have nice parachute ride.
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Thank you for a very informative review.
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David OC, Your view on the use of VR vs Screen makes perfect sense. I only think the VR option should be mentioned for people about to spend money on screens.
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I would really recommend for you to go VR. There is a whole wealth of information on these headsets under the heading "Input and Output", section "Virtua Reality" on this forum. I am not alone when, I say that "Once tried, you will never go back to "Screenflying" again". It is just so damned realistic a flying experience, you wont believe your eyes. There must be a computer outlet, somewhere close to you, where you can have a hands-on initial experience of your own. (If not search one.) Good Luck!
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DCSW 2.5 is here - Long awaited - Beautiful and amazing! Getting it for free feels like the worst robbery ever.
ED - Thank you very much for your outstanding, second too none, work effort .
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Akula optimus,
Thank you again, This time I learnt that it could be worth while visiting the ED FB-page once in a while as well.
Have a good week-end coming.
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Akula optimus,
Thank you for your help - I,unsuccesfully, searched the forum but couldn´t find it. I´m really curious where you found the abv. info
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ED,
Having read your installation procedure for the upcoming DCSW 2.5, it seems like our present systems,
running, for instance 2.2, would be enough to also run 2.5 with a good result.
This is however my own conclusion and does not necessarily have to be true,
hence I am asking you to give me (and others) subject information.
Of particular interest is the requirement for free disk space for the 2.5.
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ED,
Having read your installation procedure for the upcoming DCSW 2.5, it seems like our present systems,
running, for instance 2.2, would be enough to also run 2.5 with a good result.
This is however my own conclusion and does not necessarily have to be true,
hence I am asking you to give me (and others) subject information.
Off particular interest is the requirement for free disk space for the 2.5.
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Pochi,
After some experimenting, I found the symbology - You have to have the HUD in its lower position and the SLAV SI switch= FRAN (in its left position - not mentioned in the training session, I believe) and as said abv. you have to fly really low to find the symbology
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Freehand,
THANKS!
The change to USB 2.0 worked! I am back to the full 3D of the Rift. I am surprised, since the recommendation for use of the 3.0 is so strong and I cannot say that I understand what has happened , but I am back with the Rift working and that is what counts.
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Thank you all for your support - On this forum you never walk alone. I am however, still stuck with the black screen and I have tried most of your suggestions, including changing USB 3.0 ports and the HDMI from its orignal place to the DP port via adapter on my STRIX GPX 970.
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Hansangb,
Also a big thanks to you. I read your answer as you got everything working again by using the DP adapter. Interesting - I have to try that. Exactly where did you find a lot of info about HDMI and Rift?
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Cromhunt,
Thank yopu for your help! I have tried various USB 3.0, unfortuneately without success. Backing windows is however something I have not yet done.
PointCTRL - Finger Mounted VR Controller
in PC Hardware and Related Software
Posted
+1 Could not have said it better myself.