

Shadoware
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Posts posted by Shadoware
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The video shows the fighter version of the Viggen (JA-37), which has an upgraded engine (RM8B instead of the RM8A of our AJ-37 attack Viggen). In this upgraded engine they solved the problem of compressor stalls, or at least reduced them a lot. The attack Viggen never recieved the RM8B, as this engine was exclusively used for the fighter Viggen as it needed it for air combat.
This version should apear in DCS then!
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It seems pretty agile in this video:
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I completed my first full refuel today. There were 3 or 4 disconnects though.
Setting my Y axis control curve to 18 was essential. In the Youtube Green Reapers channel, that guy use a curve set to 25!
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One question: Is it good or bad to use trim while AR?
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You can also use my settings in the options.lua.
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Please attach a track replay where it happens so I can take a look,
thank you
This picture is from a free flight next to Dubai.
I just change MSAA and start the game.
I'm sending the miz file.
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I would love Mirrage 2000-5!
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We have some custom graphics option we can save but it can be even better if the game could auto apply saved preset to each game mode like single and multiplayer!
For most people there's a difference in game performance in multiplayer so it would be good if the game could automatically use a different setting when we start a multiplayer match.
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I can definitely tell a huge difference between Cat 1 and Cat III right now. Turns on a dime in Cat 1 comparatively.
Theres a difference already but CatI doesnt break your Aircraft yet it seems.
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Hi!
If DCS F-16's FLCS is correctly simulated, the build-in curves are already implemented. Adding (or reducing) curves will affect the flight model and flight behavior (same about dead zone).
But it is up to you.
Regards.
I think any stick you use is already different for original F-16. JetFighter sticks are more stiff and pressure sensitive and dont move so much as pc sticks.
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The curve dont really exacerbates the lag between input and react but it changes the controller most sensitivity point and range in the "critic zone".
Every change in the controls is strange at first but Im preferring it this way.
When we open the boom latch the control behavior dont seem much linear anyway.
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Hi
thanks I do have this one reported already.
Issue shows in fog or dust effect.
In my case it doesn't depends on fog or dust, it just happens.
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Im grasping the technique to look to the Tanker.
I could refuel much fuel but I had to apply a curve to controls too and I disabled wake turbulence for practice.
The harder part is to correct climb/dive because sometimes my aircraft tends to react slowly and other times it overreacts too easily.
I think is just a matter of practice now on.
Thank you for the help!
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Multiplayer is typically more ram intensive. You need 32 rather than 16. It can also be more gpu intensive, as higher volumes of players in close proximity tends to require higher rendering... it can be be more cpu intensive depending on a number of factors.
So to answer like a fighter pilot... “it depends...”
Talking about your system, if you get around 100fps(in a certain game setting) in single player you would get how many fps in multiplayer?
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This problem happens with most people in DCS at this moment. Putting the game into a SSD was the only thing that diminished this problem to me.
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My buged dcs.log file!
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AA filter is important in this game but even 4x caps about 30fps which is too much.
TXAA or FXAA can give results much alike 4x AA but with much smaller performance impact!
Please add this options to the game!
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I deleted the options.lua file and it solves the problem but if I change the AA filter the bug returns!
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How much big?
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I just turn MSAA off (it was 4x) and this happened!
I was using F-16 in PG map, Steam DCS stable version and windows 10.
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Could you tell me if the performance difference between single and multiplayer is big?
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How big is the difference between single and multiplayer in terms of performance?
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And ... if the tanker itself climb few feet of descent few feet (air mass is not perfect, Tanker's AP is not perfect, ... etc ...)
Your FPM does not tell you anything relevant relative to the tanker. Same about your airspeed.
Your absolute reference is (must be) the Tanker. Again, it is formation flight.
You will detect any relative speed/position deltas better and earlier than with any instruments.
Trust us. Practice without HUD ... once you know how to fly in formation, your life will never be the same. :thumbup:
That makes sense! Im gonna try it more.
Actually Im controlling the speed better now. The current bigger problem is sudden variations in climb or dive.
Anyway Fighters could use telemetry to mirror those tanker belly lights in the HUD, together with more info it would make air fuel much much more easy.
For example: The speed could be attached to FPM and also show tanker speed, also the horizon line could be replaced for the tank wings level. If we already had VVI indication on the HUD it would help a lot too.
[NOT A BUG] Possible bug with Target Pod!
in DCS: F-16C Viper
Posted
I set TGP page on MFD and when I press AG button on ICP the TGP page disappear in the MFD. I have to click OSB button to find TGP again!
It seems when I change from Nav mode to AG mode the TGP settings are not the same!
Did someone notice this issue already?