

Visceral Raptor
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Posts posted by Visceral Raptor
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In the Cessna 152.
Used a combination of toe brakes and rudder yaw (propwash actually gives you extra control/sensitivity of the plane from the horizontal & vertical stabilizer) to taxi down a runway. My instructor mentioned that for dual-engine planes, you can yaw using a thrust differential between the 2 propellers.
Also learned about the importance of the trim wheel. My instructor told me that aviating is the art of using trim. Using the trim wheel relieves you of constantly having to push the yoke forward/back and locks you in a certain pitch attitude it seems.
Got to "recover" and land the plane several times. Apparently, increasing your angle of attack during the "flare up" part of the landing phase helps generate lift and drag.
Also learned a bit about the altimeter (pressure-based).
Spent less than an hour in the sim, already am stoked!
:joystick::pilotfly::lol::):D
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Made toe brakes a new requirement
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I bought the FC3, A-10C, and P-51D modules a couple days ago, and I would just like to double check here on the forums that they have no expiration date, correct? I can't find any info on their expiration date...
:helpsmilie::megalol::pilotfly::joystick::huh: :book:
In the event that I'm wrong, I guess I should use the keys ASAP?
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For those who don't know, I have a discussion about good rudder pedals to compliment the Warthog stick right here
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+1
[[ edit: replying to Pallette's post re: F-111 ]]
was a major player - a mainstay
for the era depicted in DCS, this would be a natural
at the *very least* it should at least be included in DCS as an AI ---- currently it is not
There's already a poll for bombers right here
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Looking for a durable and accurate rudder pedals. Longer physical foot travel distance is a plus, because it allows for more control and theoretically a wider range of input values from each pedal. Maybe even Hall sensors for the pedals. I've read bad things about potentiometer sensors.
1st edit: I would like toe brakes for the rudder pedals.
:helpsmilie::pilotfly::joystick::book:
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OK I'm probably going to get the new Warthog with Hall sensors. Now I have to decide on which rudder pedals to buy. Yay another post!
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Special thing about the Warthog is that it is all hall sensors. Every axis. Even the slew stick some people find annoying is actually a hall sensor ministick albeit a low resolution one.
Wow unbelievable! Do you have evidence of this amazingness?
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Both a Warthog and a T.16000M for ya? Well, why didn't you tell us you were made of money! :D
FYI the Warthog and T.16000M both use the same gimbal system (ball in a cup kind of thing, essentially), except the Warthog has a much stronger centering spring. If you get the Warthog you won't need to bother with the T.16000M unless you're one of those Star Citizen die-hards that want to use dual sticks.
Also rudder pedals are much better than any sort of twist if you can afford them in addition.
Well if the Thrustmaster T-16000M has no benefits over the Warthog, then of course I wouldn't buy it. I no longer consider twist stick a benefit, and I don't like the wimpy throttle flap on the T-16000M either.
Thanks for saving me the money!
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Go for rudders and enjoy choppers dude!
Once that's sorted the Hawg is a good place to start,
It's got its shortcomings but its got a lot more bonuses!
If you find better I would also be interested!
When you say rudders do you mean rudder pedals?
Nope, the old cougar stick did but the new warthog stick as is precise (more so) than any other stick I have used. It def has hall sensors.It looks like the HOTAS Warthog here has Hall sensors. How does the stick accuracy compare to the T-16000M?
Thrusmaster T16000Hall's sensors but not on the twist.
ever since I started using it two years ago it has been performing flawlessly. No jittering - never.
I'm only using the throttle in the Huey as throttle (so basicly I leave it untouched) or for wheel brakes in planes. So can't comment on that. I have been using the twist handle for a year and never had problems. Now I've got rudder pedals.
It is perfect for helicopter control (and AAR :D) due to the long throw and slightly weak spring. This makes for very accurate control around the center (small adjustments). In regards to your last point, this somewhat weak spring fits just that requirement. It moves away from center in a fluid motion.
Funny thing is that I came from a 3D Pro. Never want to go back. If this one breaks, I will buy another one.
[*]No potentiometer sensors for pitch and roll axis - check
[*]Inclusion of a yaw/rudder twist axis on the stick, also known as the Z axis - see edit below - check
[*]Preferably no potentiometers on the yaw/rudder Z (stick twist) axis - see edit below - nope
[*]Hall Effect magnetic sensors are a good alternative to potentiometer sensors - Indeed
[*]Preferably no potentiometers for the throttle - nope
[*]HOTAS joystick arrangement - Not really
[*]Minimal deadzone or no deadzone at all or deadzone adjustment software included - check
[*]Upon release of stick, it pretty much returns to the exact same position - check
[*]Comfortable grip. I had to sand down some sharp edges on my joystick. - matter of taste. I like the feel
[*]Easy access to useful buttons - to some degree. there are not too many buttons on the stick itself
[*]At least one 8-way hat switch on top of flight stick (for quick 3rd person view changes) - check
[*]Long lasting durability - check
[*]Base of flight stick is very heavy and is hard to move around, stays in one place - moves around a bit. Better surface may solve problem
[*]Highly accurate pitch/roll/yaw sensors. I heard the Thrustmaster T-16000M has very good accuracy. - very accurate indeed
[*]There is little "play" when the stick is in the resting position - by this I mean if you push the stick (when it is in the resting upright position) with very little effort and it doesn't move around. If you continue to apply a very small amount of force to the stick in the same direction and then all of a sudden you hit a "wall" - to continue moving the stick in the same direction you would need a much much greater increase in force. The more you can push the stick around with very very little force before you hit "the wall" the more there is "play" to the joystick. One way to test this is if you hold just the base of the flight stick and you tilt it and the flight stick moves with respect to the base (when I want it NOT to move with respect to the base). - T16000 perfectly fits this requirement
Maybe I'll get both the Warthog and the T-16000M, I'll probably use the T-16000M for less-realistic/arcadey space combat/flight games like Strike Suit Zero, Ace Combat, Hawx, Battlefield, etc.
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So, buy two X-55s. Keep one, send me other. :helpsmilie: :joystick: :D
LOL, sorry no can do, maybe when I'm rich
:):music_whistling::lol::thumbup::megalol: :smilewink::P:pilotfly::joystick::D:smartass:
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The warthog was pretty much ruled out because of the lack of twist rudder. Now, if you are going to get a set of rudder pedals I am not sure why you would not want to seriously consider it.
I have tried quite a few sticks, not the x-55 or the x-65, I have tried the x-52, CH sticks and throttles, logitech g940 and the warthog. Honestly, I can't see anyone with no budget issues trying all of these side by side and not thinking the warthog stands out.
With any stick, who knows if you receive one that runs for ten years or dies after only a couple if we are to be honest about it.
EDIT. Just saw your edit, we were typing at the same time :)
I would get the Warthog but I heard it has potentiometers for its pitch/roll stick axis...
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Twist stick doesn't have a lot of fine control. Yaw can get mixed in accidentally with pitch and roll adjustments.
Anything that requires a lot of stick and rudder control will be harder to deal with when using a twist stick. Some aircraft it's not so important, e.g. the a10 doesn't normally need rudder except takeoff and landing.
Rudder can be good for quick corrections for guns on some aircraft. Not so easy to do this with a twist stick, much easier with pedals.
I could probably keep going but in essence, pedals give you the control required to properly use the rudder where a twist grip is only really useful when rudder control is absolutely necessary, e.g. nose wheel control or yaw in helos cause you need to turn those helps around.
In battlefield for example I could live with a twist grip in help's but for flight sims it is so much more natural and easy with pedals.
It sounds like rudder pedals are pretty much 100% superior, other than pricing?
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Just edited the OP
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So I'm debating here whether or not to get a joystick with or without a twistable stick for Z-axis rudder/yaw control.
If I get a joystick that doesn't have a twist axis that allows for yaw control, then I'll probably have to use rudder pedals for yawing.
Could you guys do a compare/contrast of twist stick vs rudder pedals?
I would greatly appreciate it!
:):thumbup::helpsmilie::smilewink::pilotfly::D
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If your budget is enough for the X-52 Pro, then I'd say go for the Saitek x-55 Rhino :) It'll be a great stick for everything. (of course assuming you can't afford a TM Warthog HOTAS - or something from Max Flight Sim)
Well I don't have any budget limit, as long as something meets all the requirements I listed, I will be super happy.
:pilotfly::joystick::thumbup::megalol::lol:
Thanks for the suggestions everyone!
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Hi Visceral, usually sticks with a rudder are not the beefy ones, e.g. heavy base or dare I say built to last an extremely long time.
The ones with hall sensors certainly have less to go wrong with them. The detent is the fixed center postion, sometimes it can give you the opposite of having play and in older X series sticks, possibly current ones it can lead to sticktion where you need to push too hard to get it to move from center loosing some amount of fine control around the center point.
Even the warthog suffers from this but an extension to the shaft alleviates it.
As outlaw mentions, you should mount, i.e. bolt down everything to make sure it wont move about. This will help out on the x52 a lot.
Well I hope to get one a durable stick with twist axis for rudder/yaw then. Now I'm thinking about getting rudder pedals, but that seems to belong to another post (click here for that other post)
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Of course you have control of yaw. How else could you keep control of the aircraft?
I don't know, I'm still new to flight sims.
It turns out that the B-2 doesn't use a vertical stabilizer to control yaw, it uses something called "elevons" and "split rudder", very interesting:
:pilotfly::joystick:
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Currently have the PRO version and definitely recommend it if you don't want to spend the cash for the Warthog or a Komodo Sims rig... I prefer choppers and if you intend to use the X-52 for helicopters, I highly recommend performing the center detent removal procedure found elsewhere on this forum.. Makes control of choppers infinitely better..
Also, the centering spring on the stick is too stiff for the kind of precision control required for choppers so I also recommend installing a zip tie on the spring so that you have some free movement near the center for fine movements / control... And finally, remove the afterburner detent on the throttle for the same reason as the zip tie on the stick.. If you leave the throttle detent installed (when using the throttle as a collective) you will fight the controls IMMENSELY when trying to land as the damned detent gets in the way at PRECISELY the moment you need fine control)
I seriously got pissed at that thing for quite some time until I found the fix for it... (also elsewhere on this site..)
You mention the base weight and I recommend firmly mounting all three parts, stick, collective and rudder pedals. Makes a huge difference in control and feel..
Not exactly what you mean by those detents. How exactly do these detents affect the stick/afterburner? My guess for the afterburner detent is that it locks the throttle in place when your throttle is really high (afterburner mode)?
Well I'm probably not going to fly helicopters for a while. Still need to learn DCS. But I'll try out helicopters in Take On Helicopters!
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I think that twist rudder is not compatible with a number of of things on the list so I would just go with what you are happy with in the price range you are going for. You didn't mention what that was but I assume it is below the warthog having mentioned the x-55?
What is it incompatible with? I'm guessing it affects things like deadzone and the amount of "play" (I described what I meant by "play" in the OP) the joystick has?
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The modules I have right now are:
- A-10C Warthog
- P-51D Mustang
- Flaming Cliffs 3
I would like to get the F-86 Sabre module in the future.
I currently have a Logitech Extreme 3D Pro. It's good for simple/arcadey flight/space combat games like Ace Combat,Hawx, and SSZ, but it doesn't seem so very good for this game.
Anyways, I was looking for a joystick that fills these requirements:
- No potentiometer sensors for pitch and roll axis
- Inclusion of a yaw/rudder twist axis on the stick, also known as the Z axis - see edit below
- Preferably no potentiometers on the yaw/rudder Z (stick twist) axis - see edit below
- Hall Effect magnetic sensors are a good alternative to potentiometer sensors
- Preferably no potentiometers for the throttle
- HOTAS joystick arrangement
- Minimal deadzone or no deadzone at all or deadzone adjustment software included
- Upon release of stick, it pretty much returns to the exact same position
- Comfortable grip. I had to sand down some sharp edges on my joystick.
- Easy access to useful buttons
- At least one 8-way hat switch on top of flight stick (for quick 3rd person view changes)
- Long lasting durability
- Base of flight stick is very heavy and is hard to move around, stays in one place
- Highly accurate pitch/roll/yaw sensors. I heard the Thrustmaster T-16000M has very good accuracy.
- There is little "play" when the stick is in the resting position - by this I mean if you push the stick (when it is in the resting upright position) with very little effort and it doesn't move around. If you continue to apply a very small amount of force to the stick in the same direction and then all of a sudden you hit a "wall" - to continue moving the stick in the same direction you would need a much much greater increase in force. The more you can push the stick around with very very little force before you hit "the wall" the more there is "play" to the joystick. One way to test this is if you hold just the base of the flight stick and you tilt it and the flight stick moves with respect to the base (when I want it NOT to move with respect to the base).
I'm thinking about the Saitek X-52 or the X-52 Pro. Not sure if the Pro version is worth the extra $$$. What are your guys' recommendation?
EDIT:
On second thought, I'm not sure whether or not I want a twist axis for my joystick. Twist axis is no longer a requirement for me.
- A-10C Warthog
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Seriously dude? That plane is experimental. How much data do you think is unclassified?
Not to mention it is completely unproven in any war.
Why not stick to all the other cool aircraft that have lots of available data so we can get the high-fidelity stuff we're accustomed to.
Good point. I don't want them to sacrifice any fidelity to just do the Su-37, but if they can make it highly realistic and detailed (matching or exceeding current standards of detail/realism), then they should definitely do it!
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Why is F-86 Sabre OUT OF STOCK?
Since the F-86 Sabre module is currently $15 (a 70% off discount from it's original price of $50), I would really like to buy it. Unfortunately it is out of stock! How hard can it be to generate keys for that game?
:huh::(:helpsmilie::book:
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LOL... so is it rotary winged, lighter than air or tilt-rotor then?
I thought it was considered a variable-sweep wing aircraft? I'm not sure if it qualifies as fixed wing...
Downloading and installing?
in Payment and Activation
Posted
So I've purchased the A-10C, P-51D, and FC3 modules back when they had the flash 70% off sale on the ED site (I'm a poor college joe). I have neither downloaded nor installed any of the modules, i.e. I haven't downloaded any modules and I haven't installed any modules. Logic.
Anyways, I might be working with a researcher about integrating flight simulators like DCS with Oculus Rift, and I might decide to download and install probably the A-10C or P-51D modules on a university research computer.
However, if I do this, will I still be able to download and install all of the 3 modules on my own computer later on?
:smartass::helpsmilie::pilotfly::joystick::book: