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Rudel_chw

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  1. Rudel_chw's post in Store custom cockpit views to snap views 0-9 was marked as the answer   
    RCtrl+Num0 : Changes snap views to "toggle" mode. Num1 .. Num9 (with no modifiers) will switch view to the corresponding snap view, and stay there until the user selects a different snap view, or taps Num0. 
  2. Rudel_chw's post in [PROCEEDURE] Max Continous Operating Temperature and RPM? was marked as the answer   
    Maximum continuous EGT temp is 700 °C
     
     
    The "1" needle is for the rpm of the High-Pressure Compresor section of the engine, the "2" needle is for the Low Pressure Compressor.
     
     
  3. Rudel_chw's post in No American aircrafts for the Russians and vice versa was marked as the answer   
    Probably you have the Historic Filter enabled on the Mission Editor, on my DCS it works as intended:
     

     

     
     
     
  4. Rudel_chw's post in Logbook Squadron problem was marked as the answer   
    Hello,
    Unfortunately, DCS does not provide logbook details for USSR, its current definition is:
     
    country:add('USSR', _("USSR"), "USSR", "SUN",
      use_default_ranks,
      no_awards,
      no_squadrons
    );
     
    Maybe you can create a wish item to ask Eagle Dynamics to add USSR correct ranks, awards, and squadrons, but it is unlikely it would be granted because it requires quite a bit of work to create the graphics art for the ranks, medals and squadron patches.
     
     
    Some users have crafted their own graphics and added them to the game in the form of a user mod, and I've seen that once a Mod exists ED can add it to the game, as happened with this Mod for the chilean air force by Fernando Cifuentes, which is now part of DCS:
     
    https://www.digitalcombatsimulator.com/en/files/2317077/
     
  5. Rudel_chw's post in Question: In DCS How to See Desktop was marked as the answer   
    I use Alt + Tab, but I need these two options (Full Screen and Cursor Confined) disabled for it to work:
     

     
  6. Rudel_chw's post in Is the F-86F supposed to be able to fire guns on ground? was marked as the answer   
    On the F-86F the Weapon Safety is done with the Gun-Missile Selector Switch (OFF – SIGHT CAMERA&RADAR – GUNS – MISSILE), on the OFF position all weapons are inhibited. Now, if you are on the ground, and then set this switch out of OFF, into the GUNS or MISSILE positions then, yes, you can fire the machine guns on the ground:
     

     
  7. Rudel_chw's post in Creating missions with loaded map possible? was marked as the answer   
    there was once a tool by @FSFIan that allowed for a 3d view while editing, but it only worked with dcs up to version 1.5
     
    https://github.com/jboecker/dcs-me-3d-view
     
     
     
  8. Rudel_chw's post in Rudder movement without rudder input was marked as the answer   
    maybe you have the SAS activated:
     
    "The stability augmenter system (SAS) automatically
    positions the horizontal tail and rudder
    to damp out pitch and yaw oscillations and
    also provides manual rudder trim. With yaw
    damper off, rudder trim is inoperative and returns
    to neutral."
  9. Rudel_chw's post in Kneeboard: Permanent pre-post startup and shutdown checklist for each aircraft was marked as the answer   
    you can already do that, just take screen captures of the manual relevant pages, and place them at /saved games/dcs/kneeboard/aircraft-type/
  10. Rudel_chw's post in Cuantas medallas was marked as the answer   
    España solo tiene 5 medallas:
     
    {
        award('Cruz del Merito Aeronautico con distintivo azul', _('Cruz del Merito Aeronautico con distintivo azul'), 200,  'SP-01-Aeronautical_Merit_Cross_with_Blue_Ribbon.png'),
        award('Cruz del Merito Aeronautico con distintivo rojo', _('Cruz del Merito Aeronautico con distintivo rojo'), 800,  'SP-02-Aeronautical_Merit_Cross_with_Red_Ribbon.png'),
        award('Cruz de Guerra', _('Cruz de Guerra'), 1500, 'SP-03-War_Cross.png'),
        award('Medalla Militar Individual', _('Medalla Militar Individual'), 2200, 'SP-04-Individual_Military_Medal.png'),
        award('Cruz Laureada de San Fernando', _('Cruz Laureada de San Fernando'), 3000, 'SP-05-Laureate_Cross_of_Saint_Ferdinand.png'),
      },
     
  11. Rudel_chw's post in How do I know if i have remastered version? was marked as the answer   
    Check on the Module manager:
     

     
  12. Rudel_chw's post in Unable to add custom Kneeboard pages to new F-5E was marked as the answer   
    \Saved Games\DCS\Kneeboard\F-5E-3 works for me.
  13. Rudel_chw's post in Mod manager Integration in new DCS launcher was marked as the answer   
    A problem with that wish is that if ED were to incorporate it on the base game, then people that run into problems when loading a Mod would clog-up the support center ... it is better to have Mods clearly separated, so that users understand that they can use Mods "as is" and dont expect tech support for those.
  14. Rudel_chw's post in DCS World crashes after reinstalling Windows was marked as the answer   
    You have only 8 GB of RAM, which is below the minimum specs needed:
    Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 16 GB;
    https://www.digitalcombatsimulator.com/en/downloads/world/stable/
     
    Things you could try:
    Uninstall your user modded aircrafts, like the Su-57, Su-70, etc ... to reduce the memory footprint of the game.
    Add on your antivirus, a folder exclusion for D:/DCS World/
    On your DCS config, reduce the preload Radius to 10000
     
    But overall, even if the game does not crash, the performance with just 8 GB of ram is very poor ...  I would add an additional 8 GB, if you purchase 2nd hand the cost can be quite low.
  15. Rudel_chw's post in Misiones entrenamiento Originales was marked as the answer   
    el MizEdit permite traducir los textos de toda la mision, no solo el briefing, revisa bien sus opciones.
  16. Rudel_chw's post in Looking for a file for the cockpit element name F1-EE was marked as the answer   
    For most aircraft the cockpit switches, knobs, and levers are defined on the clickabledata.lua file, located inside its cockpit sub folder. However, the Mirage F1 has four playable variants, so Aerges has placed those common to all versions on a separate clickabledata_common.lua file ... so you may have to search a bit to find exactly on which file the switch is defined:
     

     
    For your example, the battery switch is defined on the common file, like this:
     

     
    As the lua file is quite long, you can search it using the tooltip text that appears when you hover the mouse over the switch, on this case search for "Battery switch".
     
    PNT-113 is the element name, to be used on the X:COCKPIT HIGHLIGHT trigger action.
    113 is the argument, to be used on the ARGUMENT IN RANGE trigger condition, to check the current status of the switch ... on this example if the argument is 0 the switch is Off, an argument of 1 denotes the switch at On.
  17. Rudel_chw's post in Cannot launch DCS after reinstalling windows was marked as the answer   
    Try to reinstall the Visual C++ runtime:
     
    https://aka.ms/vs/17/release/vc_redist.x64.exe
  18. Rudel_chw's post in Windows 11 update causing crash on Startup was marked as the answer   
    Try to reinstall the Visual C++ runtime:
     
    https://aka.ms/vs/17/release/vc_redist.x64.exe
  19. Rudel_chw's post in A-10A in A-10C Campaigns??? was marked as the answer   
    no, as they are not user-editable, but you can do so on the user-made campaigns available at User Files.
  20. Rudel_chw's post in DCS Not Launching After Win Install was marked as the answer   
    Just in case, install the Visual C++ runtime, its on /DCS World/distr  ... run both executables (vc_redist.x64 and vcredist.x64)
  21. Rudel_chw's post in Update to fc2024 still available for $19.99? was marked as the answer   
    login to the store, if you own the older fc3 then the price should be 15 bucks
  22. Rudel_chw's post in Mission start - view on unit ... was marked as the answer   
    Hi,
     
    I may be wrong, but my observations on this subject are:
     
    1) The Focus Unit is always an AI unit, never a player or client one.
    2) The Focus unit is the first unit of the Air Group with lowest GroupID on the mission.
    3) If there is no AI Air Groups, then the 1st unit of the Ground Group with the lowest GroupID will be the focus unit.
    4) If there is no AI Air nor Ground Groups, the focus unit will then be the 1st unit of the Naval Group with lowest GroupID.
     
    The GroupID can't be seen within the Mission Editor, but if you edit the "mission" file of the MIZ file then it can be seen like this:
     

     
    I dont know if the groupId can be edited without having issues within the mission Dictionary entries, have never tried it.
  23. Rudel_chw's post in Map looks like all Ocean was marked as the answer   
    it is a known bug of the ST (single thread) version of DCS, for now a workaround is switching to the MT version instead.
  24. Rudel_chw's post in Remove the Saved Games\DCS\DCS.openbeta folder and subfolders? was marked as the answer   
    You have two dcs folders at /saved games/ … check the file date of the logs.lua file (inside /logs ) to make sure which of the two yor dcs is using.
  25. Rudel_chw's post in Abris stay in russian whatever setting I use in special tab. was marked as the answer   
    not a bug, you can set avionics language to english in Options -> Gameplay Tab
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