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Rudel_chw

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  1. Rudel_chw's post in how do i set my mission to start with my plane in active pause was marked as the answer   
    not a listing, but there is a way to get them on the Keybindings screen, i’m away from my main computer at the moment, but these are some general commands that I know:
     
     

  2. Rudel_chw's post in Where is this place hiding? was marked as the answer   
    maybe they used the SCENERY REMOVE OBJECTS ZONE trigger when editing the mission to be filmed.
  3. Rudel_chw's post in Creating Mission in Kola Fails whenb try to save was marked as the answer   
    Hello,
    These hangs occur when you use a Static Template that employs units from a User Mod, but you don't have that Mod loaded. For example, kirkenes has this warning on its file description:
     
    Static template for Kirkenes Airport for the Kola map.
    Required mods:
    - SAM Sites Asset Pack Beta 1.9
    https://forum.dcs.world/topic/275571-sam-sites-asset-pack-a-3d-assets-mod-to-populate-you-sam-sites-farp-and-other-bases/
    - VPC - AIRFIELD EQUIPMENT FOR DCS WORLD v0.9.6
    https://forum.dcs.world/topic/211575-vpc-airfield-equipment-094-beta/
    - CAP – Vehicles v1.0
    https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/
    - Civil Aircraft Mod V0.87
    https://forum.dcs.world/topic/339882-civil-aircraft-mod-cam/
     
    You need to have those user mods loaded on your DCS in order to be able to load the Static Template properly.
  4. Rudel_chw's post in Static Objects Folder was marked as the answer   
    use the combined joint task forces blue and red, to be free from country restrictions, seems easier than modding dcs.
  5. Rudel_chw's post in Trouble with F-14 ARG + Trigger was marked as the answer   
    Check the values, they are tricky when negative .. I believe it should be from -1 to -0.09  ... not the other way around, as actually -0.09 is greater than -1
  6. Rudel_chw's post in Store custom cockpit views to snap views 0-9 was marked as the answer   
    RCtrl+Num0 : Changes snap views to "toggle" mode. Num1 .. Num9 (with no modifiers) will switch view to the corresponding snap view, and stay there until the user selects a different snap view, or taps Num0. 
  7. Rudel_chw's post in [PROCEEDURE] Max Continous Operating Temperature and RPM? was marked as the answer   
    Maximum continuous EGT temp is 700 °C
     
     
    The "1" needle is for the rpm of the High-Pressure Compresor section of the engine, the "2" needle is for the Low Pressure Compressor.
     
     
  8. Rudel_chw's post in No American aircrafts for the Russians and vice versa was marked as the answer   
    Probably you have the Historic Filter enabled on the Mission Editor, on my DCS it works as intended:
     

     

     
     
     
  9. Rudel_chw's post in Logbook Squadron problem was marked as the answer   
    Hello,
    Unfortunately, DCS does not provide logbook details for USSR, its current definition is:
     
    country:add('USSR', _("USSR"), "USSR", "SUN",
      use_default_ranks,
      no_awards,
      no_squadrons
    );
     
    Maybe you can create a wish item to ask Eagle Dynamics to add USSR correct ranks, awards, and squadrons, but it is unlikely it would be granted because it requires quite a bit of work to create the graphics art for the ranks, medals and squadron patches.
     
     
    Some users have crafted their own graphics and added them to the game in the form of a user mod, and I've seen that once a Mod exists ED can add it to the game, as happened with this Mod for the chilean air force by Fernando Cifuentes, which is now part of DCS:
     
    https://www.digitalcombatsimulator.com/en/files/2317077/
     
  10. Rudel_chw's post in Question: In DCS How to See Desktop was marked as the answer   
    I use Alt + Tab, but I need these two options (Full Screen and Cursor Confined) disabled for it to work:
     

     
  11. Rudel_chw's post in Is the F-86F supposed to be able to fire guns on ground? was marked as the answer   
    On the F-86F the Weapon Safety is done with the Gun-Missile Selector Switch (OFF – SIGHT CAMERA&RADAR – GUNS – MISSILE), on the OFF position all weapons are inhibited. Now, if you are on the ground, and then set this switch out of OFF, into the GUNS or MISSILE positions then, yes, you can fire the machine guns on the ground:
     

     
  12. Rudel_chw's post in Creating missions with loaded map possible? was marked as the answer   
    there was once a tool by @FSFIan that allowed for a 3d view while editing, but it only worked with dcs up to version 1.5
     
    https://github.com/jboecker/dcs-me-3d-view
     
     
     
  13. Rudel_chw's post in Rudder movement without rudder input was marked as the answer   
    maybe you have the SAS activated:
     
    "The stability augmenter system (SAS) automatically
    positions the horizontal tail and rudder
    to damp out pitch and yaw oscillations and
    also provides manual rudder trim. With yaw
    damper off, rudder trim is inoperative and returns
    to neutral."
  14. Rudel_chw's post in Kneeboard: Permanent pre-post startup and shutdown checklist for each aircraft was marked as the answer   
    you can already do that, just take screen captures of the manual relevant pages, and place them at /saved games/dcs/kneeboard/aircraft-type/
  15. Rudel_chw's post in Cuantas medallas was marked as the answer   
    España solo tiene 5 medallas:
     
    {
        award('Cruz del Merito Aeronautico con distintivo azul', _('Cruz del Merito Aeronautico con distintivo azul'), 200,  'SP-01-Aeronautical_Merit_Cross_with_Blue_Ribbon.png'),
        award('Cruz del Merito Aeronautico con distintivo rojo', _('Cruz del Merito Aeronautico con distintivo rojo'), 800,  'SP-02-Aeronautical_Merit_Cross_with_Red_Ribbon.png'),
        award('Cruz de Guerra', _('Cruz de Guerra'), 1500, 'SP-03-War_Cross.png'),
        award('Medalla Militar Individual', _('Medalla Militar Individual'), 2200, 'SP-04-Individual_Military_Medal.png'),
        award('Cruz Laureada de San Fernando', _('Cruz Laureada de San Fernando'), 3000, 'SP-05-Laureate_Cross_of_Saint_Ferdinand.png'),
      },
     
  16. Rudel_chw's post in How do I know if i have remastered version? was marked as the answer   
    Check on the Module manager:
     

     
  17. Rudel_chw's post in Unable to add custom Kneeboard pages to new F-5E was marked as the answer   
    \Saved Games\DCS\Kneeboard\F-5E-3 works for me.
  18. Rudel_chw's post in Mod manager Integration in new DCS launcher was marked as the answer   
    A problem with that wish is that if ED were to incorporate it on the base game, then people that run into problems when loading a Mod would clog-up the support center ... it is better to have Mods clearly separated, so that users understand that they can use Mods "as is" and dont expect tech support for those.
  19. Rudel_chw's post in DCS World crashes after reinstalling Windows was marked as the answer   
    You have only 8 GB of RAM, which is below the minimum specs needed:
    Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 16 GB;
    https://www.digitalcombatsimulator.com/en/downloads/world/stable/
     
    Things you could try:
    Uninstall your user modded aircrafts, like the Su-57, Su-70, etc ... to reduce the memory footprint of the game.
    Add on your antivirus, a folder exclusion for D:/DCS World/
    On your DCS config, reduce the preload Radius to 10000
     
    But overall, even if the game does not crash, the performance with just 8 GB of ram is very poor ...  I would add an additional 8 GB, if you purchase 2nd hand the cost can be quite low.
  20. Rudel_chw's post in Misiones entrenamiento Originales was marked as the answer   
    el MizEdit permite traducir los textos de toda la mision, no solo el briefing, revisa bien sus opciones.
  21. Rudel_chw's post in Looking for a file for the cockpit element name F1-EE was marked as the answer   
    For most aircraft the cockpit switches, knobs, and levers are defined on the clickabledata.lua file, located inside its cockpit sub folder. However, the Mirage F1 has four playable variants, so Aerges has placed those common to all versions on a separate clickabledata_common.lua file ... so you may have to search a bit to find exactly on which file the switch is defined:
     

     
    For your example, the battery switch is defined on the common file, like this:
     

     
    As the lua file is quite long, you can search it using the tooltip text that appears when you hover the mouse over the switch, on this case search for "Battery switch".
     
    PNT-113 is the element name, to be used on the X:COCKPIT HIGHLIGHT trigger action.
    113 is the argument, to be used on the ARGUMENT IN RANGE trigger condition, to check the current status of the switch ... on this example if the argument is 0 the switch is Off, an argument of 1 denotes the switch at On.
  22. Rudel_chw's post in Cannot launch DCS after reinstalling windows was marked as the answer   
    Try to reinstall the Visual C++ runtime:
     
    https://aka.ms/vs/17/release/vc_redist.x64.exe
  23. Rudel_chw's post in Windows 11 update causing crash on Startup was marked as the answer   
    Try to reinstall the Visual C++ runtime:
     
    https://aka.ms/vs/17/release/vc_redist.x64.exe
  24. Rudel_chw's post in A-10A in A-10C Campaigns??? was marked as the answer   
    no, as they are not user-editable, but you can do so on the user-made campaigns available at User Files.
  25. Rudel_chw's post in DCS Not Launching After Win Install was marked as the answer   
    Just in case, install the Visual C++ runtime, its on /DCS World/distr  ... run both executables (vc_redist.x64 and vcredist.x64)
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