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Rudel_chw

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  1. Rudel_chw's post in Kneeboard was marked as the answer   
    Saved Games is for your own custom pages, the official ones are within the DCS program folders, on my PC the paths are:
     
    C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Cockpit\Mirage-F1\Mirage-F1BE\KNEEBOARD
    C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Cockpit\Mirage-F1\Mirage-F1CE\KNEEBOARD
    and
    C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Cockpit\Mirage-F1\Mirage-F1EE\KNEEBOARD
     
    Keep in mind that you will need to re-do the deletion after every DCS Update or repair.
  2. Rudel_chw's post in Mig-29 bug in training mission (KMGU dispencers) was marked as the answer   
    It is a mistake from whoever edited that mission, it employs a US soldier from the WW2 Assets Pack, like this:
     

     
    I replaced it with the standard US M4 soldier, so that the mission can be flown on vanilla DCS:
     

     
    You can download my corrected mission from this link:
     
    MiG29S - 8 - KMGU-2 CBU Dispenser.miz
     
    Place it over the original mission, on my DCS the path is:
    C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Flaming Cliffs\Missions\Training
     
    yours may be a bit different.
    👍
     
  3. Rudel_chw's post in ARP Pack - Airfield Signs Mod [v2.1] was marked as the answer   
    Hi,
    Just checked and the problem is that your Mission (which I assume is made from the Static Template that you provide along with the assets pack), employs a lot of additional User Mods, like:
     
    Airport Pack
    Barbwire Fence by VPS_Tango
    bushehr
    CivilAircraftMod
    CLP_E7A_MOD
    CLP_M28_MOD
    CPP_Big
    Hangar 3 VPS_Tango & VPS_Spit
    Massun92-Assetpack
    NPP_Old
    Radar Dome by BB
    Runway Distance Markers by Temper & Bingo
    SAM Sites Asset Pack
    Static Buildings
    static vehicles
    TPP_Rus
    U-80 Hangar by VPS_Tango & VPS_Spit
    VPC Objects by voc & virpil.com
    windmill
     
    Your test mission can only be opened correctly by a DCS users that has active all of these Mods, any missing Mod will result on a partial load. And on the case of the StaticTemplate, it can be loaded but the resulting mission can't be saved. My advice would be to create simpler templates, that only employed your Mod's objects.
     
    Here I modified your Template, to only employ your assets, looks like this:
     

     
    The Template works perfectly and only needs your User Mod.  🙂
     
     
    ARP Signs Pack - Caucasus Template.stm
  4. Rudel_chw's post in List of Mi-8 cockpit parameters? was marked as the answer   
    Yes, the parameter name is "BASE_SENSOR_RADALT", it returns the current radar altitude, in meters.
  5. Rudel_chw's post in new to DCS, think i changed display setting was marked as the answer   
    he said "Look in your user\saved games folder for the dcs or dcs.openbeta folder" .... you are looking into the DCS program folder, not /Saved Games/
  6. Rudel_chw's post in No ground units in missions was marked as the answer   
    It’s happened to me when I update DCS, but fail to update my user Mods. After enough DCS updates, most user mods will produce issues if not updated too.
  7. Rudel_chw's post in Static Objects from saved template cause mission corruption was marked as the answer   
    Actually, I think it is. Tested the first template: Persian Gulf Ship Traffic .... it has units belonging to two user mods: the HMS Duncan, and the eh101 helicopter ... I tried the template even if I don't have those Mods on my DCS, and while it loads, the resulting mission is corrupted.
    So, my suggestion is to enable both Mods on your DCS, and then try the template ... it should then work as expected, and as it does on my video, where I use two user mods with no problem. Also, it is good practice to list the Mods you employ, on the template description.
  8. Rudel_chw's post in No F10 map/maps in OpenBeta and OpenBeta MT with Mirage F-1 was marked as the answer   
    I'm on the latest Openbeta, with MT  exe, and the F10 key works on the Mirage F1 with no issue, so I would discard a bug within the module:
     
     
  9. Rudel_chw's post in What are the X: Cockpit Parameters for the KA50 bs3? was marked as the answer   
    Here you go. I got this list using the LUA Console component of the DCS-BIOS software that cockpit makers use.
    Ka-50-3 Parameters.txt
  10. Rudel_chw's post in Civil Aircraft Mod (CAM) was marked as the answer   
    Hopefully the vsn group will find a new hosting soon.
  11. Rudel_chw's post in How to repeatedly play a sound file every 10 seconds. was marked as the answer   
    Not wrong, the trigger engine of DCS processes the trigger list every one second, it just did what you instructed it to.
     
     
    You need to employ SWITCHED CONDITION instead of REPETITIVE ACTION. This way it will only be executed when the condition becames true again, like this:
     

     
     
  12. Rudel_chw's post in Aircraft and Cockpit arguments? was marked as the answer   
    Gear:  Safety Lever: 85, 0:Lock, 1:Open
               Gear Lever: 86, 0:Up, 1:Down
    Flaps: 248, 0: Up, 0.5: Half Flaps, 1: Full Flaps
    Master Arm: 433 (dont know the values)
    Speedbrakes: They dont have a clickable button, so I use the parameter BASE_SENSOR_SPEED_BRAKE_POS instead of an argument. Values: 0: retracted, 1:Fully extended
    Parking Brake: 84, 0: Pulled; 1 Pushed In
    Autopilot: (dont have the values)
    PA: 974 
    ALT: 977
    CAP: 980
    R: 982
    G:987
    Brightness knob: 992
    Test button: )73
    Heading Selection knob (CAP AFFICHE): 547
     
    I collected these when I did my cold start training mission for the F1.
     
     
  13. Rudel_chw's post in Why can't find my Saved Games Folder in my C: after fresh installed. was marked as the answer   
    Glad you managed to fix this issue, and thanks for sharing the solution, will save it on my tips notebook. 
  14. Rudel_chw's post in SWITCHED BACK TO STABLE. KEEPS LOADING OPEN BETA was marked as the answer   
    Hello,
    I checked the log, but unfortunately I can't really tell if you are on Stable or on Openbeta, as at the moment both branches are at the same version number. Having "openbeta" on the folder names is not a good clue, because when you re-install DCS it usually keeps using the prior folders.
    However, I can tell that you are using the Single Thread version, but your PC has 32 GB of Ram and 4 cpu cores ... may I suggest that you try the Multi-thread version of DCS?  .. it should work much better than the ST version. To do a test run, simply runs the file:
     
    E:\DCS World OpenBeta\bin-mt\DCS.exe
  15. Rudel_chw's post in Same trigger names was marked as the answer   
    It doesn’t matter, only the condition field matters to execute the trigger, I use the name as a comment field:
     

     
  16. Rudel_chw's post in Reset all DCS controller and display settings to default? was marked as the answer   
    just rename the DCS folder at /Saved Games/, say from DCS.openbeta to DCS.openbeta.bak
  17. Rudel_chw's post in Entering a 'Client' Unit Before Activation: Does It Generate an Event? was marked as the answer   
    You might want to take a look at the "StopGaps" script of @cfrag, which does exactly what you want. To work in MP it does require a small script to be run in the server:
     
     
  18. Rudel_chw's post in To Eagle Dynamics: I Love you. was marked as the answer   
    I share your feeling too 🥰  I truly have enjoyed this Sim since 2013 (not counting the DCS predecessors like Flanker, Lo-Mac and Blackshark) .. I feel truly grateful for ED's existence. 🙂 
     
  19. Rudel_chw's post in Keyboard Not Working was marked as the answer   
    Hi,
    On your log the keyboard seems to be recognized by DCS, but I don't see your stream decks. The devices DCS is recognizing are these:
     
    INPUT: Device [Keyboard] created.
    INPUT: Device [VPC Rudder Pedals {445E71D0-9001-11ec-8001-444553540000}] created.
    INPUT: Joystick created[VPC Rudder Pedals {445E71D0-9001-11ec-8001-444553540000}], ForceFeedBack: no
    INPUT: Device [Joystick (Razer Tartarus V2) {2B8DC4D0-E69C-11eb-8002-444553540000}] created.
    INPUT: Joystick created[Joystick (Razer Tartarus V2) {2B8DC4D0-E69C-11eb-8002-444553540000}], ForceFeedBack: no
    INPUT: Device [Throttle - HOTAS Warthog {393FC3D0-7A08-11ec-8002-444553540000}] created.
    INPUT: Joystick created[Throttle - HOTAS Warthog {393FC3D0-7A08-11ec-8002-444553540000}], ForceFeedBack: no
    INPUT: Device [LEFT VPC Rotor TCS PLUS {9F0F2130-9013-11ec-800C-444553540000}] created.
    INPUT: Joystick created[LEFT VPC Rotor TCS PLUS {9F0F2130-9013-11ec-800C-444553540000}], ForceFeedBack: no
    INPUT: Device [Joystick - HOTAS Warthog {0043C090-7A08-11ec-8001-444553540000}] created.
    INPUT: Joystick created[Joystick - HOTAS Warthog {0043C090-7A08-11ec-8001-444553540000}], ForceFeedBack: no
    INPUT: Device [Mouse] created.
    INPUT: Device [TrackIR] created.
     
    I don't know what may be causing DCS to not see the other devices, and you dont seem to have any user Mods on your setup. Maybe you should try to open a support ticket with ED.
  20. Rudel_chw's post in Installing a ship with JSGME? was marked as the answer   
    Try /Saved Games/DCS World/Mods/tech/Navy Tugboat/
  21. Rudel_chw's post in 2.9 - Object Camera with Position Inheritance [RSHFT+RCTRL+F2] was marked as the answer   
    Hi,
    I'm not really versed on this, but look at this folder:
    C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Config\Input\Aircrafts
    (it may be different if you have a custom DCS install path)
     
    There is a common_keyboard_binding.lua file, which contains the sentence that defines the binding for the keyboard, for example:
    {combos = {{key = 'F2', reformers = {'RCtrl', 'RShift'}}}, down = iCommandViewObjectWithPosition, name = _('Object camera with position inheritance'), category = _('View')},
     
    Now, if you check the file used by the Hotas, common_joystick_binding.lua, you will see that it does not have a definition for this iCommandViewObjectWithPosition function, but you can add it like this:
    {combos = {down = iCommandViewObjectWithPosition, name = _('Object camera with position inheritance'), category = _('View')},
     
    Of course, before editing make backups of the affected files, just in case.
     
    Editing files within the DCS program folder may break the IC multiplayer integrity, so you probably would like to use the Quaggles utility:
     
     
  22. Rudel_chw's post in Want to update to 2.9 but updater says newest version 2.8.7 is installed was marked as the answer   
    Maybe you use DCS stable? The 2.9 update is for openbeta
  23. Rudel_chw's post in SnapViews - View angle reset was marked as the answer   
    This bug started on August Openbeta update, and its already reported:
     
     
    hopefully it will be fixed soon 🙏
  24. Rudel_chw's post in Crashing at all times. Usually when switching planes. Multiplayer and singleplayer was marked as the answer   
    You have only 16 GB of RAM and at the same time the pagefile used for virtual memory is also very small (less than 3 GB) ... check your drive C disk space, perhaps it is almost full?  If you have the disk space, then adjust the pagefile size manually, set it to 16 GB if disk space allows.
  25. Rudel_chw's post in Problems after changes in local LUA-scripts for missions was marked as the answer   
    This is "as designed", and actually a good thing as I will explain.  A DCS Mission is nothing more than a zipped file containing the mission definition (in LUA syntax), plus any additional files the mission uses: sounds, images, and scripts. It looks like this:
     

     
    I have marked the two scripts that I use on this mission. This setup means that if you now go and edit a lua script and save it on your disk, the mission still has its own copy inside the MIZ file.  When you pick the script again, it gets updated inside the MIZ.
     
    This is actually good, because it makes missions more portable ... you handle someone the MIZ file and they now have everything the mission needs, no need to hand out lua scripts, sound files, etc ... just the MIZ.
     
    Most likely you are using an old version of Moose, download the latest here:
     
    https://github.com/FlightControl-Master/MOOSE/releases
     
     
    Not that I know of, but this has never been a nuisance to me, as I don't update Scripts that often.
     
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