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Keith_GadgetUK

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Everything posted by Keith_GadgetUK

  1. Ships and ground forces to have more triggered actions. Have a trigger for when a unit comes under fire, not just when damaged or killed. There is a generic trigger for 'shot fired', but I want triggers where I can test against a named unit or group. There is a trigger condition for Bomb in Zone. I want one for missiles and rockets too. I want to be able to use name variables to identify 'Flags', not just numbers. With aircraft we can set how many weapons are used within an attack, I want the same for ground artillery and naval bombardment. A MLRS shooting all 12 rockets at a truck is not a good use of ammo. The ability to created rectangular and polygon shaped zones. It's hard setting up triggers for incursions across boarders (etc.) with only circular zones.
  2. I'd like to see the ALARM ARM missile with the correct capabilities: "The ALARM operates by homing onto the radar energy being emitted by the target radar in several ways. If the target is active and emitting radiation when the missile is launched, the ALARM will fly direct to the target. If the targeted radar is quiet when the missile is launched, the ALARM will fly to a pre-set point above the target and loiter under a parachute in the area until the radar switches on. It will then eject the parachute and home onto the target. In Area Suppression mode the missile can be fired in the direction of radars whose positions are unknown and it will engage the highest priority target for attack. In Direct mode the missile is pre-programmed with threat radars and executes a box-search for them after launch, homing onto the highest priority target." I have seen this modelled in other combat flight sims in the past. Cheers
  3. Win7 Ult, 64bit
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