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tanr

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Everything posted by tanr

  1. Still only 14 flares in most instant action or missions in 2.5.6.59398. For example, F/A-18C Mission: "Weapons Qualification - Air to Air Gun and AIM-9 Sidewinder" has only 14 flares.
  2. Still only 14 flares for missions (like Sidewinder Practice) and instant action in Open Beta 2.5.6.58125. EDIT: Should I post this in the Bugs forum instead?
  3. Still only 14 flares for missions (and Instant Action) in Open Beta 2.5.6.57949.
  4. In case it's related to the radar / fps issue, for anybody tracking this, I've got a different (but maybe related) repro case. For me FPS is decent in the MiG-21 with radar on, until I go to the F10 map. Once I've pressed F10 and then returned to the F1 view, FPS goes from the 70-120 range down to about 10 fps. NVidea Quadro RTX 5000 with current studio drivers. I can record a track if that's helpful.
  5. Still only 14 flares for the missions in Open Beta 2.5.6.57530.
  6. With the newest DCS Open Beta 2.5.6.57264 (Steam), the number of flares for most of the F/A-18C missions (such as the combat certification missions for IR Missiles) has been greatly reduced, down to 14. Per other comments from ED, the plan had been to increase, not decrease, the number of flares for the Hornet, so this seems to be a mistake? Currently if will be hard to successfully complete a number of the missions with such a small number of flares.
  7. Where are the ranges actually located? Don't see any nav points for them. And hey, thanks for making this -- it's just what I was looking for as I try to make my Mk-82 CCIP use not suck.
  8. You were right with your last comment there. I changed my mapping over to use the APU Start (instead of the ENG L Fuel) toggle for the fuel booster and now it doesn't automatically put it out of sync if I start with the switch in the ON position. So there looks to be a definite bug with only some of the HOTAS buttons being synchronized. That's really too bad, as it makes syncing up control panels (I'm planning to build some soon, though mostly for the A-10C) kind of a nightmare, especially as different missions or instant action have you start with different toggle settings. I'll try to add another bug report, and will post if I come up with useful mappings or other solutions. And thanks!
  9. Thanks for the profile. I've already created something similar, with a bit of lua editing as well, but I'm happy to use some of your setup! However, my real question is how to figure out in the lua files which of the planes toggle switches or rotary dials can be properly mapped to their multiple states, meaning that they have either multiple Command values, or different value_down and value_up settings, or both. Examples of this working: The A-10C EAC Arm/Off toggle has two separate command values. So you can map your physical (single-throw) toggle switch in the lua with: down = iCommandPlane_EAC_ARM, up = iCommandPlane_EAC_OFF, The A-10C Anti-Collicion Lights switch has both different command values and different value_up and value_down: down = 3010, up = 3011, value_down = 1, value_up = -1, As I said, with some experimentation, I determined that the P-51D Rear Warning Radar also works like this, with: down = 3002, up = 3001, value_down = 1, value_up = 0, This means, that even if my toggle is out of sync with the plane's toggle, going back and forth with it will get it in sync. Note that neither the up= or the value_up= were documented. The problem is that some things, like the P-51D Fuel Booster, seem to only have a single iCommand value, and though I can set value_down = 1 and value_up = 0 for it, setting EITHER value just toggles the state of plane's toggle to it's opposite state. Thus, if my toggle switch is set to OFF, and the planes starts out as ON, then turning my toggle ON turns the plane's toggle OFF... The "Synchronize with HOTAS" option doesn't fix this. Instead, it (sometimes, but not always??) will see that my physical toggle switch is ON, and will take that to mean that it should turn the plane's toggles switch OFF! The best way I could work with this would be if there was a list of the controls per plane that specified if the control could only work as a toggle (like the Fuel Booster) and if it could work as more than that, specified the valid values (and their function) for: up down value_up value_down Note that the A-10C lua files seem to be pretty fully specified, with actual iCommand names for most up and down values, making this much easier. It's the P-51D and UH-1H that are, um, rather difficult to interpret. These have got to be documented somewhere. Here's hoping the documentation comes to light!
  10. Hi All, I've mapped a few toggle switches from my Thrustmaster Warthog throttle for the P-51D. In general, this works fine. I edit the lua file and with some experimentation find the proper commands and values for up and down positions of the switches. For example, the Rear Warning Radar is mapped to the RDR ALTM toggle like so: {combos = {{key = "JOY_BTN25"}, }, down = 3002, up = 3001, cockpit_device_id = 25, value_down = 1, value_up = 0, name = "Rear warning radar Power", category = "Rear Warning Radar"}, In the example above I experimented to discover that I needed up set to a different number than down. Don't know for sure if I really need the value_up set to 0, but this is what works. The nice thing about the above setup is that regardless of my toggle switch position at startup, toggling it will get it in sync with the sim. My question/problem. I'd like to do the same thing for the Fuel Booster toggle switch. However, it looks like it doesn't have a separate command ID, and it seems to ignore the value set, so it functions as an ON/OFF toggle, REGARDLESS of what I set for value_up and value_down to. For example, my current attempt at it: {combos = {{key = "JOY_BTN16"}, }, down = 3006, up = 3006, cockpit_device_id = 15, value_down = 1, value_up = 0, name = "Fuel Booster", category = "Engine Control Panel"}, The problem with this two-fold. If it is out of sync at the start, then it won't go back into sync (so turning the toggle off turns the Fuel Booster on, etc.) Worse, SOMETIMES if I have the toggle switch ON at the start (meaning in the down state), the P-51D seems to read it at startup and toggles the Fuel Booster off. This is kind of bad when you do an instant action, start in mid air, and have your fuel booster turn off and your engine die... So, is there some other way I can do this with a toggle switch? Some undocumented ID I can use for "up?" A different set of numbers to plug into value_up and value_down? Thanks in advance for any suggestions.
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