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Ktulu2

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Posts posted by Ktulu2

  1. Does the current lack of damage model afford eagle drivers an advantage? IMO not in any appreciable way. Once you pull 14G you're post stall maneuvering with near zero nose authority. Anyone doing this regularly, which is the argument here, will be killed many times.

     

    Even if you evade the first missile in this manner, you just solved the next missile's problem.

     

    THIS

    Tried to explain it multiple times...

  2. BVR slow = BVR dead

    In the merge, I guess it could be usefull for one-cercle, but even there, you're just better off at speeds where you'll turn faster without over-G where 14G is not possible.

     

    Don't get me wrong, I think it should be fixed at some point, but it is not by any means a game-breaking bug unlike every change with 1.5.4.

  3. All day long being about 0.01s... Youtube isn't precisefull enough to time it propery. Also, in combat this has zero practical application : GG you pulled during what? 2sec. of hard Gs and are now stalled out for the fight to come.

    Besides, anyone who brings 3 bags out of blue flag should just loose their wings at all time lol.

  4. DCS is slowly going towards full fidelity : FC3 planes get their flight model upgraded and ED said they would keep on upgrading them, so things like DCS : F-15 or 27 are a possibility down the line. If you like simple planes, there's always the ''game'' controls you can use.

  5. 1-It does, go in tacview on a sortie and you will see R-27XR pulling onto the chaff, than unloading and going back into the other direction.

     

    2-As I said, there's no ''changing target'' SARH guidance is simple : Find the brightest thigny in the frequency of the plane's radar, than go boom on it! That's why chaffs are effective and why as soon as the chaff is too dispersed, it isn't reflecting enough radiation and the missile goes back to the new brightest thing, the aircraft. SARH can also change TRUE targets : remember flood mode? The plane's radar lights up a big aera, and the missile does the same : go onto the brightest object. If that bright object changes, well the missile's going onto a new target. Same thing as if you were to loose lock and get it back whilst guiding a missile or if you locked a new plane that still is in firing envelope.

  6. No,

    1-Fire and forget missiles are harder to spoof than SARH (at least ARH)

     

    2-Chaff work on plane radar, but its very rare AND if the radar is at, let's say 5NM, a 20' error doesn't matter, past that order of magnitude, chaffs will be to dispersed to have an effect. This can be demonstrated by a F-18 vs F-18 training BFM video that was around [

    ]. Also, I would tend to say that the F-18 has a better radar, but can't truly support that.

     

    3-You do not need to spoof the plane's radar, you need to mistake the missile's receiving radar (which is much smaller and thus much less powerfull/easier to mistake) Unless you have data-link (which isn't in game) trolling the missile is the only thing that matters here, and it's fairly easy on SARH (though not automatic after 1-chaff)

    I say SARH are easier to spoof because, not only ARH are newer so have better systems, but on top they have their own radar that you have to fool on top of that aircraft's, which is less likely, as both radar won't be looking at you from the same angle.

  7. If you deploy it too early, the missile will re-aquire you. Chaff only work for a split second. There's no ''new target'' The missile just sees 2 targets, the chaff being the most bright one and goes for it. A few seconds after, the aluminium mix has dispersed too much and the aircraft is again the new brightest spot and the missile re-aquires it.

  8. as I said, its has better CCM, unlike the sparrow II (Vietnam). As for prox. fuze, it is a possibility, but the missile would have to guide fully on chaff, which was likely not the case as, as you said, you released them a lot prior to the hit, meaning the missile was too far of the chaff.

  9. ^As said, prox. fuze do not work and IR guidance is ridiculous. I have experienced it myself plently times, including a 1.5NM AMRAAM shot missing... To me this is the main problem with DCS right now which forces me to stay in 2.0. Where do I sign the petition? lol

  10. I disagree about the ''urgent'' part. I (and the vast majority of other pilots) never go beyond 10, MAYBE 11G as higher you'll just bleed you're speed as a madman and its pointeless. I think there's much more important right now since 1.5.4. Also, it was quite important for the flanker as the s key brought you at Gs that would make you blind even if it was for short and kept you conscious, while in the 15, you get away from realty by a few Gs which would generally just give the ground crew a hassle. (as I said, you rarely see eagles pulling 12+G in actual fights)

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