

150GCT_Diego
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About 150GCT_Diego
- Birthday 02/28/1983
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Flight Simulators
DCS
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Rome, Italy
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Mig-29 quirks, little things and nice details
150GCT_Diego replied to 150GCT_Diego's topic in DCS: MiG-29A Fulcrum
Wooooo ... impressive! So far, i haven't been able to try it ( the cobra ), but I like how docile it is and how it manouvres ... Eh, I'm still trying ... so far nothing, even plying with the gain ... But I'll keep trying. the left right is not on the hotas though, right ? Is the little switch in the top left panel right ? -
Sooooooooo I'm flying the MiG-29 since its release ( but I'm still learning it ), and so far I've found out a lot of interesting things ( that I would like to discuss, because that's how I learn, by trial and by discussing things ). But it's amazing! If you deploy the brake chute and then take off again ( or if you deploy it while in the air ), you'll see the cover closed if above 200 km/h , but if you drop below 200km/h it pops open ... only to close again when you pass 200 km/h. The inboard /outboard switch is super strange ... Or, better, it requires careful consideration of what you load and where. I was trying with 2 R-27, 2 R-73 and 2 R-60, mounted with the R-60 on the outboard most pylons. Till you haven't fired the R-27, the 2 R-73 aren't usable. The inboard / outboard switch switches between R-27 and R-60. BUT, if you launch both R-27, then it switches between R-73 and R-60. I guess it's correct , as it kinda follow the air to ground logic, but it expands to the outer pylons too. But it's weird and you need to know about it while loading the aircraft. Super fun and characteristic. The radar is ... well ... challenging. It needs like 3 to 4 seconds to lock anything. I press the lock button and the little rectangle becomes a bigger square, and finally it locks and the full symbology appears. However, it seems that there are A LOT of fake contacts ... like, I've created a training mission, with a single aircraft in front of me, to test, and I clearly saw multiple contacts, vanishing after 3 or 4 seconds ( often after I've tried to lock them ). Is this normal ? I mean, I know , that radar is for sure not the system we have on the Viper / Hornet , that gives a full picture and a nice interference free scope ... but it seems to be a little exaggerated like this, or am I wrong ? I still haven't tried to change radar pulse, repetition and so on, so it might also be that ... but ghost contacts when there's a single aircraft not even that low ( we were both at about 4000 meters ) might seems to be a little too much. I don't know though, maybe it's correct like this. What are you experiencing ? What am I doing wrong ? The IR sensor is not seeing anything ... like ever ... AAARGH. But again, I might be the one not knowing the limitations of the IRST, so at the moment I'm not commenting on that too much, but, are you seeing the same ? I'm still studying the various modes, and I'm also followings Wags and Grim Reaper's videos, so I'm probably missing somehting. The navigation system ... well, I'm still studying that thing ... so for now nothign to say, besides that it's quite complicated. The landing gear can be retracted while on the ground... and it ends as you would expect ... badly. The landings itself seems to be too ... well, easy ( for me at least, I'm not that great with landings usually ), but hey, not arguing about that. Did you had the same impression? The SPO-15 ... this thing screams all the time. Constantly. I've resorted to lower the volume to 0, as it's useless. I saw that it senses my wingman's radar and starts screaming. The issue is that it sense the wingmans radar while the wingman is in it's correct's position at 4 o clock ... So, either my AI wingman starts to move more at 3 o clock , or he needs to keep his radar off! AAARGH. Did you had the same issue ? Also, if the SPO-15 senses anything and the switch is on "ground protection" , that things will starts pumping out chaff and flares ... but if your wingman is in the correct formation position and his radar is on, then SPO-15 will panick and starts dropping chaff and flares. AAARGH!! ( Nice touch: the Chaff / Flare counter only says 60 / 40 / 20 / barber pole ... so again, it's always a guesswork ... nice ) Radar left and right movement ... HOW!?!?! I mean, how do I move it left and right ? That said ... This plane is really fun!
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Yeah, same here ... The plane is amazing, and as I'm learning it step by step, I'm loving it ever more. Bugs happens, it's not a big deal, they'll get fixed. The most weird thing for me was how docile it is ... I was able to land it on the first try ... And I'm not so good. The radar is weird, it won't lock anything , the aircraft is an aerodynamic marvel with a crap electronic system and a HUD that is like an embrional idea of a hud. and that's amazing! Well, yeah, I'm still fighting to lock anything that tries to avoid me, but I really like it.
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Using the cannon with the central external fuel tank?
150GCT_Diego replied to lj0076's topic in DCS: MiG-29A Fulcrum
Yeah, same for me. Also, could not find anything in the manual either ... Looks like gun CAN be used with the ventral tank. EDIT: Wait, is the small " later fixed in 9.12a jets" tag means that the cannon can be used in our varsion ( as it's like not the first version ? ) -
Throttle idle-off command
150GCT_Diego replied to 150GCT_Diego's topic in Controller Questions and Bugs
Thanks, it worked My bad, did not know about this system -
Throttle idle-off command
150GCT_Diego replied to 150GCT_Diego's topic in Controller Questions and Bugs
I have the Off/Idle toggle set for the other modules and it's working fine on the throttle button at the end ( to simulate the real life ones ) ... specifically f-16, F/A-18, F-5 and MB-339 I'm absolutely sure that they're working fine. But there the issue seems to be that the Toggle button option is not working, while the separate buttons for Idle and Off are working fine. The hole in the ventral tank is for the APU, I'm quite sure ... But about the cannon, it's just my memory ... however, in the game it worked, so it's probably my memory ... but I wanted to check with you -
Hello team I'm playing with the new amazing toy ( beautiful plane, great job ) and I was trying to set the throttle idle-off toggle command , but it does not seems to be working, while the two separate commands ( idle and off ) are working correctly. I've first tried it on my warthog throttle on the idle button that the throttles have when they're moved all the way back, and then over the step ( as the real aircraft, they have the step from idle to off ) , but it did not seem to work. I've then tried with other buttons on the warthog and got the same result, but, when I've tried with two separate actions ( idle and off ) it worked fine with all the combinations I've tried. Is it a defect or am I doing something wrong ? Side question, not sure it's an issue: I vaguely remember that the gun can't be fired when there's a ventral tank installed. Did I remembered wrong ?