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Zeroskills

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Posts posted by Zeroskills

  1. I have the same problem, but I think it has more to do with the shape of my face than the headset or software. I have cheekbones stick out above average apparently so the headset sits slightly tilted up on my face nudging things out of alignment. I had a friend who is a fair bit skinnier than me try my exact setup and he said everything seemed fine.

     

    An option to adjust the location of the IHADS up or down would be nice because even though ED may have put it in the correct spot for most people my lumpy head means it doesn't work as intended for me.

    • Like 2
  2. 14 minutes ago, Northstar98 said:

     

    I guess so, even then I question the ability of a stand-off cluster bomb that can't be retargeted in flight, and wasn't set-up to engage moving targets. It's not so bad when it's on essentially a free fall bomb - the travel time is less, and it's over the target. 

     

    I don't know it just seems to me, that even with what is essentially a winged CBU-97 there's more potential to just completely miss the column you're after, especially given that it might take a fair amount of time from launch to function.

    I imagine it's more useful for DEAD than regular ground vehicles.

  3. 5 hours ago, darkman222 said:

    I see. But let me ask again in a naive way.

    Let say I am flying towards a waypoint with maybe 450 kts. Suddenly I see ground units popping up in front of me.

    I have no time to turn around and do another bomb run. But I want to take a chance and drop bombs just this one pass, flying over the enemy unit once.

    I am in SP mode, press TMS up and start to slew the cursor around and the target pod cursor appears just "somewhere" in front of the aircraft and hopefully also somewhere near the target.

    Now I have to slew the cursor precisely on the target while approaching it. But slewing from the before unkown point takes so much time, that I just pass over the target without any chance to get the procedures done in time to drop bombs. And thats it then, and continue to the waypoint without dropping any bombs at all.

    Thats why I am asking for that indication to give me a better starting point for the target pod to slew from.

    If there was a static symbol on the HUD I could put on the tartget before pressing TMS up would help a lot. I dont know where I saw that and what aircraft it was, but I remeber having seen the HUD being SOI and the velocity vector / flight path marker could be used to put the sensor on the target.

    Is there any way to speed up this process?

    DTOS is the mode that will do what you want. It's not implemented yet.

    • Like 1
  4. 28 minutes ago, Jackjack171 said:

    That's a matter of personal opinion. I worked with the Viper for 3 years and the Hornet for 20. Both great aircraft, although none of them came in pink! Lol

    I'm part of a milsim group with a lot of trash talking between the virtual air force and virtual navy and I think I let the leak onto the DCS forum.

     

    Judging by the number of people we have join, and the small number that actually stick around when they find out what even our version of milsim-lite requires, plus the popularity of the Grim Reapers on youtube, I think a majority of players have little to no intrest in absolute realism. Trying to cram it down their throats is not going to make the "get good", it will just cause them to leave. Giving options to ease them in is the best way to go in my opinion.

    • Like 3
  5. 15 minutes ago, Jackjack171 said:

    Being honest, that Hornet is missing a lot of testosterone but hey, if it makes you happy, I'm all for it! You either downloaded that or made it yourself. That's all great but the rest of us that appreciate DCS for what it is shouldn't have to. 

    I agree no one should be forced to fly that. The Hornet is a terrible plane compared to the Viper.

    • Like 1
  6. Left%20side%20landed.jpg

     

    I have a pink F18 that's invincible and has unlimited fuel and ammo. Arguments about DCS being about 100% realism are irrelevant and can be ignored in my opinion. The "Muh Hardcore Milsim Only" ship sailed, crashed on a reef, caught fire and sank a long time ago.

     

    I think DCS should aim for the most realism they can, then add options to scale it back for people that want them. As long as multiplayer servers have the ability to set whatever limits they want these options will not have any effect on anyone who dosent have an intrest in them. No one is holding a gun to your head forcing you to use them.

    • Like 2
  7. I understand needing to bore sight the Mavericks because that's what real pilots do. Nobody here does anything that's not 100% true to life. I wake up on a Saturday and decide what plane I want to fly, what mission I want to fly, what load out I want to use and what country I want to fly in just like a real military pilot does.

    • Like 3
  8. Mine is basically brand new. So I doubt it.

     

    I do think its a bug.

     

    My current work around is to assign it as normal axis and make it uber flat so it can scroll up/down with some reasonable rate but I have to return it to center to stop it. But it would be great if it would like it should. I.E. at detent position its co-alt with your plane and the rest of it correlates with radar gimbal position. All the way up, points the radar up, all the way down points the radar down. (at least thats how I think it works in the real thing) and this is how the other zoom axis for the TPOD does work.

     

    I don't know about the Viper in real life, but the Hornet's antenna control is a spring loaded axis. You push it down or up a little to change the radar elevation and when you release the control it springs back to center. It's not so much a bug as it is the difference in control setups between computer controls and real plane controls.

  9. I stand corrected.

     

    there is definatly a bug.

     

    the ANT ELEV axis is relative rather then absolute.

    i.e in EVERY other DCS module, the antena position is absolute in relation to the position of the axis. if it's in the middle, RDR is middle. if it's up radar is up.

     

    In 3/10 viper, ANT is Relative. as long as axis is center the RDR stay where it is. if you move the axis up, RDR will move up till it hits the gimble or you center the axis again.

     

    That is defiantly not consistent with any other implementation of radar elevation anywhere.

     

     

    Whichever mod doing the house keeping, other threads on the same thing

    https://forums.eagle.ru/showthread.php?t=250866

    https://forums.eagle.ru/showthread.php?t=250893

     

    It works the same way in the Hornet I believe. Or at least it did on launch, I haven't flown the Hornet in quite a while.

  10. If you are seeing the number 2 on all of the targets thats probably their altitude you are looking at. The targets altitude will be on the left of their icon and the phoenix firing priority will be on the right. The targets will only get a target priority number if they are an unknown or a hostile that is being detected by your planes radar, data linked targets won't get a number.

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