Harlikwin Posted October 3, 2019 Posted October 3, 2019 So, I've managed to get up in the 16, but the default setting for the cougar elevation knob is all weird. Its set to "slider" by default, and I have no idea what that means, so I unselected it. I manage to set the axis very flat with a bit of deadzone at the center. I can now adjust the antenna elevation up/down but its ultra finicky even with a nearly flat curve. Any thoughts. There is nothing "wrong" with the dial. Same thing for the other range dial. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Falconeer Posted October 3, 2019 Posted October 3, 2019 (edited) So, I've managed to get up in the 16, but the default setting for the cougar elevation knob is all weird. Its set to "slider" by default, and I have no idea what that means, so I unselected it. I manage to set the axis very flat with a bit of deadzone at the center. I can now adjust the antenna elevation up/down but its ultra finicky even with a nearly flat curve. Any thoughts. There is nothing "wrong" with the dial. Same thing for the other range dial. I having mine set to slider with a dead zone of 4 (since my pot is spiking in the centre) Works like a charm for me Edited October 3, 2019 by Falconeer Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper Afghanistan F-15E Strike Eagle Kola Peninsula Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat F-4E Phantom
Harlikwin Posted October 3, 2019 Author Posted October 3, 2019 Just using the default "slider" button, I can't figure out what that does, but the default setting basically set the radar either all the way up or down. How does your "work" do you use the full rotation to move up/down? Mine is currently is set to 0 in the deadzone, and then starts to slew up or down the moment I'm out of it and its super twitchy, I'd rather use the full range of rotation though. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
falcon_120 Posted October 3, 2019 Posted October 3, 2019 (edited) It should be an absolute axis which is not, so basically when you are more than 50% in your rotary it always increase elevation and <50% always decrease. I think it should not work like that, it should stay still at whichever % you leave it. Basically now it is working like the hornet but the hornet in RL have a spring loaded mechanism, I think the F16 rotary is not spring loaded. Edited October 3, 2019 by falcon_120
Falconeer Posted October 3, 2019 Posted October 3, 2019 Like in the Mirage 2000c Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper Afghanistan F-15E Strike Eagle Kola Peninsula Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat F-4E Phantom
Tumbler- Posted October 3, 2019 Posted October 3, 2019 It should be an absolute axis which is not, so basically when you are more than 50% in your rotary it always increase elevation and <50% always decrease. I think it should not work like that, it should stay still at whichever % you leave it. Basically now it is working like the hornet but the hornet in RL have a spring loaded mechanism, I think the F16 rotary is not spring loaded. that seems to be the issue indeed. Any way around this besides using keys go up and down?
Grimes Posted October 4, 2019 Posted October 4, 2019 Reported, issue seems to happen with any rotary. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
QuiGon Posted October 4, 2019 Posted October 4, 2019 It should be an absolute axis which is not, so basically when you are more than 50% in your rotary it always increase elevation and <50% always decrease. I think it should not work like that, it should stay still at whichever % you leave it. Basically now it is working like the hornet but the hornet in RL have a spring loaded mechanism, I think the F16 rotary is not spring loaded. Exactly this! I like to use the slider on my WH HOTAS for antenna elevation and was pretty annoyed that this isn't how it works in the Hornet (which is realistic), but it should work like this in the F-16, which it currently does not. I hope this will be fixed ASAP. Reported, issue seems to happen with any rotary. Awesome, thanks! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Tumbler- Posted October 4, 2019 Posted October 4, 2019 Reported, issue seems to happen with any rotary. it was in the bug section but has been moved here again, i'm afraid it's considered a feature
falcon_120 Posted October 4, 2019 Posted October 4, 2019 it was in the bug section but has been moved here again, i'm afraid it's considered a featureOMG.... :/ Enviado desde mi SM-G950F mediante Tapatalk
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