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Posted

So,

 

I've managed to get up in the 16, but the default setting for the cougar elevation knob is all weird.

 

Its set to "slider" by default, and I have no idea what that means, so I unselected it.

 

I manage to set the axis very flat with a bit of deadzone at the center. I can now adjust the antenna elevation up/down but its ultra finicky even with a nearly flat curve.

 

Any thoughts.

 

There is nothing "wrong" with the dial.

 

Same thing for the other range dial.

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Posted (edited)
So,

 

I've managed to get up in the 16, but the default setting for the cougar elevation knob is all weird.

 

Its set to "slider" by default, and I have no idea what that means, so I unselected it.

 

I manage to set the axis very flat with a bit of deadzone at the center. I can now adjust the antenna elevation up/down but its ultra finicky even with a nearly flat curve.

 

Any thoughts.

 

There is nothing "wrong" with the dial.

 

Same thing for the other range dial.

 

I having mine set to slider with a dead zone of 4 (since my pot is spiking in the centre)

Works like a charm for me

Edited by Falconeer

         Planes:                                      Choppers:                                       Maps:

  • Flaming Cliffs 3                      Black Shark 2                                 Syria
  • A-10C Tank killer 2                Black Shark 3                                 Persian Gulf
  • F/A18C Hornet                       AH-64 Apache                               Mariana's
  • F-16C Viper                                                                                    Afghanistan
  • F-15E Strike Eagle                                                                         Kola Peninsula
  • Mirage 2000C
  • AJS-37 Viggen
  • JF-17 Thunder
  • F-14 Tomcat
  • F-4E Phantom
Posted

Just using the default "slider" button, I can't figure out what that does, but the default setting basically set the radar either all the way up or down.

 

How does your "work" do you use the full rotation to move up/down?

 

Mine is currently is set to 0 in the deadzone, and then starts to slew up or down the moment I'm out of it and its super twitchy, I'd rather use the full range of rotation though.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted (edited)

It should be an absolute axis which is not, so basically when you are more than 50% in your rotary it always increase elevation and <50% always decrease. I think it should not work like that, it should stay still at whichever % you leave it.

 

Basically now it is working like the hornet but the hornet in RL have a spring loaded mechanism, I think the F16 rotary is not spring loaded.

Edited by falcon_120
Posted

Like in the Mirage 2000c

         Planes:                                      Choppers:                                       Maps:

  • Flaming Cliffs 3                      Black Shark 2                                 Syria
  • A-10C Tank killer 2                Black Shark 3                                 Persian Gulf
  • F/A18C Hornet                       AH-64 Apache                               Mariana's
  • F-16C Viper                                                                                    Afghanistan
  • F-15E Strike Eagle                                                                         Kola Peninsula
  • Mirage 2000C
  • AJS-37 Viggen
  • JF-17 Thunder
  • F-14 Tomcat
  • F-4E Phantom
Posted
It should be an absolute axis which is not, so basically when you are more than 50% in your rotary it always increase elevation and <50% always decrease. I think it should not work like that, it should stay still at whichever % you leave it.

 

Basically now it is working like the hornet but the hornet in RL have a spring loaded mechanism, I think the F16 rotary is not spring loaded.

that seems to be the issue indeed. Any way around this besides using keys go up and down?

Posted
It should be an absolute axis which is not, so basically when you are more than 50% in your rotary it always increase elevation and <50% always decrease. I think it should not work like that, it should stay still at whichever % you leave it.

 

Basically now it is working like the hornet but the hornet in RL have a spring loaded mechanism, I think the F16 rotary is not spring loaded.

Exactly this! I like to use the slider on my WH HOTAS for antenna elevation and was pretty annoyed that this isn't how it works in the Hornet (which is realistic), but it should work like this in the F-16, which it currently does not. I hope this will be fixed ASAP.

 

 

Reported, issue seems to happen with any rotary.

Awesome, thanks!

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DCS Panavia Tornado (IDS) really needs to be a thing!

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