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JST

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  1. Oh, you can find it in the OP. I need to remember to update my blog.
  2. Not in the foreseeable future.
  3. Looks fine, and will apply to most, if not any other plane for DCS. Of course, newer planes don't have these ridiculous 4-way split textures, but the general idea of description.lua stays the same.
  4. The same way a .png would? Good thing you mentioned saving with proper format, so the alpha channel is retained. Forgot myself.
  5. I don't know if .dds supports transparency, but it is quite simple if you compare between the regular RGB channel and alpha channel (Found in Channel tab). Black parts do not show up ingame, as they are 100% transparent, and white is the opposite. This is important because the game reads the number files in blocks to pick out a number. Any value between 0.0.0 and 255.255.255 is basically just an opacity slider ingame
  6. Number file is in the livery folder with all other related files, yes?
  7. Has to be named as "fw_190_7jg26_number_red.tga" in the .lua?
  8. Here's a quick explanation, hope it helps. Of course, ask if anything isn't clear. The easiest way to make your own numbers is to pick up the default files and mod over them found in YourDCSFolder/CoreMods/WWII Units/FW-190D-9/Textures; from there you can unzip the files and grab one of the number files. The template is always the same, so which one is irrelevant. Important to note is that the number files have an alpha channel (In which white = opaque/black = transparent and any gray shade in between to mix) As it appears with the description.lua above: The colour file, also:
  9. Well, here you go: http://www.mediafire.com/file/6c2qx9bbg5umumt/7.JG26.7z http://i.imgur.com/O7kDO9o.jpg You have to edit description.lua to use numbers.
  10. "Generic" like a late Mimetall -built (500-series, like shown in profile pics, obviously without the Ta 152 tail) Dora with a JG26 band and a gruppe bar? No numbers?
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