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Archer7

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Posts posted by Archer7

  1. Sabre's AFT01 mission only costs $1 available here:

    http://forums.eagle.ru/showthread.php?t=62992 (Main discussion here)

    http://www3.sympatico.ca/tlaschuk/mapleflagmissions/dcsa10c.html (Website)

    https://www.digitalcombatsimulator.com/en/files/208371/ (Download)

    And here's a helpful video (not really):

     

    The mission starts you at the entry of an air-to-air refuelling zone and the instructor tells you to contact the tanker, fly closer, maintain altitude, prepare your aircraft, call pre-contact and then tells you when you’re not close enough and when you’re too close, when you’re connected and when you’re disconnected, if you’re accidentally flying away from the tanker or exiting the zone and so on.

    You're going to have to learn how to airspeed (speedbrakes speedbrakes speedbrakes) and maintain stability (trim trim trim) yourself though!

  2. Turn down General view settings, would that mean in the DCS options, lower from high to medium or medium to low or is it in my video 3D card settings that I should be turning down?

     

    Yes.

     

    If your "Mirrors" value becomes high when you are flying with mirrors activated and the mirrors are currently on screen that means a lot of time is spent drawing them and since the graphics card won't send the image to your monitor until it is fully drawn that means your frametime (time to draw the frame) will increase and framerate (frequency frames are displayed at) decrease.

    However in this case the only high values are “General” and “Scene” that aren’t something you can simply switch off with only a setting and means that your computer is generally sweating.

    In order to decrease the general work your computer has to do you can attempt turning down all of the graphics settings from high to medium and if your performance increases that means your graphics card is the weaker one however on my computer with a stronger graphics card than CPU changing any of the graphics settings doesn’t make any difference because my graphics card can always keep up with my CPU (which is generally the case with new computers).

    The other set of options are the CPU settings including draw distance (view distance) and all of that which is something your CPU handles more than your graphics card. Decreasing your draw distance will almost always increase your performance and if it doesn’t then it’s a sign you have a stronger CPU than graphics card and that it’s your graphics card slugging behind on drawing the details and not your CPU slugging behind on calculating what needs to be drawn.

     

    Anyways see what your framerate/frametime is when simply flying straight and watching the ground at a small altitude so the vegetation is also drawn. It should be 30-60 fps to be enjoyable however at around 20 most users will experience the screen chopping and the controls becoming slow.

    If it’s down at 20 that’s a sign your computer isn’t doing well and you should first try turning down all the settings with a drop-down menu then the draw distance or play around with the presets that change everything simultaneously automatically.

     

    It’s quite important to know that the performance is affected by both the CPU and the graphics card and they are usually of different strength so changing some settings may not affect gameplay at all and you can play with them at the highest setting constantly while some other settings will immediately slow down the game significantly on nearly anyone’s computer (such as mirrors).

     

    In 2011 I was still using a 5 year old CPU or so and bought a brand new graphics card and was surprised that changing anti-aliasing settings up or down in video games didn't affect my performance at all anymore while it used to have extreme effects. It was only because my CPU was now a lot slower than my graphics card and it was struggling to do what it has to do while my graphics card easily could handle anti-aliasing which is one of the things the graphics card does quite independently.

  3. Completed campaign AFT02. 85 minutes, had to abort one landing at Batumi because of zero visibility. Only bug is again that the shutdown timer starts early when you stop anywhere on the ground including on or after clearing the runway.

     

    Oh and in both AFT01 and AFT02 I experienced my first connection not counting, maybe because I was too quick? In AFT01 I made my first connection and the instructor didn’t seem to notice at all and then I accidentally disconnected immediately and he didn’t tell me I disconnected to soon either. In AFT02 I did the same thing but didn’t disconnect and it took him 10 seconds to say I was connected and then I accidentally disconnected and he scolded me for it.

     

    Not a major problem but if you’re quick to connect your free disconnect card is wasted.

     

    Any hints for AFT03? My strategy has been to go shallow and fly over the woods, skip waypoint 4 and continue going east through the woods which ends with me coming out of the woods straight above a MANPADS and then flying south to the egress while dodging the final few AAAs. I’m not sure how ideal this is and while bobbing up and down works nicely for dodging AAAs I’m not sure how I’m supposed to avoid the MANPADS.

  4. FPS (Not sure what value in parenthesis means)

    Mission time

    MIS???

    Objects drawn on screen

    Polygons drawn on screen

    FT (Complementary opposite of FPS)

    How many FT are spent on drawing each component of the image

    RAM use (or VRAM?)

    Camera angles???

     

    If the MFD/Mirror FT value is high that means you should turn those settings down but in your case only Main is high (no MFDs/Mirrors on-screen so that makes sense) meaning you have to turn down general/view settings if you want a better FPS/FT.

  5. I've started the AAT campaign now and AFT01 was great, a lot livelier than the practice mission.

    Everything went perfectly except for times on target that didn’t want to work with me at all.

    However I saw one bug: the runway I decided to stop entirely and that triggered the shutdown procedure so after speeding into my parking spot I only had 30 seconds to shut down … a shame because otherwise I might have had a Q+.

    I disconnected immediately on my first connect by accident but I don’t think I successfully connected at all so it may not have counted.

     

    75 minutes so the time estimate of needing 70 minutes is quite spot on.

  6. After COLT 1-2 checks in with the Range Controller you should hear:

    "COLT 1-2 CONFIRMS.

    ALL ALTITUDES,

    CLEAR OF CLOUDS,

    HARD DECK 500.

     

    I HAVE CONTROL."

     

    So you can go as low as 500' before you break the Hard Deck.

     

    To kill the helicopters I usually gun them. I use the AIM-9s on the two aircraft and if you miss with those then you have to gun them too.

     

    Good. I must've missed the hard deck chatter.

  7. That's all you got? Not an "I'm sorry, I misread your post"? Go back and carefully read my posts again because it's more than obvious that you haven't been. I don't really care that it comes of as harsh because you don't really care to bother learning on how to play. It's already available and saying it's ED's fault for not holding your hand or that they aren't catering to your needs is childish. The lua files are adequate and work better than the GUI in some circumstances.

     

    I'm not bothering learning how to play? I'm not bothering learning how to write scripts for ****ing DCS configs :doh:

    Why do you so strongly oppose that ED make their product more user-friendly? Elitism.

  8. I'm not very interested in anything without a clickable cockpit.

     

    The only way I'm buying another non-full detail module again is if the cockpit is clickable (even only a few switches!) and all essential flight avionics are interactive which is what Cliffs aircraft claim but seriously... I disagree.

    In the A-10A you can't even stop engines fires even though there are three massive fire handles in front of your face at all times... never again.

     

    In my opinion there should be no more substandard quality aircraft, unless they set a higher standard definition of "essential avionics" and make the switches clickable even if not all switches are.

  9. And you missed the point of the first post I made in this thread. The functionality is already there. You can do everything with lua.

     

    You shouldn't have to learn bloody lua... and if we can already do it using lua then why can't ED?!

     

    I too would like to be able to assign the off position of the switches in the gui. There should be no need to learn lua scripting for the basic task of assigning commands to your controllers.

     

    Not restricted to the Warthog of course. There are other devices out there that have toggle switches, that are not sending a dx command in the off position.

     

    Exactly. Even if it may not always be ED's job it is definitely in their best interest to make sure they support the most popular joysticks and to be honest there are only 2 or 3 joysticks in Sweden that have position switches and I can't imagine there being an incredible wealth of them internationally.

  10. Sounds great, exactly what ED should be doing!

     

    I don't get how DCS scripting works at all though and I'm not very excited to work my way though that: mind sharing an A-10C config addon that makes it so all two-stage switches off position and three-stage switches centre position work?

     

    I'm assuming that's what you've done above.

     

    I don't care in the slightest if the controls don't sync at mission start. The sync option only seems to cause crashes for me so I don't use it and manually sync my HOTAS to the game at mission start instead of the game syncing to my HOTAS.

  11. I've made this argument a dozen times already. The only reason it works like it does for the A-10C is due to the fact that the TM HOTAS is identical to the one we have in the sim. You cannot realistically expect ED to make custom controller confirm for each and every plane with dissimilar HOTAS configurations. There is nothing to criticize because even if ED did decide to add a configuration then we would have complaining about why they didn't map it the way THEY wanted. I cannot expect everyone to like the way my Warthog is configured for the F-15 or MiG-21 and I wouldn't expect ED to make a profile for them either that I or many other customers would like.

     

    And I'm tired of trying to have rational discussions with irrational people so here is my final statement on this topic. Quit being lazy and figure it out for your damn self. If you can't be assed to map commands for a dissimilar system then I believe your playing the wrong game.

     

    You clearly don't understand what I mean anyways.

    I'm not saying ED should make custom controller configs for every plane or that each button one the HOTAS should automatically work with every aircraft so the APU switch works with the APU in every aircraft and so on: not at all!

    What I'm saying is that DCS should detect all switch positions so when I enter the controls configuration for the UH-1H I should be able to bind both the APU up position and down position to execute some command in the aircraft.

    I'm not saying it should start the APU in the Huey automatically if the Huey even has an APU switch as such.

     

    Besides your argument is the sort that only could have come out a donkey's ass because how much time would it take for ED to change the default controls configuration so the APU switch flips the APU switch in every aircraft that has one? Minutes... get the gist?

    You also seem to be of the **** everything-opinion that ED shouldn't do anything for their fans... I'll have to know TARGET actually does contain ****ing default bindings for the F-15 and Ka-50 already (made by ED-TM cooperation).

  12. When you buy an add on aircraft for FSX or P3d, do they come with a custom mapping for your joystick?

     

    How many different controllers should ED provide custom configs for? I am sure the X-52 folks would like one as well, and there are probably more of them.

     

    What I'm asking is that ED should make it so DCS detects all commands available on the popular Warthog HOTAS.

    I'm not aware of any other HOTAS that needs >40 DX commands but if there are then I would say it is definitely in ED’s best interest to support them as well.

    I'm sure ED would agree. After all they did work with TM to make the Warthog HOTAS compatible with the A-10C. Since then DCS has exploded with modules and now it's time to add general compatibility for the fans' sake.

     

    Why not? Why can't ED do anything for their fans, you think?

     

    On a sideline what I also do not get: why people - who are customers - are defending the producers of the planes for their shoddy work! It is beyond me...??

     

    I suspect it may be a Russian thing... I doubt they have consumer rights over there.

  13. Guys, just take a look at the input.lua and you should understand why it works for A-10C and not other modules. It's trivial to apply the same concepts to any other aircraft. I'm able to start and stop the F-15's engines with my Warthog and other functions.

     

    And please don't say that ED should be responsible. The only reason the A-10C works is because ED was kind enough to include a custom .lua for it since the TM warthog was made specifically for DCS: A-10C. It's not up to ED to bind every button and axis for you for aircraft that don't have that same HOTAS because it's just not practical. It's up to the end user to choose what works best for them.

     

    Edit for clarification.

     

    Sure, it's because ED are "kind enough" that DCS exists at all but at some point they have to be able to take criticism too.

     

    i think that circumventing directinput would mean needing to effectively rewrite directinput, which is probably highly impractical.

     

    you can tell TARGET to start with windows - create a shortcut to targetgui.exe and modify its properties. change the 'run' dropdown to 'minimized' and append the follow parameter to the 'target' textbox: -r path/to/profile

     

    you can also call targetgui.exe with the -help switch to see other available commandline parameters.

     

     

    If I could start TARGET with a profile to tray with Windows that would be excellent.

    However I would still have the issue that I would have to bind several dozens of commands to keyboard keys meaning I can’t use the keys for anything else or to keyboard commands involving modifier keys meaning the DCS control settings fields won’t detect the commands so I would have to write down how each switch is bound making changing controls a lot of work and in both cases you are unable to use more than one keyboard-bound switch simultaneously.

    All of this can be made to work seamlessly in-game but setting it up is hell and changing settings is so much work too…

  14. When I was first trying AAR even getting 3 connects for 10 seconds each I found really difficult until I learned through lots of practice. I didn't want users to get frustrated with the first campaign mission and quit so I figured if they can do a bunch of connects and disconnects in the practice mission then doing 3 for the qualification should be easy enough.

     

    20 was just a number we chose as a limit at the time. If you get to WP7 then the FE says to quit anyway so the number is not important in the practice mission. I can certainly lower it to 10 in the next update.

     

    Also for AFT01 and AFT03 likely you are missing the parking spot. If you come straight in to Kobuleti from the West the FE says to take the taxiway to the right and park in the first free revetement on the left. The parking zone is set on the 2nd parking spot on the south side but I'll also update the parking zone so it won't matter which spot you pick.

     

    I think we have different parking zones for AFT04 and the later missions but I'll make sure they are consistent in the next update.

     

    Good, you seem to be hard at work.

  15. So, how does it work?

     

    +1 QuiGon

     

    Okay Archer7, then how does it work @ED?

     

    Fox

     

    Well, the basic concept of modularity works by ED or any other software developer creating a central software with open ends so to speak that allow for easy module integration and then another developer (or in some cases ED) creates a module which interacts with the central software through the open ends but basically without deeply interacting with the core of the central software.

    When done perfectly it means any modules plugged into the engine may only have internal bugs and that the engine may have internal bugs but that modules may not cause engine bugs.

     

    Think of DCS World as:

    21%2BYUYBUWOL._SY300_.jpg

    And modules as:

    41fCdpw1Q2L__SL500_AA300_.jpg

     

    A malfunction in the Xbox AC adapter "can't" possibly break the socket bar, but when it happens it will stop working with the socket bar.

     

    And what I mean by that is ED don't have to worry about deeply integrating all modules into their software. DCS World is developed to be modular. Drag and drop content, ideally!

  16. AAR is likely the toughest and most challenging thing to do in DCS on any aircraft. You need to ensure proper trim and manage the speed carefully.

     

    The practice missions are setup so you can practice your connections and disconnections. You can do up to 20 before the mission says "That's enough". A connection is measured as being connected for 10 seconds so fitting 20 into the flight plan should be no problem.

     

    For the qualification campaign mission we reduced the number to only 3 to make it reasonable for most folks.

     

    Hopefully after being able to connect 20 times in the practice mission doing 3 should be no problem. Maybe I should change the qualification mission so you have to do 20 connections. Maybe 3 is too easy. :doh:

    Wait, what? The campaign mission only has three? With one allowed pilot-induced disconnect? Sounds easy :doh:

    I wouldn’t make it 20 but maybe 5… or 10 but with two allowed pilot-induced disconnects.

    Disconnecting too soon is hardly a big disaster.

     

    Anyways it seems you don’t understand the issue in the practice mission. You simply can’t stay connected 10 seconds for 20 times because that will fill up your tanks and when your tanks are full the tanker will automatically disconnect!

    Each “Well done” you fill about 600 lbs and doing that 20 times equals 12 000 lbs but you can only carry 11 000 lbs… maybe it can be done if you use external tanks, I haven’t thought about that.

    By default the mission starts without any tanks and close to full tank so you can only do about 7 connects until you’re full.

     

    Also at the end of AFT01 and AFT03 I’m not getting any qualification. The instructor seems to break after telling you to fly home however AFT04 and AFT05 work perfectly.

    I'm currently only playing the practice missions.

  17. Can someone confirm if you really need 20 successful connects with only 1 disconnect in AFT01?

    Also is the only way to do that to start with bingo fuel, connect quickly until you’re full, then go engine 100% with full speed brakes at min allowed altitude until you have enough space to fill up the final few times until you are at 20 counts?

    Also when you’re done how and when do you get your mission qualification?

     

    I’m not even going to bother attempting 20-1 unless I know the mission can be completed.

     

    In both the AFT01 and AFT03 (I haven't attempted AFT02 yet) practice missions I'm not getting any instructions after they say I'm done and I get nothing on touch-down and nothing after shutting down, no qualification.

    In AFT04 I both get instructions to go down at Kobuleti, I'm told where to park and I get my qualification after I'm parked.

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