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Posts posted by jaguara5
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+10000000000000000 for an F-5A
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+1 for a full fidelity F-15C
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That's also a good read about bfm performance (of the -A though).
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The FM changes that we are waiting for are those described in the first post of the thread (from June 2021) or am i missing something else?
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Found this. A lot of math.
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Here the 13600K is ahead of the 5800x3d in 1440p in MSFS. https://www.youtube.com/watch?v=XsZj7i3gGo0&t=149s
Don't know what to believe.
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Does anybody know how this piper on the gunsight is working for A/A gun aiming? Does it provide a radar assisted shooting solution?
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If j have understood correctly the pilot thre downwind/ final turn was flown with little higher than on speed aoa to have a safety margin ( fhey emphasized the 75% target rpm rule). So the plane needs little finetuning to be correctly trimmed for landing (on speed aoa) and before dissngaging at 200ft the AP. There is a video of a HAF Hud tape flying the pattern where you can see this. If you are interested wi,l try to find it. E + ghe m2000 get trimmed when the ap disengage paddle in front of the stick is not pressed (see razbsms manual how trimming is working) so because the pilot is flyimg manually the final turn with the paddle depressed there is the need for little retrimming
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On 9/20/2022 at 7:04 PM, El Chapo said:
Yes, that's what I mean.
Standar procedure is:
- Initial at 2000' QFE 350kt
- Descend 1500' QFE
- Break (middle of runway) 60°, idle, airbrakes on
- 220kt: check TNS warning, airbakes off
- Check engine response by slightly increasing RPM
- Gear down
- APP mode
- Check 3 greens no red light
- Check SPAD (frein light off)
- Trim plane
- At AOA 13° increase RPM
- Stabilise AOA at 14° and keep note of speed
- Check hydraulic pressure
- Turn when runway is 45° aft
- Slope - 7 to - 8°
- AOB around 40°
- Check 900' at 90° from runway
- AOB on demand to get on axis
- AP off at 200'
- VVI on runway threshold
- Idle when overflying the runway threshold, nose on runway end
- Once touched down: keep nose up until 110kt, unless in case of drag chute use (nose down ASAP)
- Nose wheel on runway: DIRAV on
- Check engine on ground idle
- Braking action : check - 0.2<Jx<-0.3
Once feeling at ease with this procedure, it can be expedited :
- Break beginning of runway at any speed (540kt+)
- Maximum G break
- Start final turn abeam threshold
Some people use Airbrakes when wheels on the ground.
That's very similar to the procedure a HAF M2000 pilot (who had just finished his type rating) told me. Indeed they don't follow the rule maintain 200kts, they fly ~ on speed AoA on downwind, speed is around 150 - 160 kts depending on the configuration of the plane). Target rpm is 75%. Hydraulic pressure is checked before lowering the gear, to ensure that there is enough hydraulic power to do that. On final the pilot finetunes triming by releasing momentarily (for 2 sec he said ''you count 1001 - 1002) the AP trigger. Rest is identical
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Why isn't victory's case I recovery document anymore available for download?
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+1 for the Baltic Sea, including the Marineflieger AFB in Northern Germany. Perfect map to fly anti ship missions with the Tornado
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On 10/2/2022 at 6:46 PM, LucShep said:
DCS at 4K?
Yeah, the CPU and RAM upgrade would help, but not to the extent that it would make the RTX3060Ti "good for 4K".
You'd see a big boost in minimum FPS (very low altitude, over dense tree and/or city areas, etc) but the RTX3060Ti would keep on being fully utilised, constantly, both in GPU usage and also in its video memory (8GB only, which the game easily consumes it whole).
That's mostly due to how utterly bad DCS is unoptimized, but partially also because this GPU was never meant for high-end 4K (at least not with sim/games of this caliber).
As someone that is using an RTX3060Ti on a 4K screen (see system specs in my sig), I have to say that it's not really capable of rendering DCS at 4K, unless of course you compromise severely some of the game's video settings (too keep smooth performance).
An RTX3080 or better is strongly advised.Thx for your comment! The thing is that i play mostly 1v1's on dogfight servers or host simple 1 vs 1 missions with a friend. So no heavy Ai missions with dozens of units. I play only on 4K (due to monitor). Currently, mostly i'm on the 40 - 50's frames, but i see drops to 30's or lower sometimes to 20's, which gets it on my nerves. Could a most powerful gpu (like the upcoming 4070 / 4080 + my current 4790K) solves this you think? Or a new build is mandatory? And in that case would you suggest a 5800x3d, which is more cheap than a ddr5 build? And about the future proof factor, wouldn't this cpu be enough for playing in the next few years, considering the fact that i play only at 4K and can anyway upgrade later the gpu?
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On 12/2/2020 at 11:45 AM, friggindead said:
Old thread, i know, but do you have made also an expanded checklist for the -A?
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On 10/2/2022 at 2:41 PM, myHelljumper said:
No, previous version were intermediate tuning of the engine and FM.
There is no matching of the Mirage with other "competing" modules, we are only following SME feedback and comparing the FM against known data points and procedures.
A SME just confirmed to me that the low altitude behavior is correct, there is nothing to tune on the Mirage FM for now.
Thx for you efforts! If you remember some days ago i have raised in the discord a question regarding that high g turn shown at 1:19 forward in the solo display video , where it seemed that in game the plane bleeds less speed under the same flying conditions ( assuming the ac is sleek and with almost full internal fuel). The discussion was that perhaps that difference (20+ kts in a 90 degr. turn which ofc is not small) could be caused by a temperature difference between the 2 flights - real life and dcs (since the real weather conditions from the display are not known). However, i've tried to replicate some other turns form the display, especially the mini sustained turns shown at 1:56 forward (in the real video) and from my very limited testing (have not much time to fly currently) i couldn't detect an obvious performance difference between the module and the tape, like that in the first described turn. If you could look perhaps with the SME closer a that specific parameter. Currently, in game you can easily maintain speed or even overspeed at lower altitudes with high g inputs , perhaps it's related with the above observations. if you already have done that (as you 've perhaps indicated above), plz ignore my message. And thx again for you passion to bring the module as close as possible to the real thing
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Seems that was happened in the fight shown in the first post is exactly what Sam ''Slammer'' Richardson (former Tomcat pilot) describes in this video regarding a fight between an A-4 and an F-16 , that confuses even real pilots . Watch 1:08:41 forward .
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Have currently an i7 4790K + 32 gb ddr3 + 3060ti. I play only at 4K . Wouldn't a new build (with 5800x3d, 7700x or 13700K + the respective ddr 4/5 ram) improve the FPS at 4K with the same gpu?
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On 6/23/2022 at 2:13 AM, NineLine said:
No, we hope to finalize the Viper FM/FLCS next month, and after that, we'll do a complete review of the Hornet FM/FCS.
Since the F-16 got in the latest OB patch a (final?) FM tuning, is it time now for the Hornet's FM /FCS review?
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Has anyone tested the STR (or ITR?) performance? According to the real manual ''minimum turn time'' ( is that STR or ITR?) is achieved with 300kts, i=17', max AB ~ 4g's, Other parameters (altitude, ac configuration / weight etc) are not mentioned, but from my very limited STR testing at different altitudes this is not doable in dcs (where the F1 seems to turn better at speeds around 350 - 400kts).
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I have to agree. Way to wobbly. The other thing i've noticed is that the plane can hold it's speed amazingly good (as in the initial release), in a horizontal / slightly descending turn max AB clean configuration 70% fuel low to medium altitude, i'm unable to bleed the speed below ~320kts, even with high / max AoA inputs. On a split S if you don't cut throttle / release airbrakes you overspeed very very quickly. But i don't know if this is realistic or not, real pilots have to comment on that.
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Yep. Since we have feedback from real pilots I think it should be the top nr. 1 bug that must be solved .
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ED, please, we need a T-6 Texan II or T-38 Talon!
in DCS Core Wish List
Posted · Edited by jaguara5
T-2E, T-37, F-5A my personal wishes. T-6 is really cool to