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jb1974

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Everything posted by jb1974

  1. Hi, is there a list of up to date external arguments and also any tutorials for animating the prop? Thanks.
  2. Solved, i had flipped the green channel on the map due to it being inverted and works fine now with a new map. Thanks.
  3. Hi, could someone please advise as to how bump maps are applied to the models? i have managed to import a new aircraft model from 3ds with the diffuse and metallic roughness maps which look as they should but when enabling the bump map from within 3ds the whole aircraft is covered in artefacts. Thanks
  4. Thanks, dcs will be the only sim for it.
  5. Silver dragon suggested meteor project but i could start a new thread for any future updates.
  6. I will keep working on it and keep you guys updated, thanks for the offers of assistance. Silver dragon i cant seem to change the post name. pman has kindly offered to discuss the project so watch this space.
  7. Thanks guys, i now feel as though i have a worthwhile reason to finish it, my intention is also to do an fmk8 so if all goes well with this i cant see any reason not to do one although the cockpit is completely different to the f3 and f4. pman that is definately something i would be interested in so will start getting it into a more finished state. The skin is just basic at the moment to get the panel lines and rivets etc in the right places and some bits still need mapping
  8. Hi guys, i am working on a 3ds max aircraft project that i would like to use for dcs and am wondering how i would go about this would i have to approach eagle dynamics or is it possible to do it with what is publicly available to make it fully functional. The aircraft is a gloster meteor f3, if it is possible to get it into dcs and if anyone interested i will post some screenshots. Thanks
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