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arglmauf

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Everything posted by arglmauf

  1. Greetings, a friend and I have been puzzling over the question whether it should actually be possible to rip your wings off when you nosedive the P-51 at 400-500 mp/h by slamming the stick back to full deflection. Question was whether it should be possible to deflect the elevators so hard that the turn immediatly rips the wings off instead of the pilot actually fighting against the air pressure and not reaching a deflection strong enough to reach the necessary Gs almost instantly. Human arm strength being the assumed limiting factor here. We were wondering since the stiffening of control surfaces is described for planes going at high speeds, prime example being the 109 that was notorious for control surfaces stiffening at about 450+ km/h. Is this effect modelled in DCS or do all DCS pilots have super powerful arms, to put it jokingly?:)
  2. I hope this gets looked at. Guess Eldur is right on the box being originally a ground unit lod due too the missing underside. A box (or a composite of two or three boxes that span wings and fuselage) with proper size for the planes and matching coloring would be nice.
  3. Hint that helped me alot: Use the right CTRL + enter window to visualize your input and find the boundaries of what input your plane accepts. Then once you got the feeling for it, fly without. I find the buffeting information in DCS to be lackluster (I only notice them when I'm already pretty close to stalling) and without a FFB stick, it's hard to tell when you approach the boundary of a stall.
  4. I too would love to see the Lightning. Love that plane since Aces of the pacific:) But before that, I think the bomber lovers should get some attention first. We need them too in the game:)
  5. Sry if I was a bit unclear, let me precise what I meant (and as with everything on forums, if I'm wrong, please correct): Yes, todays sticks are USB. The FFB protocol (Aka, the way FFB commands are transmitted) is still the old midi protocol from what I was able to read about it. That's due to the history of the technology which was introduced on the old midi/gameport 15-pin ports which back then were used for sticks and midi devices. Like on this beast which I still have around here somewhere: What they did was use the midi capabilities of the port, which the sticks didn't use anyways, to transmit the control commands for the FFB motors over it. I'm assuming right now that with todays FFB USB sticks, that didn't change. It's still midi commands that are being sent to the device. (Addendum: DirectX is just a standardized layer that generates those midi commands so you don't have to directly tell the device how to run its motors. It's not replacing the actual protocol from what I understand about it. Corrections of course welcome if I got it wrong.) About the software device: Yes, you could of course do that. But what you would really want is make use of the information in a haptical way (aka, you want to feel something, not just display a number on your screen somewhere). Hence the idea to put an Arduino device behind it which you can use to put the FFB information into effect. A software device to log the commands would be a good first step though. I'm not privy to Windows Device Driver Developement, maybe somebody else can comment on the feasibility of it.
  6. It would still be interesting to have somesort of access to the force feedback information that DCS sends to the stick. I don't have alot of free time right now, but I've been playing with the idea of hooking up an Arduino (Leonardo version that can act as an USB Input device) and have it registered as axis input device in DCS. As far as I understand it, FFB commands are midi protocol commands (The stuff that's used for the old gameport keyboards and music boxes like the MT32) send to the device. Normal sticks ignore that stuff. If you can hook up an Arduino to read that, you could fashion some really nifty stuff like a directional buttkicker or even have a pully setup for your stick in a pit.
  7. Oh yes, I am chief in the ways of the dewinged pony:P It's still confusing when you rip them off and strangely, they're on fire when it happens. More believable damage visuals really are needed.
  8. Ow, these graphs... Lemme see if I got it correctly: This graph says that the 190D, speed-wise, ist better off around 12 to 16k compared to the P51?
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