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About granola1861
- Birthday 11/11/1975
Personal Information
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Flight Simulators
FSX
Aces High 2 -
Location
Indiana
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Interests
Outdoors and flight
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I've done some of that already. The latest is to set enemy to activate and deactivate dependent upon where the convoy is located. That way the convoy only "sees" a limited number of enemy at once and doesn't get the "oh crap" reaction. Kinda not happy that this is where this issue has ended. I guess I'll ditch it and make another. I appreciate the help. -Climber
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Ground convoy slows to a crawl or stops completely
granola1861 replied to granola1861's topic in Mission Editor Bugs
Post can be closed Nineline is working the issue in another forum page -
That's good news, I suppose. I'm confident that the issue will get worked out and I can be patient. Im hoping to keep the scimitars in the mission because I'm trying to recreate a particular battle as close as possible. I've already got this mission and one other with the hope to make a third for a fun short campaign for others to fly -Climber
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Thanks NineLine. Here is a link to a track file from this mission, https://drive.google.com/file/d/1GOnMZWiP3Rru15zznim5z7M_pMRLROjH/view?usp=drivesdk I've since split the convoy into 2 six vehicle groups with the second to start 6 minutes later and both groups ROE set to weapons free. The endgame would be to have one large convoy like this mission version shows, moving around 6-7 knots and able to be set back to mortal with the percentage surviving being a mission goal or a gage of success Again thanks for the help, Climber
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Ground convoy slows to a crawl or stops completely
granola1861 posted a topic in Mission Editor Bugs
***I've posted this in AI Vehicle bugs as well. If one of these topics is in the wrong place please let me know and I will remove it.*** This mission is a convoy escort mission for the Apache to replicate a battle in the Helmund Province. The convoy is set to start at 06:00 and move up along a canal. I've got a large number of troops along the way for the apache and convoy to deal with. The convoy is set to return fire, invincible, and to not disperse under fire. They move along well for a while but once they come up a rise where they can see the troops will pause then begin moving very slowly. The convoy gets very strung out and vehicles in the rear stop completely. I've tested with various different speeds, vehicle types, and group settings but still have the same issue. Edit: Adding track file. Link to track file: https://drive.google.com/file/d/1GOnMZWiP3Rru15zznim5z7M_pMRLROjH/view?usp=drive_link Can anyone look at the attached mission and help me out here. I'd greatly appreciate it. Best, Climber Afghan Op Panthers Claw Mission 2.miz -
This mission is a convoy escort mission for the Apache to replicate a battle in the Helmund Province. The convoy is set to start at 06:00 and move up along a canal. I've got a large number of troops along the way for the apache and convoy to deal with. The convoy is set to return fire, invincible, and to not disperse under fire. They move along well for a while but once they come up a rise where they can see the troops will pause then begin moving very slowly. The convoy gets very strung out and vehicles in the rear stop completely. I've tested with various different speeds, vehicle types, and group settings but still have the same issue. Can anyone look at the attached mission and help me out here. I'd greatly appreciate it. Best, Climber Afghan Op Panthers Claw Mission 2.miz
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[Official] SimShaker for Aviators
granola1861 replied to f4l0's topic in PC Hardware and Related Software
I just got the pro. Kinda hoped that the issue was with the HF8 since some of the motors had died. Still having the issue with the pro. -
[Official] SimShaker for Aviators
granola1861 replied to f4l0's topic in PC Hardware and Related Software
I'm running beta as well and the latest version Posted this same issue on the SS discord. Have yet to hear back -
[Official] SimShaker for Aviators
granola1861 replied to f4l0's topic in PC Hardware and Related Software
I'm having this same issue. Seems to only be with warbirds for me. Would sure like some help and resolution to this one.... -
Agree with OP on this. Also some 3 position options would be nice as well. Especially for the hook (up, down, park). Overall many DCS aircraft could use some more 3 position options...
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An idea that would be most helpful for WW2 aircraft that don't have all the lights to tell you something is wrong. But could still be useful for any aircraft Under ground crew, add a command to have the crew chief perform a maintenance once over. If there is any damage he could report it including the severity. Then the pilot makes the decision to repair. I've had hard landings where I can't tell but my gear was tweaked and didn't want to do a repair (but should have) and didn't discover the issue until I took off and the gear wouldn't go up. -Climber
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So where in the heck is that clarification of bomb on target? That is the garbage we are talking about. The manual should say that. It's nice to have these cutesy hyperlinks and all but it misses readability! I appreciate the help but help us all by making a clear manual. Sorry to sound so ticked off but we've been looking for answers and been told,"it's not the game it's you" over and over.
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Alright here is the first of my 2 track files. Tshark will be posting his from his side as well. I was the WSO for both. The Mk82 test I entered the variables into the bomb computer and added all the output info into the WRCS computer (I guess that isn't correct). The first pass was way short. The second run all I set was the drag coefficient and the advance according to the computer (still entered the other variables but ignored the other outputs. We shacked the target! The Mk 20's were a different story. I've read that DCS physics with cluster bombs is goofy so I used the same DT setup as the second Mk 82 pass that had hits. Tshark set his aim center target and around 3-4 miles I grabbed the radar lock (same as I always do). These were short by a couple of thousand feet. So we decided to offset our targeting to be long for the second pass and surprise our bombs hit long (right where Tshark had the hud on as I locked the radar. Befuddled to say the least!!! I will post my second file next in thread due to file size. Bomb test Mk82.trk File #2 See above post. It seems that lots of confusion still exists. We have several people all trying (with some former pilots and some pretty smart folks too) and we are getting inconsistent results. Please take a look at our tracks and help us out. Best, Climber Bomb test Mk 20.trk
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Would love a more step by step manual... Tutorials are all over the place with workarounds having to be used to get results. For an aircraft that was touted as multiplayer ready, it seems that Jester gets the attention. Please help out with these requests. We've tried multiple techniques and a lot of variations have been attempted on different computers, different missions, after DCS repairs, etc. We love flying the Phantom and look forward to the potential it offers. It's a great module but some better guidance is warranted. Thanks in advance, -Climber (WSO to the OP)
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What is the best collective controller?
granola1861 replied to Cavemanhead's topic in Controller Questions and Bugs
I have the virpil apache collective and love it. Works like a charm.
