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IAF.AssafB

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Everything posted by IAF.AssafB

  1. Hi, The minimum we've tried is one tactical commander plus 3 A-10C's (One TC is mandatory) I guess even a single aircraft or helicopter in the blue coalition could work, but it'll take much more time to suppress enemy opposition and give the ground forces a fighting chance. When we ran the mission with 2 TC's, 4 A-10C's and an SU-25T it took us roughly 2.5 hours to achieve all operation's goals (Each TC handled a ground force and had a pair of A-10C's in close attendance) Have fun. Assaf.
  2. Georgian army is executing a major ground offensive to neutralize Abkhazian forces near the border and secure tactically valuable areas. This operation requires intensive and closely coordinated air support (A-10C's, SU-25T's, Gazelles and KA-50's) to suppress Abkhazian ground opposition and allow our ground force achieving its goals without losing too much of its strength. This mission can be used for coop (blue coalition) effort or - if enough users are participating - as a TvT : there are slots for Red tactical commanders and a pair Ka-50's. If the mission slots are fully manned, both sides will also have air-to-air missions (F-15C's, M-2000's against Su-27's) For improving the battle experience, use the additional OPERATION SAFE-NORTH TACTICAL MAP - a high resolution map containing tactical markings that allows for better coordination between the various forces. https://www.digitalcombatsimulator.com/en/files/2150114/index.php The Archive file includes: 1) mission MIZ file 2) PDF briefing for blue and red coalitions 3) The Tactical Map and a description file Notes: 1) This mission use utilizes Grime's MIST - Thanks Grimes! 2) I'd appreciate any feedback / comments regarding the mission and additional files, so that I can further improve it. Thanks! Assaf.
  3. Hi, This little project began as an aid for Operation "Safe-North" and later I've decided to distribute it as an independent file for others to use. The tactical map is aimed at making communication between different forces easier and faster. The map is built over hi-res frames from the regular F10 map. It covers an area of roughly 25 by 25 miles and includes additional markings of prominent ground features which are easy to locate both on the map and visually during a mission (roads, bridges and towns). Full details at: https://www.digitalcombatsimulator.com/en/files/2150407/ See previews of the map index and of the entire area covered attached here. The map itself is ~15MB Any comment/input would be appreciated (I'm considering doing the same sort of map for other areas of the theatre for future missions. Thanks!
  4. A-10C SEAD Training Practice against various SAM / AAA threats with an A-10C. This training can be used either as a single/multiplayer This training mission allows A-10C's pilots practicing how to locate, engage and destroy various Eastern-bloc anti-air threats (both SAM and AAA). The mission has two separate training zones. * Zone-Alpha: is the training zone for radar-guided SAM's: SA-3, SA-6, SA-8, SA-10, SA-11, SA-15 and SA-19. * Zone-Bravo is for AAA as well as for IR-guided SAM's : Shilkas, ZSU-23 emplacements, and SA-13 * For each of the above zones, the red area specified in the briefing map indicate where the threat is likely to appear. * The training leader (who has to occupy the "LEAD_A10C" slot) can activate the desired threat through his communications manu (under F10 "Other") The chosen threat will spawn _somewhere_ within the corresponding training zone. * A text message would appear to all participants, indicating once a threat was activated. * It is possible to activate more than one threat, and in more than one zone. I.e, the mission allows for two formations practicing each in a different zone and against different threats. The zones are far enough from each other so as to minimize conflicts between the groups. Total available slots: 8x A-10C (Leader + 7 others) T/O: Kutaisi, all aircraft hot-start. WP's: 1: Center of Zone-Alpha (a hill, South of the town of Zugdidi) 2: Center of Zone-Bravo 3...7: are around Bravo (as seen in your TAD), defining the threats' possible area. This mission utilizes MIST by Grimes - Thanks Grimes! Have fun, Assaf. https://www.digitalcombatsimulator.com/en/files/2137990/
  5. Thanks Grimes, Attaching the test I've made for this issue. Group 'TestGroup1' is cloned in the zone 'SpawnZone' mist.flagFunc.units_in_zones is checking the zone 'DetectZone' and should activate flag-1 once all four trucks are destroyed -> display the message. I think I've found what my mistake was: In the "units" line at mist.flagFunc.units_in_zones I've originally included the group's original name '[g]TestGroup1' . I realize that since this name isn't maintained for the cloned group, it was not identified by the function and so the flag (1) was not affected - either by the group appearing inside the "DetectZone" or when it was destroyed. Once I've changed the units line to '[red]' , all seems to work OK (however this solution is preventing me from distinguishing specific red groups... Thanks, Assaf. Clone test v1.miz
  6. Hi, In a mission I'm bulding, I use mist.cloneInZone to spawn a group of tanks randomally inside a zone. I'd like to have a message displayed to the players if/when a few of the tanks in the group (i.e. 50%) have been destroyed during the mission. I know I can't use the simple "GROUP ALIVE LESS THAN" trigger, since the group is dynamically spawned rather than an "original" editor group. Also tried using the mist.flagFunc.units_in_zones to check the group and once its designated flag goes "false" - trigger the message. But this also doesn't seem to work. Can anyone point me to a simple solution? (I'm still on a very basic level of experience when it comes to scripts....) Thanks ! Assaf.
  7. Hi, https://www.digitalcombatsimulator.com/en/files/2092728/ This mission requires two teams, Each team has available slots for: 4 Tactical commanders. 4 Air superiority aircraft (F-15C's for Blue team, Su-27 for Red) 8 Attack aircraft (A-10C's, SU-25T's) 2 Attack helicopters (Gazelles, Ka-50's) A Blue vs. Red armies are at all-scale war to seize control of the river on their border The Blue and Red coalitions are going to war! They fight over control of the strategically important river. The first task is to cross the river with armored forces to establish a beachhead on the enemy's river-bank. Each army has a variety of ground and air assets. Each army's tactical commander/s have plenty to do: - Advance your ground units towards the border - Protect your army against enemy air raids using mobile IR and radar guided SAM units - Hit your enemy with your artillery batteries - Re-arm your artillery / air defenses with your logistical units Pilots! Assist your TC with his objective by: - Attacking enemy units (be aware so as not to hit your own units!) - Establishing air superiority over the battlefield The first coalition to cross the river with a few armored platoons (specified in the briefing) wins the war! See full briefing attached (PDF) Have fun! IAF.AssafB
  8. Thanks, Assuming I know very (very!) little about scripting / programming - Is there hope for me to try repair / workaround it myself? Assaf.
  9. Can't control a group after mist.teleportInZone Greetings, I'm working on a mission where ground units are controllable via CA. In order to simulate a river crossing, I've set up a trigger zone on the river bank, where a vehicle group can arrive, and be teleported to an adjacent zone on the other side of the river. Problem is, after the group is teleported it can no longer be driven, but only accept changes to ROE , alert state etc'. I've noticed that groups can be driven if spawned using the mist.respawnGroup and mist.cloneInZone functions. Is there any way to maintain the group control after a mist.teleportInZone? I'd also welcome any suggestions for other methods to mimic a river crossing (at least until ED implement any combat-engineering and bridging units…) Thanks! Assaf.
  10. Hi, I'm trying to build a mission where an enemy AI aircraft is attacking a ground target from one of few possible (random) directions. To do this, I'm trying to set the AI aircraft (activated on a remote corner of the map) to teleport into one of two zones (mist.teleportInZone) and execute the group's task. My problem is that the group is RTB after teleporting. Tried to add an additional AI-task-push trigger (activated after the teleporting) but it doesn't work. Also tried the mist.getGroupRoute but again - didn't seem to work. What am I missing? Thanks, Assaf.
  11. Can't get mist.flagFunc.mapobjs_dead_zones to work Hello, I've been playing with the Mission editor for a some time , and now trying my first steps with scripts. As a start, I've been trying to use the mist.flagFunc.mapobjs_dead_zones I copied the example provided in the Mist PDF and set the flag and triggers (load the script, explode the bridge, and display the message - mission is attached) For some reason I don't get the resulting message that should appear once the bridge gets exploded. Can anyone point me to what I'm doing wrong? Thanks in advance, Assaf. MIST test - destroy bridge 1 .miz
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