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Schmidtfire

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Posts posted by Schmidtfire

  1. It seems very strange that old helicopters like the Mi-8 or Mi-24P are much more carefree in their handling. Trim it and there is no nasty surprises. Throw the cyclic around. Abuse the collective like there is no tomorrow. If I was a Boeing engineer, I would be very disappointed seeing my flying supercomputer being less safe and have worse handling compared to soviet bicycle chains and steelrods.  But again, the FM is in progress. Also it might be that the older modules FM is not as complex as the Apache FM. But I don't think there is any doubt that the Apache is hard to fly in it's current state. But Im all for it, if it's realistic and how the irl pilots perceives it. Keep it sim 🙂

    • Like 1
  2. Yes!

    More adjustments please. Would like to see that we can adjust transparency and Reject the information boxes around the crosshair.
    Also the crosshair is a bit big and obstructs view. Maybe option for something smaller, like the hollow red dot that is on the F-14 w. Jester Lantirn.
    It always brings me out of the immersion seeing the current Petrovich interface. 

  3. 59 minutes ago, GrEaSeLiTeNiN said:

    As mentioned, what you are experiencing is common at this stage and the FM/SCAS is WIP. That said, some manage better if they have a helo friendly setup - stick extension/floor mounted (finer stick displacement resolution), rudder pedals with a damper, no springs (helps with trim reset issues). But most have a regular setup and axes tuning with curves of about 20 (pitch) 30 (roll) 15 (collective) and saturation Y values of about 90 (pitch) and 80 (roll) can help. This is just an example and is what I use for a regular Warthog hotas (on table). But you'll have to experiment to see what works best for your setup. Also, just to check, make sure your power levers (sliders next to the collective) are not past "FLY" when flying. There is a "detent in lockout position" setting in the Special options which allows it to go past FLY without depressing the fingerlifts to release. I avoid checking that option but use "depress fingerlifts to release" instead. "Rotor RPM low" (from my general understanding) means your collective pitch angle is too much and causing drag, and that is causing the RPM (which needs to remain at a certain constant) to drop. So you need to lower/reduce collective to bring up the RPM. To make things easier for the Apache, I set the mission environment to have low temperatures (like 5-10 deg C with little to no wind) and choose places with low MSL (near the sea for example). This makes the air denser and aids lift. I don't do this for the K-50 but I find I need to do it for the Apache esp if carrying a full load. You may struggle with transitioning to OGE hover at times and find your helo all over the place and the SCAS doing strange things to fight you. That's quite common at the moment. Just take it slow and wait for the updates. Have fun!

     


    I have an extended Virpil HOTAS setup (with curves) and a MSFFB so should be good there. Thanks for info on the collective and past FLY. I will look into it 🙂

    Compared to other DCS helicopters the Apache is very easy to PIO and get into a dangerous jojo-type situation when trying to recover from "Rotor RPM low". Hopefully the FM/SCAS tuning will result in a more enjoyable flight experience (that is accurate ofc.) 

     

  4. Thanks for all the replies! I know it's an Early Access module. However, I have not seen this "wobble" issue mentioned. At least not officially.

    Several players that I have flown with has mentioned the "wobble", but Im pretty sure that they think it's part of how the aircraft behaves in real life. I just find it very strange that it is less forgiving than older helos... Anyways, glad to hear that the FM tuning is in progress.

  5. So I have had the Apache since the release and I just cannot figure out why it is so difficult to fly. In the other helicopter modules it is  pretty much just point and trim. Turning is easy.

    With the Apache I get this strange "top heavy" wobble effect it, banking from side to side. Especially when coming out of a turn. The collective I don't understand at all. ROTOR RPM LOW! ROTOR RPM LOW! ...yeah, thanks Betty. It's like the helicopter is trying to kill me on purpose 😅  

    What am I missing? Or is it known to be a very difficult helicopter to fly IRL? Because comparing it to other modules it is night and day difference in difficulty.

    • Like 2
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  6. Technically, you could most likely put BRM-90's on inner pylons. But Deka would then need to simulate engine stalls when used. Easier to just remove them as no one IRL would use them from inner pylons.

    On a side note, is the BRM-90 fielded and used by any country IRL? Or did they just pass certification to be carried? Just curious as I have yet to see BRM pods mounted on JF17. From what I understand, the WMD-7 targeting pod is not even used operationally.     

  7. 3 hours ago, m4ti140 said:

    No, my point is that you're plain wrong about the FM. The new FM and new RWR are like the only two things that are perfectly fine about the module. Focus your attention on things that actually need work.

     

    Perfectly fine? 🙂 The RWR is an "Experimental Feature" that does not work properly in multiplayer. It sort of works in Singleplayer.

    Anyways, my feeling is that this thread will soon derail. Im a big fan of this module, so it just makes me sad that there is little to no ongoing progress on fixing issues.
    This module was released 8 years ago (with many issues known for years). Just to put this into perspective.

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  8. It does some odd things. If Im pulling too hard in a turn, it starts a weird flop back and forth. The wing rock and high alpha behaviour also looks and feels strange to me. The canned feeling came during the last updates the the FM, from memory it used to be more alive and less on rails. As for the flameouts, probably accurate but seems strange that it is instant with no audible cues or fluctuations of rpm before flaming out. But as you mentioned, the systems are the big elephant in the room.
     

    • Like 1
  9. 2 hours ago, m4ti140 said:

    Woooot.... of all the things to complain about in this module you chose the one that is pretty good... Also I like how after "reading some reviews" you think you know better than the actual MiG-21bis pilot who made the FM.

    The radar is all wrong. The gunsight is all wrong. The navigation system is all wrong. Weapons are all wrong.

    Nope, you choose the one thing that is pretty much on point and have no legitimate arguments to back it. Dolphin flew this aircraft for over a decade before he wrote the FM.

     

    Throw the MiG-21bis module around and you will se some very strange behaviour. Maneuvers not possible by any real aircraft. FM was changed over many years. It was a back and forth, with a lot of pressure from different "experts" on the forums. Not minor tuning, but big changes.

    There are also issues with some of the systems (as you mentioned). Realistic ASP pipper and Realistic RWR are optional under special features tab and doesen't work properly in multiplayer. Since when are core features optional and defaulted to off? The issue is most likely that the module is so old that it is almost impossible to make changes without breaking anything. Solution is to put essential features into the special options page instead of implementing it fully into the module? Very strange decision anyways... And what about the radar that kills the FPS at low level every other update? 

    I do like the MiG-21, but it's in dire need of maintenance. I cannot recommend it at it's current state and several of my friends has stopped flying it because of the FM and other QA issues (sadly).

    • Like 8
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  10. 5 minutes ago, SharpeXB said:

    The ability to see though parts of your aircraft is an exploit though or “aid” similar to using labels. I imagine most players want that sort of thing controlled online. 

    I think you are mixing things up. This is regarding the spinning propeller, an already see-trough item. It has nothing to do with being used as an "aid". In VR all propellers (except P-51D) messes with re-projection/motion smoothing. The result is that the gunsight in front of the propeller gets totally warped around and it's visually... well ugly and immersion breaking.

    If anything, an option to hide the propeller disc will make the difference between flat screen users and VR users smaller. It's not an aid, it's a visual fix that should not have any impact on multiplayer performance.  

    • Like 4
  11. On 6/15/2022 at 3:26 AM, uboats said:

    per our sme, display board of ld10 says it's a short range one (he cannot find the display board pic at this moment)

     

    Seems like most info on LD-10 and CM-102 comes from different Arms Shows trying to get them marketed, sold and exported. Same with the Norinco GB-6.
    I love them as an addition on the DCS: JF-17 🙂 

    But out of curiosity. Are these weapons in operational use in real life?

  12. It’s quite hard to find reliable sources on the LD-10. But Im pretty sure uboats is on the right track with the short range.

    It’s not a HARM produced by Raytheon with superb guidance electronics, rocket motor and a big warhead. So expecting a HARM like performance might be a bit too much. I might be wrong here, but maybe the LD-10 is more of self protective type weapon, more designed to deal with shorter ranged mobile threats?

  13. On 7/3/2022 at 12:59 PM, Silver_Dragon said:

    ED has no talk nothing about module on test by your side, and actually, missing some systems and capabilities. Only as example, MBB-339A has on testings from late 2021, and actually has nor been release.

    My expectations, 2023 o chrismasts 2022.

    Enviado desde mi RNE-L21 mediante Tapatalk
     

    Imminent.

    While it might take a little while longer, the word doesen't suggest christmas at the earliest.

    You are also comparing to very different teams, one has been quite focused on MFS2020 so that might explain the delay.

    • Like 1
  14. So.. last thing I heard about the FRS1 on Razbams Discord (from a dev) was that it was... maybe not on hold... but there are challenges with getting information on the radar and
    some other systems. So the GR3 would most likely be first and maybe the FRS1 when/if they can get proper documentation.

    Would be awesome to get an FRS1, but I think it's good to manage expectations a bit.     

    • Like 1
  15. There’s many videos of R-73 launches with audio. In that case it is a steady lock tone (like in the FC3 jets) not a sidewinder ”growl”. If this also applies to R-60M, I don’t know.

    MiG-21bis module has the steady tone for all missiles. I think it’s by design. Once a lock on conditions is met, the system feeds a lock signal into the pilot headphones. Not 100% sure, but I think it has come up during discussions over the years as correct behaviour.

    L-39 lock on growl has nothing to do with the R-60M feed. Tone was created for the R-3S on the L-39C.

    With the L-39ZA, ED just added the R-60M missile. It inherited all the features already implemented for R-3S. Same growl and even the rear-aspect only capability.

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