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Tread_Head57

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  1. Thanks everyone. Been flying the JF-17 during the demo period. Absolutely loving it and will definitely buy.
  2. No I didn’t, thanks. Also, where does it show how much is left in each tank? Thanks.
  3. Every time I load 2x 1100L tanks I get the master warning and “config” lights up on the warning panel. I’m not overweight, so not sure what’s wrong? And ideas?
  4. Rudel, Thanks for your continued help. I have the civilian airliners flying to all civilian airports (added all on the map and narrowed down the selection for 747's and A380s). I followed your code for making civilian airliners neural and it's working as well. I also have "blue" military aircraft/helicopters flying randomly to all "blue" airfields. I ran the mission about 4 times without a fly-able plane just to observe. I noticed some interesting observations: 1: With civilian airliners set to neural, they don't show up on the F10 map. I played with the mission editor and can't figure out how to get them to show up. 2. Every time I've run a test, I've increased the time to speed it up. For reference, the start time is 1700 on 01JUN2020. By the time the sun is dipping below the horizon, almost all civilian aircraft are stuck in a left hand orbit. Most aircraft stuck in this orbit are outside of visual distance of an airfield. It's weird, everything works well for a while (takeoff-land-disappear-respawn-takeoff-...), but then civil airliners get stuck in this orbit. This was also the case for "blue" aircraft from the Military Aircraft Mod (C-5) and standard DCS aircraft (C-130 and C-17). 3: Helicopters (CH-47 and UH-60) like to spawn on top of each other. I have 2 of each programmed (4 total) with, I believe, 5 military airbase options for takeoff/landing. In 3 of 4 testing runs the UH-60s have spawned on top of the CH-47s preventing either of them from moving. In the one testing scenario where this worked, one UH-60 spawned on top of a CH-47 while the second UH-60/CH-47 spawned separately and actually flew around as they were supposed to.
  5. Next question (please keep in mind I have exactly 3 days .lua coding experience) is how to code specific aircraft flying only to a designated selection of airfields? I currently have 5x different types of civilian aircraft, with random liveries, flying to random airports all over the SoH map (except for the small island airports, which I turned "red" since the landing strips were too small). My goal is to have 3 different groups: 1) civilian airliners flying randomly to all civilian airports throughout the SoH map; 2) Iranian military aircraft flying randomly to all Iranian military airfields; 3) and "blue" military aircraft flying randomly to all "blue" military airfields. My questions are: 1: Exactly how to I tell a specific aircraft group (say the B747) which airfields I want it to use for takeoff/landing? 2: Where do I get the correct airfield name to use in the coding? The name off the mission editor? Somewhere else? 3: My current .lua code is posted above, with the correction Rudel made. Where in the lines of code should these instructions go? 4: I don't know what I don't know... is there anything else I'm missing to make this work? Thanks.
  6. I've gotten the aircraft to randomly spawn and fly around. However I can't get the random liveries to work. Below is my RAt.Lua code. Does anyone know what I'm doing wrong? I've trimmed the amount of liveries so it fits better in this post. Thanks. _____________________________ local A320=RAT:New("RAT_A320") A320:Spawn(5) A320:SetMinDistance(100) A320:Livery(A320skins) local B727=RAT:New("RAT_B727") B727:Spawn(5) B727:SetMinDistance(100) B727:Livery(B727skins) local B737=RAT:New("RAT_B737") B737:Spawn(5) B737:SetMinDistance(100) B737:Livery(B737skins) local A380=RAT:New("RAT_A380") A380:Spawn(3) A380:SetMinDistance(100) A380:Livery(a380skins) local B757=RAT:New("RAT_B757") B757:Spawn(5) B757:SetMinDistance(100) B757:Livery(B757skins) local B747=RAT:New("RAT_B747") B747:Spawn(3) B747:SetMinDistance(100) B747:Livery(B747skins) local B727skins={"AEROFLOT", "Air France", "Alaska"} local B737skins={"Air Algerie", "Air Berlin", "UPS"} local B747skins={"AI", "CP", "KLM", "LH", "NW", "PA", "QA"} local B757skins={"AA", "BA", "C-32", "Delta", "DHL"} local A380skins={"Air France", "BA"} local A320skins={"Aeroflot", "Aeroflot 1", "Air Asia"}
  7. Thanks for the link and advice. I’ll try it tonight.
  8. I’ve read this thread through, watched the tutorial videos, and was wondering if someone can please help me. My intent is to use RAT to have civilian airliners from the Civil Aircraft Mod randomly takeoff/fly/land around the Caucuses and SoH maps (something like 3x of each aircraft with random liveries). My questions are: 1: What exactly do I need to download? Where is it located and where on my computer do I need to extract it? 2: I’ve never done .lua scripting. What program do I need to download or is notepad ok? 3: After the initial RAT script, all the other script adding additional aircraft, random liveries, etc...is that done all in one go or is each a separate file I need to create? Thanks.
  9. I’m tracking. I just got a good deal on the NVMe M.2, so for $5 more, why not?
  10. It’s been one week since receiving my Area-51m from Dell Outlet. The specs are: I9-9900K, 2080, 32MB RAM, 256GB SSD, 1TB SSHD. This is my 1st high-end laptop, so I approached overclocking cautiously. I’ve been using Alienware Command Center for fan control (on full when testing, performance for DCS), Throttlestop for CPU and MSI Afterburner for GPU overclocking. So far, they all work well together. CPU: After a few days of fiddling, I’ve found that 4.7 GHz all-core with a -145.5 undervolt gives me the best performance. With these settings, my CPU temps during gaming never rise above 75c. Cinebench will push this setting up to 90c, but I never encounter thermal throttling. If I try 4.8 all-core it will thermal throttle at any stable undervolt I apply. For DCS, I’m happy with the performance I’m getting (90-130 FPS). Yes, I know a re-paste will probably get me more performance, but that’s a bit more than I’m comfortable with right now. GPU: Using Afterburner I’ve found +150/+250 to be the most I can overclock and have it remain stable in both benchmarking and DCS. Temps while playing never rise over 60c. Performance is excellent and I play everything on max settings (I don’t use an external monitor, the laptop has a 17” 1080p, 144Hz panel). I know there’s a way to modify Afterburner to undervolt the GPU, but again, that’s a bit more than I’m comfortable with at the moment. System: The laptop boots from off to Windows in under 6 seconds. I haven’t experienced any crashes (other than while testing unstable OC settings) or issues so far. DCS loads quickly from windows into the main menu and load times from ME to flying is around 15 seconds. I’m very happy with this system and look forward to adding a new 1TB NVMe SSD (on order) and enjoying this laptop for years to come. Definitely recommend the Area 51m so far for those that need a laptop for DCS.
  11. Got the fix from Hoggit. I had to download Visual C++ Redistributables, both x86 and x64. https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Hope this thread helps someone else in the future.
  12. I just got a new computer and installed DCS world (Windows is updated). When I go to launch DCS I get two error messages saying MSVCP140.DLL and VCRUNTIME140.DLL not found. Does anyone know what I need to do to fix this? Thanks.
  13. Hmmm...the picture at the top of your post looks just like an A-6 Intruder wing root. :music_whistling:
  14. Serious question here: with the Arleigh Burke (an AI asset), updated and properly functioning Kuznetsov, and any WWII asset hidden behind paywalls, can we expect the same for upcoming ATC upgrades, dynamic campaign and updated AI aircraft (B-52, S-3, etc)?
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