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TopStreamsNet

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  • Flight Simulators
    IL2-Battle Of Stalingrad
    Rise Of Flight
    DCS World
  • Location
    Boston
  1. Surprisingly enough this is not what I observed - so what I did was - startup/taxi/flight. FPS was 40-60 while on the ground and 60-80 in the air. GPU wise load was really nothing - never went up to 40%, on the other hand two cpu cores were showing 40+% load, so I guess I'll try upgrading to 4.0Ghz 4790k and see if that would help. Thanks!
  2. Hey folks, not to create a separate thread - posting here - I have EVGA GeForce GTX TITAN Black, 16 Gb RAM, i7-4770K @3.50Ghz - this gives me 40-60 fps on the ground with High preset. I am trying to make things smooth in Oculus, so would like to pump these to 80+ fps - so what would be my bottleneck? Is it GPU or CPU? How would I approach looking for how to make things faster?
  3. Hey folks, I was searching around the forum and don't see anything like what I am experiencing. So I am trying to run DCS World with my DK2 and freshly released SDK 0.4.4 - I can make it running with killing OVRService processes - any feel of being on cockpit is pretty amazing, now the problem that I have is that when I turn my head image seems to be stuttering - ie I can see edges of objects go in right direction, then back, then forward again. I at first thought it was an fps issue - so minimized all graphic options possible - but still with same affect. So my question is - has anybody else seen such behavior? Is there any "view" configuration that I might be missing? Like something that might be adding additional blur/slowness when turning around? Or is there some known option that should be enabled/disabled that I am missing?
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