pimp
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- Birthday 06/01/1980
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Bumping these important questions. Don't know it got lost. It's the first post. Can someone from ED provide info?
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05.01.2024 - 2024 & Beyond | Winter Sale Last Chances
pimp replied to Graphics's topic in Official Newsletters
Great video as always from GA. I am really interested in the Chinook and how ground troops and logistics will evolve. How are the new ground troop models progressing? I remember a few years ago there was a newsletter showing the new troop models. -
Has the new pilot model been added to the Viper yet?
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Just what I was looking for. Thank you for sharing your work, @Jalio.
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reported Flickering textures on FARP
pimp replied to YoYo's topic in Multi-Threading Bug Reports (Temp)
Yes, in VR Reverb G1. FARP_Flickering_Lights_VR.trk -
reported Flickering textures on FARP
pimp replied to YoYo's topic in Multi-Threading Bug Reports (Temp)
I get this also. -
I've always wondered about this. Can't wait til it's implemented.
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MT crashes after change of setting
pimp replied to hsth's topic in Multi-Threading Bug Reports (Temp)
Anytime I make graphic changes like MSAA, I exit the game and delete the shader folders and restart DCS. Have you tried that? -
Finally Got MT to work In VR . !!!
pimp replied to KoN's topic in Multi-Threading Bug Reports (Temp)
So do you're using the toolkit and use NIS to set the scale? -
Finally Got MT to work In VR . !!!
pimp replied to KoN's topic in Multi-Threading Bug Reports (Temp)
What does OpenXr 90% mean? -
So I renamed my DCS folder so DCS can create a new one on startup. On startup, I added all my graphics setting back. Restarted DCS in VR and was able to start the attached mission. I exited the game and restarted again and received a crash. The other weird thing I noticed is that, on the first time mission load and start, I was able to see the progress bar load and the event messages such as Sim PostStart, ect. On the second time, I did not see the progress bar load or event messages on mission loading(load in mission editor) and mission starting. 2023-03-26 16:41:29.305 INFO VISUALIZER (Main): Preload() finished 2023-03-26 16:41:29.321 INFO APP (Main): Screen: mission_offline 2023-03-26 16:41:29.495 INFO Dispatcher (Main): precache units resources in slots 2023-03-26 16:41:29.552 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 42.0298 % 2023-03-26 16:41:29.552 INFO EDCORE (Main): Create game pool. 2023-03-26 16:41:29.631 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-03-26 16:41:29.648 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1060, 1040] 2023-03-26 16:41:29.756 ERROR GRAPHICSCORE (225384): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:339 2023-03-26 16:41:29.756 ERROR DX11BACKEND (225384): Failed assert `false && "depth buffer must be the same sizes as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:99 2023-03-26 16:41:29.758 INFO EDCORE (225384): try to write dump information 2023-03-26 16:41:29.769 INFO EDCORE (225384): # -------------- 20230326-164129 -------------- 2023-03-26 16:41:29.770 INFO EDCORE (225384): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.19044) 2023-03-26 16:41:29.771 INFO EDCORE (225384): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\dx11backend.dll 2023-03-26 16:41:29.772 INFO EDCORE (225384): # C0000005 ACCESS_VIOLATION at 00007ffb56ae7417 00:00000000 dcs.log Apache_Mission_Test_SYR.miz