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pimp

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  • Birthday 06/01/1980

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  1. Bumping these important questions. Don't know it got lost. It's the first post. Can someone from ED provide info?
  2. Great video as always from GA. I am really interested in the Chinook and how ground troops and logistics will evolve. How are the new ground troop models progressing? I remember a few years ago there was a newsletter showing the new troop models.
  3. Has the new pilot model been added to the Viper yet?
  4. Just what I was looking for. Thank you for sharing your work, @Jalio.
  5. Yes, in VR Reverb G1. FARP_Flickering_Lights_VR.trk
  6. I've always wondered about this. Can't wait til it's implemented.
  7. Anytime I make graphic changes like MSAA, I exit the game and delete the shader folders and restart DCS. Have you tried that?
  8. What happens if you use SteamVR with OpenXR Toolkit Companion App? Does it freeze? Also, I found that Motion Reprojection is way better using SteamVR instead of OXR for WMR.
  9. So do you're using the toolkit and use NIS to set the scale?
  10. I'm not having this issue. Provide your lua file so someone can take a look at it.
  11. So I renamed my DCS folder so DCS can create a new one on startup. On startup, I added all my graphics setting back. Restarted DCS in VR and was able to start the attached mission. I exited the game and restarted again and received a crash. The other weird thing I noticed is that, on the first time mission load and start, I was able to see the progress bar load and the event messages such as Sim PostStart, ect. On the second time, I did not see the progress bar load or event messages on mission loading(load in mission editor) and mission starting. 2023-03-26 16:41:29.305 INFO VISUALIZER (Main): Preload() finished 2023-03-26 16:41:29.321 INFO APP (Main): Screen: mission_offline 2023-03-26 16:41:29.495 INFO Dispatcher (Main): precache units resources in slots 2023-03-26 16:41:29.552 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 42.0298 % 2023-03-26 16:41:29.552 INFO EDCORE (Main): Create game pool. 2023-03-26 16:41:29.631 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-03-26 16:41:29.648 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1060, 1040] 2023-03-26 16:41:29.756 ERROR GRAPHICSCORE (225384): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:339 2023-03-26 16:41:29.756 ERROR DX11BACKEND (225384): Failed assert `false && "depth buffer must be the same sizes as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:99 2023-03-26 16:41:29.758 INFO EDCORE (225384): try to write dump information 2023-03-26 16:41:29.769 INFO EDCORE (225384): # -------------- 20230326-164129 -------------- 2023-03-26 16:41:29.770 INFO EDCORE (225384): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.19044) 2023-03-26 16:41:29.771 INFO EDCORE (225384): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\dx11backend.dll 2023-03-26 16:41:29.772 INFO EDCORE (225384): # C0000005 ACCESS_VIOLATION at 00007ffb56ae7417 00:00000000 dcs.log Apache_Mission_Test_SYR.miz
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