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About Czar
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Brazil
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Flight simulation and simulations alike, photography.
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I guess so, but that's beyond my ME and these items IDs knowledge. Given there is a random system failures, the values of: meantime between failures, probability for each failure point/item in the plane...etc.. are all hidden. It should be displayed and changeable from the options menu or some sort of "Hangar" sub menu like the "Special Tab" we have. The sim from Laminar has the best system and it is natively implemented.
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ED modules has system failures.... just not programmed.
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George is a fickle thing. Bug or problem between back seat and controls?
Czar replied to shadowborn's topic in DCS: AH-64D
I had this 'aircraft armed' announcement bug too. There are no master arm switch binded to my hotas. Multiple times George is not firing the weapon after announcing 'Engaging' within constraints and steady flight. A cycle from 'No Weapon'/De Wased or from a de-slaved TADS brings him back to be able to shoot. This happens a lot. I'll try to generate a short track when able. -
I don't think so. On the debrief screen you'll be able to see what has failed (able to filter out the list by 'failures' makes easier) or you'll have to diagnose it yourself. IIRC the Random System Failures is always off in multiplayer unless the mission designer has chosen to enable it, so you might never see a failure if you only play on open multiplayer lobbies and if that's governed by the mission settings. Needs a double check on that one.
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There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc.
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No. The missile will act like it is part of the aircraft fuselage. It is 100% fixed in position. There is no motion difference between the rail and the missile as seen in MSAA. It is just a complex scene playing chaos with the temporal algorithm. It is 100% out of the hands of ED, unless a new temporal algorithm comes along globally. It is all about contrast between pixels. Tiny details that have high contrast will either disappear with motion or be reluctant to move in scenes that has ghosting. The motion on that wingtip is of high frequency as well, a nightmare for temporal anti aliasing. Same goes to the blinking HAFU for the tomcat radar screen. At certain zooms, the blinking HAFUs appear solid, same goes for the blinking countdowns when a Phoenix has reached pitbull. This effect is also seen with a fast runway absent from the background.
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Does DLSS make spotting other aircraft near impossible?
Czar replied to RyanR's topic in View and Spotting Bugs
Try dots at 2 pixels on the options menu. I highly discourage upscalling in DCS, which is a very pixel sensitive type of experience but it can be mitigated with the dots at 2 pixels thing. -
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My sim is locked at 40fps for personal preference: hardware + fps consistency across anything that's possible to occur on screen. The ghosting doesn't get in the way of my combat. I assume it will diminish with higher FPS too as it is the nature of temporal anti aliasing. Keep in mind that is FPS dependent, which is the actual render the temporal anti aliasing is acting upon previous frames to generate the next, not "Refresh Rate" dependent. The later only affects monitors if you're running with no Vsync, which is already the standard to run without. The gif is at 25 for compression sake.
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The Jittering appearance is the ghosting itself. The factor is the values (color) involved. It is a bit difficult to picture it with words, I understand. Tested with DLAA and MSAA 2X. The missile is properly attached to the wingtip rail. With temporal anti aliasing it looks detached because of some details of the rail remains with stationary appearance because of ghosting. Everything should wobble but together. (F-16s loaded wingtips are very wobbly) It is just the nature of the beast (temporal anti aliasing) as of today.
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Because this have small objects involved. I'll check MSAA and report back.
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You have a temporal anti aliasing turned on (DLSS, DLAA, TAA, FSR...) With a temporal solution for anti aliasing, some object movements are nullified (wingtip and rails) while others are conserved (wingtip AAMRAMS). It is dependent on contrast and size. So they appear disconnected. Try to zoom right into the missile and rail to see if the rail and missile are moving together. IIRC I did that and saw them properly connected. It is been a while I don't use MSAA and always saw this discrepancy using DLAA since late 2023 when I got the Viper. There are other instances of this phenomenon happening as well, in and outside DCS.
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What an horrid thing about the imgur in the UK. My quota is done on the forum, so I can't put images here. That website, regardless of its first page content, was really easy to make images shareable. @HC_Official Thanks for the heads up. An excuse can be just that, an excuse. The means to do evil in disguise.
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Energy saving mechanism on E-Cores on modern CPUs that some applications are somehow unable to "unlock" inducing processing latency, from what I understood so far. Here is a tutorial to make disable it in Windows and to forget about it after:
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Hi, Shmal. It can be windows Defender or your anti virus messing with an activator DLL. Do the following: Make an Exclusion on the whole DCS root folder on your anti virus, including windows defender. Do a repair. Usual path for files and folder exclusion management (windows 11 in English): Search for "windows security" in the search bar Virus & Threat Protection At 'Virus & Threat Protection Settings', click on 'manage settings' Bottom of the page click on 'add or remove exclusions' Add the whole DCS root Folder. It this doesn't fix it, remembering that you need to do a repair after making the exclusion in order to recover the activation file back up, undo the exclusion.