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About Czar
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Brazil
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Flight simulation and simulations alike, photography.
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Energy saving mechanism on E-Cores on modern CPUs that some applications are somehow unable to "unlock" inducing processing latency, from what I understood so far. Here is a tutorial to make disable it in Windows and to forget about it after:
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Hi, Shmal. It can be windows Defender or your anti virus messing with an activator DLL. Do the following: Make an Exclusion on the whole DCS root folder on your anti virus, including windows defender. Do a repair. Usual path for files and folder exclusion management (windows 11 in English): Search for "windows security" in the search bar Virus & Threat Protection At 'Virus & Threat Protection Settings', click on 'manage settings' Bottom of the page click on 'add or remove exclusions' Add the whole DCS root Folder. It this doesn't fix it, remembering that you need to do a repair after making the exclusion in order to recover the activation file back up, undo the exclusion.
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Single Players: What would win you over to a multiplayer server?
Czar replied to Dangerzone's topic in DCS 2.9
Hour of day not at noon or around noon. Bonus for scenic golden hour, around golden hour and even into the night. I'll never forget chasing afterburners and sonic booms in the 104th when it had night missions back in 2013-2014 in FC aircraft. It was a rush. Not be flooded with multiplayer rules messages on screen while starting up/setting up my jet. Just do a good briefing description of rules, commands and good old kick with a message when someone still decides to break them. Weather: bring some wind and turbulence in moderation. Some servers I've joined past months (north america and europe) were set with the most tame of atmospheres. There are some things you have on single player/co-op that you'll not be able to have on a multiplayer server such as tackling the objective at your own pace with your own templates on mission generators or mission design (if you do Mission Editor stuff). After a busy day, that need will hardly go away. With lack of time, usually single player or co-op experience takes the forefront, especially with the power to chose the map and base your own and the ability to pause (also available in co-op). -
A few more things: When you want to ID a target, use the TCS (nose camera). It is also a good sensor to check for target aspect ratio, if it is coming back at you after a defensive maneuver. If you couldn't lock using the pilot acquisition modes: go defensive and keep looking behind you to check if you're being chased going away fast. Re engage when you see a contact. If you're with a buddy, comms is golden. Use the TCS to positively ID before launch. I haven't used labels for more than 13 years now. Just make sure your monitor has the right sharpness value set up and it is close enough from your eyes to spot the dots. Horizontal scan has a range of 20nm. Zoom keys on your hotas, especially one that sets zoom back to normal is highly beneficial.
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Everything within 20nm use pilot acquisition modes (high/low vsl and pal). Yes Jester is unreliable up close, but regardless, you're much faster using the pilot acquisition modes, especially if the target is above the canopy frame using vertical scan high. Relying on Jester as locking "magic" is a mistake where a friend of mine used to do too much within 20nm. Just use him for spotting if the bandit is near. Using the command: lock enemy in front (or something similar) for Jester is a bit of a trap. If I recall correctly, it only works on highlighted contacts on the radar screen (white hafu). Further than 20nm, use TWS and the computer will do the rest with Phoenixes. If you want to STT a bandit (flying with a buddy), use jester wheel to grab the bandit using the distance and azimuth as reference that's written, or the contact number if you're in TWS. Phoenixes against bandits (fighters): NEVER launch beyond 20nm. Unless you want it to go defensive. Anything within 10nm is close to 100% kill. Max range are for bombers. You can use it like a Sparrow within visual range but you need to take into account its massive mass, although I've experienced a phoenix do a close to 90º turn right after launch when I was merged with a MiG-19. Big tip: Do some mission editor duels against ACE AI to get the handle of the Phoenix.
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Silver Dragon summed up perfectly, imo. First, as a product, it must be commercially viable. A sim with an independent developer cannot have the luxury of bleeding money through projects like Disney does, for example. Iraq Map, although a massive map in project, already faces critiques of not including X and Y areas nearby. Understandably so for the most part. I cannot see the community happy with a map like this without covering the whole Britain Island -> and then: "why not Ireland too?" -> and then: "it should have at least northern France for the Channel to be tactically useful, tho...". etc... I have no doubt this region is very rich for flight sims and it would produce a hell of a map to fly on. Mandatory: Man, I wish we had the world map.
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Updater with Pause, PC shutdown and Selection options
Czar replied to BlasiusHun's topic in DCS Core Wish List
Hi, welcome to the forums. DCS doesn't work that way. Everything is mandatory as it is in a unified build. All modules are part of DCS core instead of being just an Addon. Separating updates for modules and maps from the core code would induce a lot of problems in compatibility besides would need a new system for multiplayer to check content outside player build. It wouldn't be fair, for example, if a plane had an overpowered wrong parameter prior to a patch and a player would just skip the update to have an upper hand against others. It is an environment where modules are more connected to the multiplayer and core functions than, let's say, an aircraft addon for MSFS. Something more in line with IL-2 BoX where aircraft updates are delivered on main builds, which makes sense as it is a combat sim as well. If you want to save bandwidth or time in a patch that updates several maps at once, this one was very unusual, you can: Cancel the update after checking the download size.(Steam: just hit pause on the download) Uninstall (Not just deactivate. Uninstall) the maps or some of the maps that are being updated through either Steam or the Launcher. (Steam: after pausing, just uncheck the box next to the map in the DLC manager window in DCS library section.) Resume update. Install each map on a later date when time allows. Fair skies. -
Please Fix the Replay system, I'm so tired of this...
Czar replied to VinntoreZ's topic in General Bugs
A new replay/tracking system is being worked on alongside the Dynamic Campaign system. "Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign." https://www.digitalcombatsimulator.com/en/news/2024-07-26/ See above.- 13 replies
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DCS Campaign IS COMING!!! Dynamic Campaign what do you want to see in it?
Czar replied to cptmrcalm's topic in Mission Editor
There were posts like this: https://www.digitalcombatsimulator.com/en/news/2024-07-26/ on newsletters and videos. It is a very labor intensive thing I imagine, but the dynamic campaign has been presented alongside AI improvements in a consistent manner, albeit reports have been very rare about it in community updates. I'm very disappointed to have just discovered it will be Caucasus only, for a while! lol but oh well.... the map doesn't look bad. ...and looking on the bright side; perhaps the AI improvements will make it up for majority of the update because it can potentially positively affect external dynamic campaigns and mission generators. -
DCS Campaign IS COMING!!! Dynamic Campaign what do you want to see in it?
Czar replied to cptmrcalm's topic in Mission Editor
??? DC is taking long especially because of overhauls in that front. It makes 100% sense. Dynamic campaigns are already running in multiplayer for years, it is the single player portion that is missing. The sim itself, autonomously. ....that's....the.....whole point. -
Hi. I fully understand possible engine limitations at changing graphical settings on the go after rendering started but any improvement to include more items to be changed with the mission running could benefit some aspects of readability and performance calibration. It is been a while the sharpness filter slider have been introduced and still it is greyed out if you want to tweak its value if you're in a mission. I find it strange as many other titles have such option available to change anywhere ingame. This can be a plus for those who needs to tweak the setting and see its results immediately without having to exit to the main menu and wait another loading cycle to see the change take place. Of course there are options such as Visibility Range, which governs many map objects rendering range that requires a whole sim restart to take effect and thus probably unreasonable to be able to be changed while in mission... ...Although other options such as, Shadows quality, Object Shadows Type (flat, default or off), digital display resolution and/or its framerate (half or every frame), Mirrors quality (the new option recently introduced), SSAO, SSLR....or even turn DLSS on or off would be sublime to have changeable during gameplay. A look into that would be appreciated. Cheers Fair Skies
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It is not textures the issue. It is the lack of autogen (3d stuff) around. A map shouldn't need to weight 500gb of satellite imagery while neglecting 3d objects. Syria has lower definition textures but the 3d assets are the ones who bring life into the scene. That's the type of work that makes a difference. __________________________________________________________________________________________________________________________________________________________________________ Syria from above: __________________________________________________________________________________________________________________________________________________________________________ Iraq from above: __________________________________________________________________________________________________________________________________________________________________________ Iraq has good parts near bases, but lacks objects in rural areas: (This last one is pre patch. I don't know how it is this area today. It is to illustrate the point. All others from Iraq are after the patch) __________________________________________________________________________________________________________________________________________________________________________ Syria map autogen clutter, which is superior overall: Forget pushing higher and higher textures. DCS is constantly heavy in VRam. Ask for a proper autogen and manually placed objects that brings richness to the experience. Maps are already massively big with the satellite textures.
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Seems odd because DCS clouds has not been an obstacle for many AI routines. Possible issues: Wrong setup for SAMs at mission startup can delay radar deployment, making both sides not attack each other for obvious reasons. Wrong setup for aircraft making them not activating their radars such as 'Nothing' tasking or else. 'CAP' by default makes the AI seek for targets but you need to check their active tasking at their starting point and next waypoints.