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Flight simulation and simulations alike, photography.
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Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
This failed. DCS does not recognize .zip/compressed liveries inside Saved Games/DCS/Liveries/<aircraft name>, the same way liveries are compressed inside DCS<rootfolder>/CoreMods/aircraft/<aircraft name>/Liveries. If there is a way to do it on another folder, I'm not aware. -
Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
Fascinating. I'll try to zip some liveries to see the results. -
Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
See if it works. If it does show in game, is no problemo. -
Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
This is not MSFS or XPlane. There is no priority. Everything is loaded in demand as the game loads up the models, either in Mission Editor, Mission or whatever as soon as the game needs to show the model with the texture. Separate directories and textures in .dds. -
Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
Actual external liveries. Controlled and non controlled aircraft. Cockpit Textures. User made liveries that you download on the internet to enrich your experience. Optional and by default empty. The path is not right, btw. It should be: Saved Games/DCS/Liveries/<aircraft name>/<livery name> Cockpit AND external textures/liveries that comes with an aircraft MOD by default. -
It is a very old feature. I meant, probably LOMAC old, that precedes our current image sharing services.
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Back in the day (2014 ish) I always had the impression through either MP chat or forum that "server allowed to take screenshots" was a measure on the person reporting a problem being able to snap a screenshot for the server side to check for the issue and not an anti cheat solution. In some situations it would cause server side performance issues if a person would spam the "print screen" button as the server is also receiving the shots on their end. I can be inaccurate because this memory is as fuzzy as it gets. I haven't been a multiplayer power user for many years now. Some interesting info from a quick google: "Server admin here- it's just a screencap of the game itself. I don't really know why it's even a thing. " "Most Multiplayer servers are taking screenshots from your aircraft in cool situations (e.g. sunset behind you or some stuff like that, dogfights and so on) and post them for example on their discord server for cool pictures. They ask you for permission to do that " Of course, some enlightenment about this feature from ED would be appreciated.
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Currently, ED has been one of the best if not THE best (I don't own all modules) in the sound department in fly-bys. The Viper and the Hornet at the right volume levels are brutal, so I'd say it is in good hands. I hope they do it well.
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That is a great idea! Endless possibilities for training missions especially the ones that involves maneuvers for bombing which is a bit difficult to grasp from just words.
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I see. Understood. ....but in real life, as seen, the effect is just the same as in the F-15s. There is zero visual difference. F-22 flying in formation with it is not adequate because of the alpha and a low wing load at the flight regime. Obviously the 35 will generate vortexes easier because of the high wing load as you properly pointed out. The demonstration should have been at similar alpha, I think. A-10s are no comparison. DCS already takes into the account the alpha and without any change the F-35 will display the vortexes easier as the system automatically does it by default. You're right about that. In the visual realm, although very nice looking DCS is already, the effect should be upgraded globally. Reason is because they all look the same in DCS, and are too skinny where it should be a thick cylinder like streak as in very humid conditions. F-35s bellow: F-22 bellow: Visually, planes can do exact same visible vortexes effects. So it is where I'd say the effect should be upgraded globally. F-35s can do easier? Yep, I agree. Keyword: easier. F-35s vortexes are longer? Not necessarily. DCS Should have longer wingtip vortexes while its length varying based on air conditions? I agree with it too. I'm all for these improvements in visual goods. I've also noticed the delta winged aircraft are very difficult to generate such effect (rare to non existent in photographs) while in DCS it is easy to do on the M-2000C. So an upgrade/tweak on that front should be also looked at, especially with the Eurofighter coming up.
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All my time nerding out on aircraft footage, I haven't seen anything different on the F-35 in that regard. Feel free to post direct comparisons in the same atmosphere conditions. It is going a bit to the realm of 'nobody cares that much', especially something regarding wingtip vortexes. Doubtful if something comes in that regard with the 35. A global improvement would be nice, as in less sensitive to occurrence and longer trails.
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Don't ignore the other images especially the Eagle. There is nothing pointing at the F-35 to have its own effect instead of improving the global effect. Even airliners can display crazy vortexes without pulling Gs.
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There is nothing special about F-35's visible wingtip vortex. All planes can leave massive trails IRL and it is dependent on the atmosphere conditions. The effect should be improved globally actually.
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New update in the horizon and a proper section with the dev name on the forum! Including the performance passes and vegetation love. I am curious about the performance passes coverage if that pesky performance loss is resolved. Refresh on airfield lighting is also welcome. https://www.digitalcombatsimulator.com/en/news/newsletters/32cf35bf457d5a4b74f1b3694a878c7e/
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Let's look at the bright side: the more time there is until an upgrade on those maps, the more new tech on terrain they'll end up featuring. Still there is vegetation new techs for a Vietnam map where even NTTR and PG would benefit from.