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Czar

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    Brazil
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    Flight simulation and simulations alike, photography.

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  1. You guys are blowing things out of proportion, I think. I still want optimization but: You don't need a 4tb drive to have all liveries installed at once. Liveries from modules you don't own are compressed. What you guys do when you want a new map? Because those are coming 100gb +, which far outweighs all heavy module liveries you might not own atm (F-14, F-4 etc...). It will force a download of missing >core< files. The ones you need to have them in your mission as in; textures, meshes, sounds and weapons. The modules you don't have installed are not in your storage nor are downloaded in any shape, only its external visuals and weapons. Updates are done only on the modules you own and have currently installed. Example: I don't own Afghanistan, so it saved me a download of 85Gb on the last patch because of the new "normal maps" <-new textures thingy that makes "shadows" in 2d. Anything else that updates besides maps, are things that you'll need to see other units as intended. Liveries from module you don't own are compressed, while you still can delete them and go into multiplayer. The check does not go through the internet. It doesn't consume any bandwidth. The file checks are done by DCS_Updater.exe offline after the .exe is updated on a new version, which afaik is the same executable responsible for downloading the whole sim too. It far exceeds in efficiency than other major launcher called Steam. If it is about Steam, that's a complete another party and their file management on download and patching are beyond ridiculous in recent years. Apologies if I misunderstood anything here in advance.
  2. They are and will continue to be even more cheaper per GB as time goes on. Agreed. Relying on cloud is just another failure point that a proper optimization on assets can save the sim from having it.
  3. You're 100% right on the first part. DCS is a hungry game on every front. The second part is not accurate as it is written. Updates don't re downloads any large asset unless is modified. Liveries are very rarely retouched. Once downloaded, it will only sit in storage, unless you're mentioning the technique of deleting the liveries to save storage. These are all great 100%. Lots of duplicated data indeed.
  4. Blurry and glitchy mess as end result when the servers are somewhat stressed during a major release or sale. Streaming assets is a nuisance and it will always be as optimization naturally migrate to server expense and not user experience. DCS need to actually make a tech that reduces terrain storage footprint for a global map, not send the task to a cloud service that will be paid for use. You can't compare Microsoft's size to Eagle Dynamics. These are not even in the same universe of magnitude.
  5. Yeah, good call....they are AI A-10Cs on OPs mission. AI helicopters can "spawn on ground" outside parking spots. Only AI fixed wings are prohibited.
  6. Ah! Thanks Razor. Learning new things everyday. @Dragan your Warthogs in your mission are set to spawn in a "turning point" at 33ft Set to "Start on Ground" instead like on my images above.
  7. That's a track file. Use "Take Off From Ground". To from ground.miz
  8. Can you post the mission file?
  9. Well... whatever can be easily accessed through the hotas for a quick glance to grab coordinates and such. The multiplayer dedicated one clumps everything together; player messages, kills, players joining server etc. It can get impractical quite quickly in dense missions. In Single Player however, there is no such message/chat window for quick access. One must press 'escape' to get to 'message history' window, and even that doesn't have any filter to apply for better consulting a certain set of information. Of course, nothing like a good physical notepad and pen in hand like the folks that had flown/flies the real deal irl... or the Phantom canopy for that matter. lol OP mentioned the need to a hotas binding to grab that window up for quick access, and I think it is fair. Maybe something a dual virtual kneeboard can bring in an easy manner (2d and 3d).
  10. You can actually. Hence the referencing to that message system. When you open the box to type a message it enables access to a scroll bar IIRC (it is been a while I had to use it). Something more robust for both modes, Multiplayer and Singleplayer would be preferable. It is been a bump on the road to open the messages history while playing singleplayer and it is as well while playing in co-op multiplayer.
  11. Hey Hedgehog, it happens. These tiny aircraft names on the forum can get confusing for anyone, especially their being so similar. Sorry for assuming it was for Flaming Cliffs, its been ages I haven't visited the Eagle on that module. This could possibly be an accidental mouse wheel action when the cursor is coincidentally over the lever in game. Very hard to tell from this perspective. I've flow with this bird the most and that never happened, in other hand a few of little accidents with mouse being in an unfortunate place and a click or scroll is made unknowingly. If it happens again, a track would be the most valuable tool to figure it out.
  12. uhmmmmm.... what?... The FF F-15C has been released? How long was I asleep for? Is either you've got exclusive access to a module that's not released or you're using mods for the Flaming Cliffs one to be talking about mouse pointer and mouse wheel stuff. If it is the later. Remove the mod. If it is the former: congrats man. Let us know how the module is. BTW, this is the forum section for the Flaming Cliffs stuff, but if you're using a clickable cockpit mod, that's unsupported: https://forum.dcs.world/forum/866-flaming-cliffs-bugs-problems/
  13. Sorry if my english is not up to par to report this because I'm not familiar with the terminologies with the different tracking and pointing methods. If you order George to search the area, in this case "forward area", then slave him to a point before ordering him to scan for targets on that point. The TADS/George will get stuck in a looped glitch. It wasn't like this prior to the latest patch, I think, but definitely there is a bug. Shown here in a unlisted video (youtube). Need the link to access or watch it embedded here: The track file came from the flight on the video. Track and mission file attached bellow. Simple Caucasus mission in air start made in mission editor. The issue can be shown on the track or verified in less than 2 minutes. Steps to reproduce: Forward area search. Point, using the button you order George to fire a weapon - > Slaving George to the current point of interest, in this case Waypoint 1 where there are a few armored vehicles). Search, using the same button above, after TADS is slaved to the POI (waypoint 1 in this case). Glitch occurs like George is changing TADS FOV indefinitely while scanning the forward area at the same time. This does not occur if you order George to slave the TADS to a point from a fixed TADS or with TADS somewhere else but searching the forward area. Scan at point after forward area search bug.miz Point Bug.trk
  14. I mean... sudden death is something that can occur on a person, but is the CPG (or the AI buddy on the Apache) meant to be on the system failures table? I thought it was related to the aircraft only. Not even ordinance are affected by the random failures, afaik. Restarted the mission and it was fine, meaning it most likely was the random failures being triggered. Random failures was turned on.
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  15. Disable any CPU managers. Keep your CPU at factory settings. Cap your framerates so your CPU doesn't choke on some frames here and there.
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