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Czar

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About Czar

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  • Location
    Brazil
  • Interests
    Flight simulation and simulations alike, photography.

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  1. I know they maintain and bug fixes the weapons, as I mentioned in ''handing over the keys''.
  2. Double middle mouse click or the same command to toggle mouse look/mouse pointer in the cockpit. Double middle mouse click is hardcoded into the sim.
  3. Oh heavens. That doesn't sound good. ED should not be busy with 3rd party weapons meanwhile having their own modules and core updates to do alongside.... This should go to 3rd party. Am I wrong on this? Maybe that ''we'' is a way to say as in co-operation with HB as ED themselves will implement into DCS? Now that's the weirdest thing I've heard about DCS this year... sounds awful. Thanks.
  4. hmmmm....now that's a head scratcher... ED never announced being busy with the many F-4 weapons or any other 3rd party weapons, throughout the years.... it was all meant to be a develop and hand over the ''keys'' to ED to maintain weapons wise. Could it be the case for the HB info there be the exception to the rule? Deka can be wainting for ED to implement their weapon (code) into the sim, that's how I imagined it would go. I'm sure CMs have the answer to that. All I can do from this point is guessing. Cheers.
  5. ED takes over after 3rd party develops it. HB did the Phoenixes, same goes for the old F-4 weapons and handed over to ED. Correct me if I'm wrong. Functionalities I mean, not just art.
  6. Why? 3rd party are often responsible for weapons development and after they hand the code to ED, no?
  7. That percentage is an very exact number. Nope. At least since 2022 I populated a few scenarios I made with 23s and they always showed up on all US jets RWRs, from Tomcats to Vipers. Same goes for 21s. There are launch warnings from 23s in gen 4 fighters RWRs. Not from 21s, if my memory is correct.
  8. Draken above seems to be correct. Uncheck that watch icon button on the bottom of the ME screen to disable historical filters. A common bug whenever a new unit is introduced into the sim.
  9. Probably Kola and Normandy update. I don't have neither and mine got patched very quickly with 500GB of free space. Uninstall 1 of those maps if there isn't enough space then reinstall later. Patching can duplicate assets such as maps before patching.
  10. Just reading the changelog now. Solid patch! Visors for the two awesome jets, Hornet and Viper! ...if I read it right. Good start. I hope all others receives it too.
  11. Overexposure is not affected by lens effects, only when looking directly at the sun.
  12. Normal. Screens have a variety of types and tech on every type of electronic. VA vs IPS for monitors are wildly different in the extreme values especially on darks, for example. Each manufacturer has also different screen calibrations. All you said is pretty normal. It would be surprising if it were the other way around. Among flat screens there are a number of different screen types, VR goggles, cellphones, tvs...etc. If you have crushed blacks on your VR goggle, consider adjusting its ''black levels'' if there is any to chose. Usually they come with ''normal'' or ''low'' on monitors. If you're using full range on ''output dynamic range'' (nVidia control panel. Whatever is called on AMD control panel) consider switching to ''limited''. It will bring the low values back up and tune down the contrast. nVidia control panel->Change resolution->Output Dynamic Range - Limited. Alternatively, bring DCS gamma up if it doesn't overblow clouds. If it does, there may have other methods on the VR hardware itself, which would be best in order not to mess with your monitor settings.
  13. It is a universal value for digital to screens. Doesn't matter the screen. You should adjust to fit your needs. But when mastering a visual media, the artist should be at 2.2 because that's a value most electronics are around/made to be at.
  14. I hope to see something new from Heatblur about the F-14 special effects. Those overwing/tenis court vapors and afterburner effects had already shown their age. Especially how muted down the afterburners are in dim lighting in comparison to real life. vs
  15. @Raven (Elysian Angel) and @ThorBrasil are both right. 2.2 is the neutral gamma visual industry wise (refer to external sources), but that value in DCS is off balance with over exposure. There are much worse offenders out there, btw. DCS still looks good. All games have their look based on artistic vision, DCS just happens to be one of the few that references the industrial value being the default 2.2, which is correct. Use a lower gamma to counter over exposure and the lack of a tinted visor. ...even for calibrated monitors without any blown up whites. (we need those visors across all modern modules...)
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