Yeah, this is killing our server. Crashing every client when one guy does something simple.. even a simple group activate is crashing the clients...
how does something like this make it into the patch cycle with out getting caught? It was obvious that there was something wrong seconds after applying the patch... Is there ANY QA'ing going on? do they QA in MP mode with the popular scripts that people are using?
What is even more frustrating is that with each patch cycle, I never notice any bug fixes, only the new ones that are introduced. The stuff being fixed seems minor compared to the stuff that is broke. Could just be my perception?
Sling load - Broke about 5 patches ago - no hope in sight of a fix?
Embark/Disembark doesn't work in MP... did it ever?
ADF Nav / Transmit Message doesn't work in MP.. did it ever?
And now this..
Countess numbers of people have put in countless numbers of hours in to designing missions, only to have the rug pulled out from underneath them, with no word as to when we can get a fix.. not only for this new thing.. but all the other stuff that don't work..
And then I look at the next patch notes.. and maybe some inane meaningless features is fixed.. but meanwhile.. the sling load of the huey's has been broke for months now..
Entire missions are broke now and can't be played. When you spend a significant amount of your free time building missions.. only to have all that work wasted is very frustrating..
Would appreciate some feedback from the DEVs - Is there a road map of current bugs that are being tracked/worked on? Like a source forge or something like that?
Is ANY of this actually being worked on? Or are all efforts being put into EDGE - and we just have to suck it up and wait - If the later is the answer.. that is fine.. just tell us - so we stop wasting hours and hours developing content. We don't get paid to do this. I'd rather not waste my time building anything else if the end result is that NONE of it works.