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feefifofum

DLC Campaign Creators
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Posts posted by feefifofum

  1. Hi DrummerNL,

     

    There did not appear to be much interest in a new Gazelle campaign, based on the lack of feedback in this post, so I didn't post any further missions.

     

    Hey SUNTSAG, I know it sometimes feels like you're playing to an empty room, but don't let that discourage you too much...even though you only get one or two (if that many) people who show up to say thanks, it doesn't necessarily indicate a lack of interest. :thumbup:

     

    I see my missions running on MP servers even through in some cases the threads just look like me talking to myself...it's safe to say yours are out there being appreciated, a lot of people just aren't vocal about it.

  2. I know what you meant. Like I said, agree to disagree...all I can say is with my process the times I've gone to the trouble of recording, processing and adding a VO to a triggered action and then not used it is exactly zero. :lol:

     

    In any case, ED has not had any issue with unofficial mods of this nature in the past. If you were to try to charge there may be a problem without their consent, but CombatFlite already offers the ability to auto-generate kneeboards, briefings, and make other modifications to .miz files (including programming them exclusively in the CombatFlite app) and ED has not intervened.

     

    You can PM NineLine if you feel the need to ask the team directly and he'll pass it up the chain.

  3. Q: Where is this function to find unused/disabled trigger actions? Would love to use that, but cannot find it

    A: This happens automatically. Create a trigger with a name, type, and conditions but no action. Close the trigger menu. Re-open the trigger menu and you'll find the erroneous trigger has been deleted

     

    RE: logic tree...we'll have to agree to disagree that it is possible to easily organize these. :lol: Almost every mission in TGW involves branching dialogues and outcomes. I just note flag numbers in the name of the trigger itself, and further subdivide sections with garbage triggers to create visual markers

    1 ONCE (===========PLAYER RTB MESSAGES==========, NO EVENT)

    1 ONCE (RTB Kutaisi Bombed FL861, NO EVENT)

    1 ONCE (RTB Kut Bombed MSG 2, NO EVENT)

    1 ONCE (RTB Kut Bombed MSG 3, NO EVENT) etc.

    1 ONCE (RTB Kutaisi Defended FL862, NO EVENT)

    1 ONCE (RTB Kut Safe MSG 2, NO EVENT) etc.

     

    I can simply look back at the previous, well notated section and quickly see which flags were set when each of the conditions were met, build in exclusivity in dialogue trees, etc.

     

    RE: VOs You have no way of knowing which texts are associated with which VO files, outside of a radio transmission where they are already in the same place. Speech to text is spotty at best, especially considering you'll be dealing with heavily processed files altered to sound like radio transmissions in most cases. What if you play sound effects as many people do rather than individual voiceover files? Either your tool sends a bunch of false hits because every message is associated with the same .wav or .ogg file, or it simply points to a trigger that already contains a SOUND TO and MESSAGE TO function in the same place...which you can do by clicking the trigger in the ME already.

     

    RE: re-ordering hierarchies I can think of as many times where this would shoot you in the foot as times it would help. I did misunderstand what you were saying, but I still personally don't feel any need to re-order tasks added to triggered actions, as they are triggered manually and easily labeled. As far advanced waypoint actions, re-ordering those is easily done with the UP/DOWN button to affect task priorities :dunno:

     

    RE: Briefing images there is an arrow icon next to each image that will allow you to reorder them as desired.

     

    Q: HOW? I'd love to know how to do that. I usually have to double click manually through all of the groups. How can I do that with just a couple clicks for all the items shown in the unit list?

    A: For all the groups, no, but you can filter by unit type and coalition so that only red planes that are not already hidden are shown, or all red vehicle groups containing an MBT T-72, for example. As DCS missions do not support millions of units, this is a reasonably fast approach.

     

    Q: You mean by scrolling down (again manually) through the extensive list and look for Status column to show HIDDEN or not?

    A: Click that column that says HIDDEN to sort groups by whether or not they are hidden

     

    Q: check for/fix hidden state of trigger zones - Already possible in trigger zone list - Again manually?

    A: There is a "HIDE ALL" and "SHOW ALL" button in the trigger zone list.

     

     

    If these are things that you feel are major quality of life improvements by all means invest the time, and thanks for your efforts, but to me none of the points you address are particularly grating.

    • find/remove unreferenced audio files - this is a default behavior
    • find/remove unreferenced/disabled trigger actions - this is a default behavior
    • find logical issues with triggers/flags (e.g. triggers which will never be true) triggers are often more complex than true/false statements. Not sure how you'd accomplish this
    • build/show tree/path of associated triggers/flags - organizing properly while you build the mission will accomplish this
    • find actions which are triggered by different triggers - such as what? again, organizing and labeling solves this
    • allow to go through all VOs by playing them while displaying the corresponding text - text is not generated by the VO file, it is written separately by the mission's author. Generally one would organize these into the same trigger. For radio transmissions, they are already in the same place
    • process visible mission text data through spell checker - this would be helpful, but can be done externally. copy/paste retains formatting
    • process visible mission text data through translator - same as above
    • allow reordering triggered actions - Already possible by default.
    • allow moving triggered actions to other entities - Not sure why you'd want to do this, but you can copy/paste groups and their actions will carry over
    • allow reordering kneeboard images http://www.dcskneeboardbuilder.com/ or numbering the images will accomplish this
    • remove unsupported files from kneeboard - The kneeboard only supports image files.
    • allow to change hidden state of groups matching specific filter criteria - Already possible using filters/sorting in unit list
    • check for/fix hidden state of enemy entities - Already possible in unit list
    • check for/fix hidden state of trigger zones - Already possible in trigger zone list

     

    Most of these features already exist...spend a little more time noodling in the ME. :thumbup:

  4. Hi feefifofum

    So still not clear why they rush to the F16 as they were far enough and not threatened...

    So still an open issue if the "last waypoint" option is bugged or not :joystick:

     

    Too subjective for me to make a call...for your answer, remove the SEARCH THEN ENGAGE tasking entirely and see if they still go after the F-16s; if so, the issue likely stems from REACTION TO THREAT; if not, there is a problem with the last waypoint stop condition. May also need to investigate whether that means they stop at WP3 or stop once they arrive at WP4.

  5. I would speculate that this is by design.

    The tracker appears to limit the ability to expand topics, though it does show some chatter on a few. My guess is that they are limited to developers and official testers in order to keep the clutter to a minimum.

     

    It's as important to have a place free of clutter as it is to have a place where you can get community feedback. =DECOY= has done a fantastic job making sure issues get to the ears of the people that need to know about them, provided an easy-to-access tracker that both the community and developers can use to check the status of things, and has openly stated several times to PM him if you feel an issue has been overlooked.

     

    For my .02, let the guys breathe a little, this is a big step in the right direction. :thumbup:

  6. Ordered B-A they will not break their orbit unless directly threatened; ordered A-B they will break their orbit to attack the target if it is detected.

     

    The stop waypoint should prevent executing the specific engage tasking, but they will still attack a unit that poses a direct threat.

     

    By default REACTION TO THREAT is set to ALLOW ABORT MISSION. Adjusting this option can further affect behavior in a number of ways. Experimenting with ROE and REACTION TO THREAT should produce the desired result.

  7. There is but not in a context that would allow you to dictate engagement behaviors on a basis that wasn't per-group/unit...

     

    A combination of UNIT INSIDE MOVING ZONE, ROE: ONLY DESIGNATED, AND SEARCH THEN ENGAGE UNIT would work but it would require a set of complex triggers and flag toggles for every unit you wanted to be involved in the process.

  8. I see what you're saying now. I don't believe there is a feature that specifically does that and a script would be pretty work intensive...to my thinking, the best way to go about it would be to start with all planes set to WEAPON HOLD and build a table of all red a/c and blue a/c in the area, then compare the positions of each a/c to each a/c on the opposite coalition. If a hostile aircraft was within X distance, you could flip the ROE to WEAPON FREE and they should engage.

     

    Steggles' EWR script would probably be a good place to start to see how to get the BRA from unit A to unit B.

  9. The presence of coalition ground units within a certain radius will cause ownership of the airfield to switch. If both coalitions have ground units in the vicinity the airfield is considered contested and will become neutral, which will prevent players from either side from rearming aircraft there.

     

    So not directly, but with a few sneakily activated/deactivated groups it can be done. :thumbup:

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