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Muybonito523

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Everything posted by Muybonito523

  1. Oh wow! Didn't know I could do that thanks! livery_id is what I was looking for, being able to open that out opens up a lot of info I didn't know I could get access to. It helped with the livery to because the "USAF Grape 31" for the f5 is what I was trying to use I had to use "US USAF Grape 31", wouldn't have known otherwise.
  2. Hi guys, been messing around in ME trying to get it to do what I want and I am currently working with: local staticObj = { ["heading"] = 0, ["groupId"] = 3, ["shape_name"] = "stolovaya", ["type"] = "Cafe", ["unitId"] = 3, ["rate"] = 100, ["name"] = "dynBuilding", ["category"] = "Fortifications", ["y"] = 621528.57142856, ["x"] = -294100, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) from the Hoggit site, http://wiki.hoggit.us/view/DCS_func_addStaticObject The problem is, and with every table because even addGroup has a similar vague example, is there a place where I can find a list of all the attributes or Table items that I can modify, change, or do whatever to? I'm trying to spawn an aircraft static aircraft object with a specific livery, but I cant seem to figure out the table item that needs to be added to the above table to do that.
  3. Has anyone had this problem with the Su-25 gun sight in VR? https://drive.google.com/file/d/0B6nRrrxB-teFSVJFUGUxOU90Q00/view?usp=sharing
  4. Wait so if I am in MSL or GUN mode with the radar they wont drop? Will have to test that cause that might be it. Another theory a friend was suggesting is they've had it happen if they rearm with the switches already selected.
  5. Hey guys, wondering if anyone has had an issue where everything seems set, fuse set to tail/nose, external stores knob turned to bomb, arm switch set to the mount that the gbu-12 is on, double checked that the jettison selection switch is in the middle so it doesn't override any weapon release, and yet even after double maybe triple checking all that, still is unable to release the GBU-12? It has happened to me randomly 3 times the past day or two playing online. Just wondering if this has happened to anyone else, is there a way to over stress the aircraft where it will no longer release gbu-12's? Anything to help me understand why I randomly cant release GBU-12?
  6. Oh well that might make a difference, my jettison was in the up position because I jettisoned my tank, and the missile would'nt release I hope that's it because I just got wasted 4 times in the past 2 hours trying to beat this 1 mission.
  7. Hi guys, playing the Aggressor campaign, has anyone been having issues locking onto the F5's in the first mission? When I try to lock on the missile just stays in the buzzing sound never the high pitches squeal. Tried twice and same result at the first point of the dog fight I even got behind one of the F5's and still no dice, cannot get a lock on, this is with holding down the cage button, radar on and locked in DM mode. The missile is on the left wing, which I have the armament switch turned on for that side. Anyone else experience this?
  8. Yes I have looked at their training missions, the thing is that for the P51D there is no autopilot function, so none of their training actually commands the aircraft. However for the A-10 and modern aircraft, they use the autopilot to command the aircraft in training missions. The best thing I have been able to do is this: Set up the mission, AI, scene, etc ... Fly the mission, in this case I did a startup, taxi, takeoff, and flew to a specified point. Quit the mission, save the track. Open track in mission editor. Add in triggers any text or media I want to show / play at desired time stamps Save the mission as a track Replay the mission. Near the end of the track, I display text that says to take control of the aircraft by pushing ESC and selecting the 'Take Control' option in the menu. Now I have control of the aircraft, fly to my hearts delight. This is great, because now I can simulate as if I was a student pilot, being taken on a flight to a specified training area, and then given the controls to practice stuff. The only problem is this only works up to that point. What if I wanted the aircraft to now be taken control of by the AI and RTB, taxi, park, and shutdown? I don't know of any way to play a track, or allow a track to take control during gameplay, seems impossible. The only thing that I am seeing that might be able modify controls in game run time is maybe LUA script, which I am not familiar with at all.
  9. So I had an epiphany, I was wondering, is there any way to make a flight recording into a script for a mission? As instead of trying to control the aircraft, can I record myself doing what I want it to do, and then add that into a mission and let the player take control of the aircraft when it is ended?
  10. Exactly, the problem is that there is no autopilot function! The best thing I think would be allowing the computer to control the aircraft like it does the AI. I would ideally want it to be as easy as setting an AI's way points, speed, and altitudes, and have it follow that.
  11. I'm having a hard time figuring out how to have the computer take control of the players aircraft, such as telling the player to sit back and letting the computer take control of the aircraft and fly a certain path or even takeoff from a runway. I'm trying to read up on triggers and see if there is a way to activate a AI to control a players aircraft, but I can't seem to figure it out. Anyone have an idea how you would accomplish computer taking control of a players aircraft in a mission?
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