

inSky_1911CFZS
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Any idea adding a new A2A Missile to DCS?
inSky_1911CFZS replied to inSky_1911CFZS's topic in How To Mod for DCS World
A little bit of understanding question: The code add_aircraft(AIRCRAFT_NAME) is located at the end of the the code. That means,in the AIRCRAFT_NAME.lua, first declare the aircraft(FM,weight,gear pos,light pos ,etc),then declare the Pylons and loadouts,and finally declare the new missile? Is that correct? -
Any idea adding a new A2A Missile to DCS?
inSky_1911CFZS replied to inSky_1911CFZS's topic in How To Mod for DCS World
So you mean the new misssile CLSID can only be used in the additional aircraft?I'll try. Thanks in advance. -
How to create new weapons without affect game files.
inSky_1911CFZS replied to LevelPulse's topic in How To Mod for DCS World
Abolutely same problem with me. Just declared a new missile in Mods but can't get it loaded in plane. Editing payload settings in Scripts/Database/Plane/ doesn't help anyway. -
Hi guys I've finished a new missile, both texturing and modeling are done. Just wonder if there is a way to add a completely new A2A missile in DCS, without replace any stock missile in game, and load it in FC3 aircraft? Haven't seen much people in this forum ask this question, any advice? Thanks
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豆包豆包:D
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Just Delete settings.lua and it fully solves the problem. Thanks for reply!
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Mis-typing,System Windows 7
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Unable to Start DCS 1.5.2. Start the game,then it stuck when Loading 10% to the MainMenu. :cry:Tried to repair and reinstall but nothing helped. :cry_2:System Win8 64bit,i5-4210M,GT840M,8G RAM. A-10C,FC3,HAWK,C101,L39,KA50,BF109K4,FW190D9,MIG21BIS was installed,but after reinstall no module is installed and still not working.This problem Happens today,hours before the game starts normally. But now it can't.:cry_2: LOGS: ------------------------------------------------------------------------------------------------------ === Log opened UTC 2015-12-19 10:39:15 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\bocsoftsh13\Saved Games" 00000.003 INFO DCS: DCS/1.5.2.48162 (x86_64; Windows/6.1.7601) 00000.003 INFO DCS: CPU cores: 2, System RAM: 8082 MB 00000.010 INFO EDCORE: (dDispatcher)enterToState_:0 00000.024 INFO Dispatcher: 2015/12/19 18:39 V1508170900 00000.064 INFO INPUT: Device created Keyboard 00000.070 INFO INPUT: Device created T.16000M {96526A30-2679-11e5-8001-444553540000} 00000.071 INFO INPUT: Joystick created[T.16000M {96526A30-2679-11e5-8001-444553540000}], ForceFeedBack: no 00000.414 INFO SOUND: loaded 1074 sdefs from "sounds\sdef" 00000.497 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{329725bc-1138-4be4-9526-b26ac6d95f32}' Name:'扬声器 (Conexant SmartAudio HD)', channels: 2 00000.627 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.627 INFO SOUND: Using SSE FTZ/DAZ mode. 00001.145 ERROR VFS: Can't mount './CoreMods/WWII Units/Liveries' to '/textures//liveries/'. 00001.160 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00001.169 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00001.251 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 5 00001.256 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 00001.526 INFO DX11BACKEND: Driver Concurrent Creates - 1 00001.526 INFO DX11BACKEND: Driver Command Lists - 1 00001.531 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders 00002.822 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders finished 00002.960 ERROR VFS: Can't mount './Bazar/World/textures/L-39_C' to '/textures/'. 00003.055 INFO RENDERER: Loading metashader cache from C:\Users\bocsoftsh13\Saved Games\DCS.openbeta\metashaders/ 00003.055 INFO RENDERER: Metashader cache: 0 (0) cached shaders out of date 00003.167 ERROR DX11BACKEND: rendertarget "rtDynamicCloudMap" not found 00003.168 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00003.242 INFO DCS: srRes = 422860543, srGoodValue = 422860543 skip 00003.283 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 00003.287 INFO TERRAIN: lSystem::lSystem 00003.713 INFO EDCORE: (dDispatcher)enterToState_:1 00003.943 ERROR VFS: add_location {"My Missions", "C:\Users\bocsoftsh13\Saved Games\DCS.openbeta\Missions\"}: path already added as "My Missions" 00004.507 ERROR VFS: Can't mount './CoreMods/WWII Units/Liveries' to '/textures//liveries/'. 00004.509 ERROR VFS: add_location {"WWII Units", "./CoreMods/WWII Units/Missions/"}: path already added as "WWII Units" 00004.513 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00004.520 ERROR VFS: add_location {"Su-25T", "./Mods/aircraft/Su-25T/Missions/en/"}: path already added as "Su-25T" 00004.521 ERROR VFS: add_location {"TF-51D", "./Mods/aircraft/TF-51D/Missions/en/"}: path already added as "TF-51D" 00004.653 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00005.112 ALERT Dispatcher: Error starting Mission editor: [string "./MissionEditor/modules/MeSettings.lua"]:210: attempt to index local 'fileDialog' (a nil value) 00005.345 INFO EDCORE: (dDispatcher)enterToState_:2 00005.512 INFO EDCORE: (dDispatcher)enterToState_:3 00013.238 ERROR NET: HTTP request dcs:hwreport failed with error 28: Timeout was reached --------------------------------------------------------------------------------------------------- Any chance to solve it? Please! and for sure I checked the DCS Version and Updater Version is up to date:(
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I had read the <Basic Animation Guide>,but it only says the right aileron is Argument #15 and I can't find anymore. If you have a guide that have those data,can you give me?
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Argument numbers? I want to ask about what's the argument in 3ds max for Aircraft control surfaces animation. Does anyone know these? Then please tell me,thanks!
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Did you use UH-1 FM?
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I want to ask about what's the argument in 3ds max for Aircraft control surfaces animation. Does anyone know these? Then please tell me,thanks!
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[MOD]DCS Infantry playable
inSky_1911CFZS replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
I'm sure that Ejected pilots can climb into chopper from the doors,but I haven't try with the infantries. You can try. For USA Infantries,i found there is a big problem. When you enter them,they will shake strongly that makes you even cannot see anything clearly.:( I'm trying to solve this problem. And make a JSGME pack is what i'm gonna to do,thx for your advice:) -
[MOD]DCS Infantry playable
inSky_1911CFZS replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
Certainly yes if the server have these infantries. -
See my Post:http://forums.eagle.ru/showthread.php?t=146016
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[MOD]DCS Infantry playable
inSky_1911CFZS replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
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[MOD]DCS Infantry playable
inSky_1911CFZS replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
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[MOD]DCS Infantry playable
inSky_1911CFZS replied to inSky_1911CFZS's topic in Utility/Program Mods for DCS World
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This is a simple mod allows you to control infantries in Combined Arms. It contains following playable units: Infantry Soldier Rus Paratrooper AKS Infantry AK The maximum speed of them are 25km/h. They all have an AK-74 5.45mm gun,with 240 rounds. Download Link:http://www.digitalcombatsimulator.com/de/files/1459397/ #Installation: Unzip the zipped file to DCS World Root folder and overwrite default files Knowed Problems: The infantry kneels to move when you control it.
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SU27 R27ER missile guidance VS F15C
inSky_1911CFZS replied to deckard's topic in Su-27 for DCS World
My experience vs F-15: If they launch AIM-120s from 35km+,just don't worry about them because these 120 will never reach you. In 25km,launch your first R-27ER,and you may got a kill. If enemy launch 120,do some rolls to slow their missile down. Then you are 20km from enemy,use your R-27ET and quickly turn 180° back to avoid being hit by their 120 within NEZ.And then just do the same thing like this. Remember: if you are with-in 15km and threaten by a 120,turn back and full afterburner,DO NOT Worry about guiding R-27ER! -
R-27 missile's maximum speed is about 2100kts(3780km/h),max closure speed should higher than this(See some Surface-to-Air Missile performance data)
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I had shot down an F-16A MLU(2*AIM-120B 4*AIM-9) with R-3R in first meet,and Than I was killed by another one in dogfight..
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Interesting! How does the recon pod work?