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REL

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Everything posted by REL

  1. Good one !
  2. Amazing !
  3. O my God it is gone!!! Did I Do That ??? :huh: ( Is there a quick way to fix this or maybe do we need to wait for the official patch? )
  4. Also would be nice to understand what is the All hard points function ( On the collective )actually do 8=)
  5. THX AlphaOneSix Nice to understand how the system's actually functioning
  6. THX Zorrin I’ll give it a try
  7. Hello EB Correct. I am starting to think I have entered the wrong latitude and longitude parameters … I should get the exact position from the mission builder map right???
  8. A short explanation will do as wall … I’ve tried to fallowed the instruction on this post (http://forums.eagle.ru/showpost.php?p=568728&postcount=21 ) but with no results .
  9. Hey guys I have added a new radio station to Beacons.lua but I can’t see or hear it. Can anyone explain what I am missing? There are my added lines: beacons[169]={} beacons[169]["name"]="1" beacons[169]["type"] = BEACON_BROADCAST_STATION beacons[169]["position"]={} beacons[169]["position"]["latitude"] = 44.375900 beacons[169]["position"]["longitude"] = 38.212300 beacons[169]["position"]["height"]=378.0 beacons[169]["position"]["course"]=0 beacons[169]["frequency"]=125775000.0 beacons[169]["power"]=1500.0 beacons[169]["modulation"]="AM" beacons[169]["path"] = "Radio1"
  10. THX EvilBivol-1
  11. Is there a symbols difference in the HUD Cue’s between the English and the Russian version? Example for Russian HUD Cue’s : 1. Н Ground collision warning 2. V Maximum speed warning 3. ОТ Processing target point
  12. Do you by any chance remember which one ?
  13. Nice . I have a irrelevant question tho .... did you put that track in the background ?
  14. Same here ( = <
  15. Very interesting (=8
  16. looks like a good one . going to try later .
  17. We see the issue eye to eye . Please advise me when you find this kind of simulation. (=8
  18. If there is a way for people from the community to implement these extra Features I say … why the hell not??? The more the better!!! One man Joke is the other man Excitement. So stop making jokes about People suggestions because they are ED customers too !!!
  19. REL

    New KA-50 Skins

    I’m sure everybody will appreciate it … Thank you very much Mitch
  20. REL

    New KA-50 Skins

    Mitch Can you explain to us how to add new skins to the existing list?
  21. REL

    New KA-50 Skins

    Good Q . I'm working on it ... Maybe Mitch can assist ?
  22. REL

    New KA-50 Skins

    Yeeee... that’s probably the missing link THX ESA_cbhierro I’m going to deal with this later (=8
  23. REL

    New KA-50 Skins

    I was looking in the db_countries.lua file and I have knottiest that every skin has its own “ID” for example: cnt_unit("{3457BB1E-523F-4C24-BBEA-58D028623F05}", "Ka-50", { color_scheme("{060AFECF-BFBD-44c5-9C47-D9B5EF35D104}", "Standard"), color_scheme("{CC7B095B-038D-432e-B8D2-AE1F9A9F0E3A}", "Standard (faded)"), color_scheme("{3E5CA0B0-C1CA-4b55-87BC-B230371124DA}", "Demo paint scheme #024"), color_scheme("{B72394A9-596C-433B-9F1F-742F67B1BCC1}", "Demo paint scheme # 22 \"Black Shark\""), So the question is from where should is take or create the ID for my own skin?
  24. I think you’re right and that’s the reason I couldn’t see them THX 8=)
  25. REL

    New KA-50 Skins

    Try to do it in this order: 1. Open CDDSstudioD ( make sure that there is no gaps in the software path !!!! ) 2. Edit -> Add Files: select all the file you want 3. File -> Save : give the name without the extension ( = .cdds ) 4. Edit -> BUILD CDDS : you should see the name you have entered in stage 3 ( Without gaps !!!! ) -> Save 5. By now you should see the process in the CMD windows and it should look something like this : TexToDDs.exe -noise <Source Tga file> <Dest dds file> <alpha decrease by mipleve l> TexToDDs.exe <InDir> <extention> <OutDir> TexToDDs.exe -complex <InDir> <extention> <CDDS FileName> TexToDDs.exe -dump <CDDS FileName> <OutDir> TexToDDs.exe -single FileName format mip outfilename TexToDDs.exe -xml <Project FileName> <CDDS FileName> 0: Load E:\X\CDDSStudio\2\KA-50-PAINT1.bmp > KA-50-PAINT1.BMP D3DFMT_DXT1 l=Maximum 1: Load E:\X\CDDSStudio\2\KA-50-PAINT2.bmp > KA-50-PAINT2.BMP D3DFMT_DXT1 l=Maximum 2: Load E:\X\CDDSStudio\2\KA-50-PAINT4.bmp > KA-50-PAINT4.BMP D3DFMT_DXT1 l=Maximum 3: Load E:\X\CDDSStudio\2\KA-50-PAINT5.bmp > KA-50-PAINT5.BMP D3DFMT_DXT1 l=Maximum 4: Load E:\X\CDDSStudio\2\KA-50-PAINT6.bmp > KA-50-PAINT6.BMP D3DFMT_DXT1 l=Maximum Loaded 5 from 5 Save To E:\X\CDDSStudio\2\321.cdds: Match textures: .....Find 5 uni textures from 5: Create file level 0: 5 textures level 1: 5 textures level 2: 5 textures Get texures Get palletes Build links Save textures 1 ..... Save textures 2 .....Level 0: 5 textures : Level 1: 5 textures : Level 2: 5 textures : press any key 8=)
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