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Flappie

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  1. Flappie's post in HAWK missile can't reach high altitude targets was marked as the answer   
    An update is planned for legacy missiles affected with the "speed wall" issue, but it seems the Hawk missile needs it first since it's unable to hit a plane 10 000 m high.
    Issue reported.
  2. Flappie's post in Missing Pilot maps for Kola and Afghanistan was marked as the answer   
    See my post here: 
    This is a terrain issue, not an Mi-24P issue.
  3. Flappie's post in AH-64 Mariana Live trainning AI Blackhawk defies laws of physics then crashes was marked as the answer   
    The issue was caused by a strange modification of the mission (the UH-60A is "uncontrolled" yet starts in the air). Devs issued a fix which prevents the combination of these two settings at once). It will be applied in the next DCS core update.
  4. Flappie's post in Afghanistan map problem. was marked as the answer   
    @Raffi75 The "zoom" feature of the Mi-24P module is not an actual zoom, it simply switches between two large pictures with different scales. Since there is only one picture, you see black when you try to display the second picture.
  5. Flappie's post in Missing lase line in A-10C TGP was marked as the answer   
    I can't open your .miz file because of mods.
    AFAIK:
    IR markers : TGPs are not supposed to show IR markers. There used to be a bug in DCS and it was fixed in December. However, you should be able to see IR makers when wearing NVGs. Lasers : One cannot visualize lasers, even through NVGs. Only aircraft systems "see" where a laser points at ("LST", Laser Spot Tracker), but they won't draw any "light ray".
  6. Flappie's post in Static PAD Single gives wrong external category (Ship) was marked as the answer   
    It was reported earlier. 👍
    https://forum.dcs.world/topic/368255-static-pad-single-gives-wrong-external-category-ship/
     
  7. Flappie's post in Stopwatch only seconds running, minute hand stays still was marked as the answer   
    This issue has been fixed with today's update.
  8. Flappie's post in [v2.9.12.5336] Refueler M978 HEMTT winter textures bugged was marked as the answer   
    Texture issue fixed in today's update.
  9. Flappie's post in S-3B air refueling store light issue persists was marked as the answer   
    Texture issue fixed in today's update.
  10. Flappie's post in Radio transmission leaves constant static noise was marked as the answer   
    The next update should fix this issue. The date is not known yet.
     
  11. Flappie's post in A-10C II Quick missions: error in quickstart.lua was marked as the answer   
    Thank for the heads up. It looks like the error was spotted internally. A fix is on its way.
  12. Flappie's post in Multiplayer Slot Menu does not work with my mission was marked as the answer   
    When "live" (non-static) enemy units are present in an airbase or FARP, they capture the base, which is what happens here:

    No idea why SP lets you spawn at the base, though.
    EDIT: I think I understand the difference between SP and MP. SP missions start with the player. I assume base is BLUE at T=0, so the player is spawned. Then, one second later, the base turns RED.
    In MP, you pick at slot at T>0, the base is already RED.
  13. Flappie's post in B1-B Wheels/Gear Bug was marked as the answer   
    This should be fixed in the next update (same issue than this one).
  14. Flappie's post in Is there a way to get lights to show up further out? was marked as the answer   
    Thank you, I'll check these aircraft compared to others.
    Generally speaking, if you set Visibility setting to the max in DCS, if a light happens to disappear too quickly, it's model-related, which means a change has to be done on the 3D model of the object.
  15. Flappie's post in JTAC does not laser was marked as the answer   
    For me, it works as long as I call the proper radio menu (ARC-210).
     
    JTAC_OK.trk
  16. Flappie's post in Truck does not stop at Wp was marked as the answer   
    If found a way. I redid the mission and it worked:
    I removed all "Hold" commands (because they don't seem to work along with "Embarking"). I set the second "Embark" with a "ON LAND" waiting time of 5 minutes. But if I do the same things to your mission file, it doesn't work. There must be an explanation... 🤔
    I couldn't have the infantry group stop after the last disembarking.
    EASY-emb_fix.miz
  17. Flappie's post in Very slow performance after running in background for a while was marked as the answer   
    1. Ensure your Windows Power Mode is enough (Settings > System > Power > In "Power mode", choose between "Balanced" and "Best performance").
    (note my PC is currently set to "Best power efficiency" and I don't have your issue)

    2. Ensure Power consumption and carbon emissions option is disabled (right below "Power mode").
    (disabled on my PC)
    3. If Hardware Accelerated GPU Scheduling is enabled, disable it (Settings > System > Display > Graphics > Click "Advanced graphics settings" then disable "Hardware Acceleration GPU Scheduling").
    (disabled on my PC)
  18. Flappie's post in External light causes a black screen was marked as the answer   
    @Mric29 I suspect Dynamic weather. It is active in both missions, and you may not know but it is obsolete and should not be used until it is redone.
    Can you try the same mission with Static weather and tell me if you keep reproducing the issue?
  19. Flappie's post in S-3B - incorrect AoA indexer repeater lights logic was marked as the answer   
    @Northstar98 This should have been fixed in October. Can you please confirm it is fixed for you?
  20. Flappie's post in Huge stutters at the Quick mission Caucases and Persian gulf Map so far - Vicinity within carrier scenarios was marked as the answer   
    Then you are certainly affected by this bug:
    It's reported internally.
  21. Flappie's post in SA5 second stage is smokeless was marked as the answer   
    OK, I'll report this then.
  22. Flappie's post in Crash upon release of 6xCBU-97 in F-15E on Caucasus was marked as the answer   
    The crash comes from the F-15E dll. This is a module-related crash. The thread will soon be moved to the F-15E subsection of the forum.
  23. Flappie's post in P-51 Blue Nose Bastards says missing Module Caucasus ? was marked as the answer   
    I checked the mission files: two missions happen over Caucasus (13 and 14), and one happens over the Channel ("Channel bonus"), but this last one is not "listed" in the campaign, which means it won't cause you any trouble in case you don't have the Channel terrain installed.
     
    In case you won't or can't install the Caucasus terrain, here's what you need to do:
    1. Move these two files away from the campaign folder (.\DCS World\Mods\campaigns\P-51D The Blue Nosed Bastards of Bodney):
    BNBOB - 13.miz BNBOB - 14.miz 2. Now, make two copies of "BNBOB - 01.miz" and rename them using these names:
    BNBOB - 13.miz BNBOB - 14.miz
  24. Flappie's post in Change Ship Category in ME was marked as the answer   
    Issue reported.
    Thanks for the heads up.
  25. Flappie's post in Tracked vehicle animation issues was marked as the answer   
    Have you sensed a changed in the air? Because I've just tested a first fix yesterday. I've asked for some more fixes (I spotted a few more issues). Stay tuned.
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