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Flappie

ED Beta Testers
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  1. Flappie's post in DCS Crash after Updated. was marked as the answer   
    @DishDoggie Is your issue solved?
  2. Flappie's post in AI B-1 poor flying at low altitude was marked as the answer   
    Fixed with today's update (2.9.3.51704).
  3. Flappie's post in L-39C View Center key is off center, after last patch DCS 2.9.3.51704 was marked as the answer   
    I compared our SnapViews.lua files. The problem comes from this section, actually:
    [13] = {--default view viewAngle = 100.000000,--FOV viewAngleVertical= 67.672738,--VFOV hAngle = -45.000000, vAngle = -48.000000, x_trans = 0.091562, y_trans = 0.015075, z_trans = 0.001991, rollAngle = -0.000000, cockpit_version = 0, }, Replace it with that one below:
    [13] = {--default view viewAngle = 100.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = -18.000000, x_trans = 0.091525, y_trans = 0.019003, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, And you should be good to go.
  4. Flappie's post in Al Dhafra air base ILS issues was marked as the answer   
    Al Dhafra it is. This thread will be merged with the previous one.
  5. Flappie's post in HHQ-9 Infinitely Accelerates Until Impact was marked as the answer   
    Thanks for the heads up and the track. 👍
    The issue is now reported.
  6. Flappie's post in will not update was marked as the answer   
    Try this:
    Browse to "I:\DCS 1.5 Beta\DCS World OpenBeta\_downloads\Mods/terrains/Syria/". Erase the entire clipmaps folder. Run the updater.  
  7. Flappie's post in Update 2.9.3 and Falkland files was marked as the answer   
    It seems your drive is corrupted: https://help.2brightsparks.com/support/solutions/articles/43000336002-23-data-error-cyclic-redundancy-check
    Try a chkdsk.
  8. Flappie's post in S-60 and KS-19 ignore LOS was marked as the answer   
    Issue confirmed. Only the S-60 and KS-19 seem to be affected from what I can see.
    KS-19 sees through moutains.trk
  9. Flappie's post in Moon Reflection Strobing NVG was marked as the answer   
    @Lasko Thanks for the track and the video. This is indeed the moonlight reflection bug, which will be fixed with the next update.
  10. Flappie's post in M/P Lock-Up "ED_Sound?" was marked as the answer   
    @ST0RM This symptom of yours usually means the CPU is too busy.
  11. Flappie's post in Random crash I don't know why was marked as the answer   
    And if the above step does not help, check this post about DXGI_ERROR_DEVICE_REMOVED crashes:
     
  12. Flappie's post in GAZ 66 truck does not have the option to embark infantry was marked as the answer   
    This is a truck carrying ammo. Seats wont be added to it.
  13. Flappie's post in All flags activated when loading troops using CTLD was marked as the answer   
    Yes, the next patch contains a fix for this important issue.
  14. Flappie's post in DCS failing to load - crashes right after authorization was marked as the answer   
    I searched for "CtfNotifyIME" on Google. I found some interesting lead:
    Please check.
  15. Flappie's post in DirectX 12 Ok to Use or Do I Need to Downgrade? was marked as the answer   
    No, you don't need to downgrade anything in order to play. We all have DX12 on our PCs and we can run DCS just fine. DX is indeed backward compatible, which is why you can also play very old games on Windows 11.
    Here's my rig:

  16. Flappie's post in [SOLVED] DCS Not Launching was marked as the answer   
    @ChrisU22 Since you're reluctant in going Windows 11, you should consider a Windows 10 refresh (at your own risk).
    https://support.microsoft.com/en-us/windows/give-your-pc-a-fresh-start-0ef73740-b927-549b-b7c9-e6f2b48d275e
  17. Flappie's post in UH-1H UN Mission Patrols Will not Start. was marked as the answer   
    Hi, the next patch will contain a fix.
  18. Flappie's post in CoPilot-Gunner immediately requests control of aircraft upon loading into Multi-Crew was marked as the answer   
    This was reported internally at the end of 2023.
  19. Flappie's post in Mistake in the armament panel was marked as the answer   
    For some reason the text was removed from my post...
    From what I can read, we have the Vikhr-1 missile in DCS. Vikhr-M is the whole missile system. Do you agree?
     Source: https://www.militarytoday.com/missiles/vikhr.htm
     
  20. Flappie's post in Inverter PO-750A cover was marked as the answer   
    Hi. They seem to be absent, indeed:
    I'll soon make a request to devs for missing controls.
  21. Flappie's post in Blade tip lighting does not work when rotor is at full speed. was marked as the answer   
    Thanks for the heads up. Issue reproduced and reported.
  22. Flappie's post in Playing on a multiplayer server with occasional crashes was marked as the answer   
    Hi. It seems that your crash came from Voice Chat (webrtc_plugin.dll).
    2024-01-21 08:37:56.227 INFO COCKPITBASE (Main): lua state still active L_370E50, 64 (status undefined) 2024-01-21 08:37:56.511 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2024-01-21 08:37:56.517 INFO EDCORE (wasapi_render_thread): try to write dump information 2024-01-21 08:37:56.544 INFO EDCORE (wasapi_render_thread): # -------------- 20240121-083756 -------------- 2024-01-21 08:37:56.545 INFO EDCORE (wasapi_render_thread): DCS/2.9.2.49940 (x86_64; MT; Windows NT 10.0.22631) 2024-01-21 08:37:56.545 INFO EDCORE (wasapi_render_thread): E:\steam\steamapps\common\DCSWorld\bin-mt\webrtc_plugin.dll 2024-01-21 08:37:56.546 INFO EDCORE (wasapi_render_thread): # C0000005 ACCESS_VIOLATION at 00007fffaa7dcf52 02:001ECF52 2024-01-21 08:37:56.546 INFO EDCORE (wasapi_render_thread): SymInit: Symbol-SearchPath: 'E:\steam\steamapps\common\DCSWorld\bin-mt;', symOptions: 532, UserName: 'Alpha' 2024-01-21 08:37:56.547 INFO EDCORE (wasapi_render_thread): OS-Version: 10.0.22631 () 0x100-0x1 2024-01-21 08:37:56.548 INFO EDCORE (wasapi_render_thread): 0x00000000001ecf52 (webrtc_plugin): RegisterLoopbackAudioCallback + 0x1DAC02 2024-01-21 08:37:56.548 INFO EDCORE (wasapi_render_thread): 0x00000000007aae53 (webrtc_plugin): GetHandleVerifier + 0x2174B3 2024-01-21 08:37:56.549 INFO EDCORE (wasapi_render_thread): 0x00000000001e2bea (webrtc_plugin): RegisterLoopbackAudioCallback + 0x1D089A 2024-01-21 08:37:56.549 INFO EDCORE (wasapi_render_thread): 0x00000000001e3398 (webrtc_plugin): RegisterLoopbackAudioCallback + 0x1D1048 2024-01-21 08:37:56.549 INFO EDCORE (wasapi_render_thread): 0x00000000001e39ec (webrtc_plugin): RegisterLoopbackAudioCallback + 0x1D169C 2024-01-21 08:37:56.549 INFO EDCORE (wasapi_render_thread): 0x00000000000055c1 (webrtc_plugin): (function-name not available) + 0x55C1 2024-01-21 08:37:56.549 INFO EDCORE (wasapi_render_thread): 0x0000000000003f6f (webrtc_plugin): (function-name not available) + 0x3F6F 2024-01-21 08:37:56.549 INFO EDCORE (wasapi_render_thread): 0x00000000001d91cb (webrtc_plugin): RegisterLoopbackAudioCallback + 0x1C6E7B 2024-01-21 08:37:56.551 INFO EDCORE (wasapi_render_thread): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2024-01-21 08:37:57.423 INFO EDCORE (wasapi_render_thread): Minidump created.  
  23. Flappie's post in Multi threading problem after CPU upgrade. was marked as the answer   
    Try and rename your "options.lua" file to "options.lua.bak" (in Saved Games/DCS.../Config).
    If you're still stuck after this, attach your dcs.log file (from Saved Games/DCS.../Logs).
  24. Flappie's post in NASAMS. AIM-120 no damage Kh-25 and Kh-58 in MP. was marked as the answer   
    Thanks for the heads up. 👍
    The issue is reported.
  25. Flappie's post in Constant crashes was marked as the answer   
    The first important error is "XR_ERROR_RUNTIME_FAILURE":
    2024-01-15 19:58:09.569 INFO ASYNCNET (Main): Current ping: 25.9ms 2024-01-15 19:58:12.415 WARNING EFFECTS2 (Main): OParticleSystem: preset 'smoke' not found in 'speedSmoke.lua', using default 2024-01-15 19:58:23.677 WARNING LOG (11700): 1 duplicate message(s) skipped. 2024-01-15 19:58:23.677 ERROR DX11BACKEND (15148): Can't map structured buffer. 2024-01-15 19:58:23.677 ERROR DX11BACKEND (15148): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-01-15 19:58:23.691 ERROR VISUALIZER (15148): xrEndFrame failed with error: XR_ERROR_RUNTIME_FAILURE 2024-01-15 19:58:23.693 ERROR DX11BACKEND (15148): DX device removed. Reason: 0x887A0006 2024-01-15 19:58:23.694 ERROR DX11BACKEND (15148): Can't map structured buffer. 2024-01-15 19:58:23.694 ERROR DX11BACKEND (15148): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-01-15 19:58:23.699 ERROR VISUALIZER (15148): xrEndFrame failed with error: XR_ERROR_RUNTIME_FAILURE 2024-01-15 19:58:23.700 ERROR DX11BACKEND (15148): DX device removed. Reason: 0x887A0006 2024-01-15 19:58:24.172 ERROR DX11BACKEND (15148): failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2024-01-15 19:58:24.172 ERROR DX11BACKEND (15148): Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:190 2024-01-15 19:58:24.173 INFO EDCORE (15148): try to write dump information Please try this solution:
     
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