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shon

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Everything posted by shon

  1. Thank you very much TheGuardian for sharing your experiences. It is difficult to find opinions of virtual squads on this subject, since we are not used to generating discussions and instead we try to fill the gaps of realism with our imagination. It is difficult to understand that, being ED, it was only an "ok" release, not great. Hopefully they continue to maintain the level of realism that we are used to enjoying. Thank you very much again.
  2. ‌ I was very negatively surprised by the SC comms. Yesterday we were three planes in multiplayer. Two on the same flight, and a second flight where only I was. Despite the fact that my flight was made up of only my plane, when communicating with Marshall at 50Nm he reported me as "holding hands" ... ‌ ‌On the other hand, the other flight, of two planes, did not recognize them as belonging to the same flight, and Marshal also confused them by calling them both in the same way, and giving them the same orders separately ... Even the Alerax script knows how to correctly manage a flight of two planes in holding hands simply if those two planes, when communicating with Marshall, are together ... ‌ It is true that SC is still in beta, but I did not fly the beta, but the release, and therefore I expected many things that were not yet complete, but never that those that were in the release, contained so many bugs. ‌ ‌Sincerely, I was expecting a more serious and professional module: The LSO is very, very permissive, letting you get away from the Groove at much greater distances than allowed (15-18 seconds) without being notified of a wave off; The same radio channel for all phases; bad reconnaissance of flights with several planes; Notification of Signal Charlie to flights that are in the stack at a higher level than others! ... And the worst thing is that everything indicated before was already solved by the simple Alerax script. So I can't explain how ED, with the preceding and good work done with that script, launches a product that does not at least the good of Alerax's sceipt. ‌ Disappointed for the moment with the module, and also by the virtual pilot community. YouTube is full of single player flights with the SC or "movie" format. How many videos are there of virtual squads, managing for example stack collapsing appropriately? None. Are there really not, or are they as disappointed as our Squad, that we even value going back to the Stennis and the old Alerax script? Of course, the SC distributes the AI ​​flights beautifully so that you can see them sitting comfortably in your LSO position ... Is SC really going to be a simple module to enjoy watching the AI ​​cycles? ‌ With the above I have tried to express my feelings in relation to this module, with the utmost respect for the large amount of work done and which I believe still remains to be done, because I sincerely hope that all of the above are "simple bugs" pending resolution. Thank you very much for your patience.
  3. Thanks to both of you. Let's see what I can do.
  4. I'd like to minimize just the sound of the F18's engines in cockpit, but not everything else. I try to find the file of the engines sound to edit it, but I can't find it. Does anyone know where it is? Thank you.
  5. Me neither :smartass:. That is why we appreciate someone who knew about this issue could confirm this crucial point in the discussion, because if we do not have clear, we can not discuss whether DCS does well or poorly. Thanks Steggles by your tests (I'm on vacation and I have not access to my PC). Really you have confirmed that DCS doubles wind to 2,000 meters, then fit the established in the mission editor, all progressively, and exactly as the author of this thread (Boris) wrote on his first post. I do not know if this wind behavior is correct (I think not). This is the first essential point we would have to know. If is correct this wind behavior in real life, perfect. Nothing more to discuss. If not correct, then we must assume that is a BUG that we should expect that DCS correct in new updates. It would certainly be an absurd bug, but that it is.
  6. If anyone knows the lua to be edited to change the color, perfect. If not possible, the arguments presented to me are quite clear and reassuring, and so I thank you ;) .
  7. Do you remember if the SPEED of the wind in 500m was the same or upper that in 10 meters? Perhaps you despised that value in 500 and you were directly from 10 meters to 2000 meters. It's what I've done until today..., but after reading this thread, I tried to be more detailed by adding one more layer in 500 meters, and that's when I began to not understand why the wind increases significantly from 10 to 500 meters, and then "mysteriously" decreases to 2000, where again begins to rise ... There seems not to be a logical behavior, right?
  8. Thanks for your answer, Yurgon. Perhaps the first question we should ask is: Is correct this sequence of increase/decrease of the wind in a real atmospheric world??: 10m 020° 4m/s 500m 020° 8m/s 2000m 310° 6m/s 8000m 270° 8m/s If the answer is "YES", so DCS works fine. Sorry for the confusion. But if the answer is "NO"... why DCS doubles the wind in 500 meters? What criteria the real world?? I have assumed that the correct answer is "NO". Therefore, as it seems unlikely that DCS has been "invented" a transition of winds at their discretion, I have assumed that the wind increases significantly from 10 to 500 meters (in only 500 meters!), and then "mysteriously" decreases to 2000, where again begins to rise ... must be due to a BUG. That's the reason why I wrote that. Regards, shon
  9. Certainly the feeling that gives me a single color on the monitor, green, let me worried. Also I like the photo editing, and I would not like that my monitor lost more quickly its correct colorimetry for this use. Again surely I am wrong, but those are my feelings, so if it were possible to change the color, I´ll try :). Thanks you all guys for your quick answers :thumbup:
  10. Thanks Wrecking Crew. Maybe editing eny lua file? Yes, it´s true, but although surely I´m wrong, so green intensity on my monitor makes me think that it should not be good ... If I could change it to gray, for example, I would practice more times night missions without thinking that the green colour is "hurting" my monitor... :)
  11. ... is it possible to change the color of the NVG, for example instead of being green is gray? Thanks.
  12. I'm sorry to take up this issue after a year, but it has certainly not clear to me a matter. The first post of this thread says: "Calculates the game engine for natural drop in wind speed at very low altitude, it needs to upscale the wind speed above. We Have Already Entered the wind speed for 10 meters, but the wind speed for MOST of the bottom layer of wind will be TWICE (2x) That Entered in the ME". Please, could someone tell me: "Yes, shon, it is correct your Statement 1", or "Yes, shon, it is correct your Statement 2"? Statement 1 "There is a bug only in the data that shows the CDU, multiplying by two the value of the real wind at low altitude, but the engine that handles the climatology NO really doubles that value. For example if in the mission editor are indicated 10m 08 knots, at 02 (500 metres) the reading in the CDU will be 16 knots, but really bombs will be affected by only 08 knots at 02 because the error is only in reading the wind in the CDU". Statement 2 "Certainly there is a bug in the engine that handles the climatology, doubling the value entered in the mission editor. In this case the CDU works fine, reading the wind as it actually exists. Therefore, in the above exemple, bombs will be surprisingly and absurdly affected for a short time by 16 knots at 02". Thank you for your understanding and wise answers. shon
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