

Daebak
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About Daebak
- Birthday 07/01/1981
Personal Information
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Flight Simulators
Digital Combat Simulator, X-Plane
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Location
USA, East Coast
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Interests
Mathematics, Engineering, Reading, Pattern Analysis
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Occupation
NETSEC Consultant
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Keep jammer on until I deactivate it again?
Daebak replied to domini99's topic in DCS: A-10C Warthog
Use the advantage you have of your maneuverability to ride and dive the missles G's high and simply out-drive it in the dive and turn. Use the physics of the weapon, and your aircraft, to your advantage. That, and again the A-10C literally has chaffs and flares coming out of it's ears. A combination of good piloting with regards to evasive maneuvering (which I can understand anyone not knowing) and you'll, even limping, get home. Also you'll have your escort or group with you, and they can simply deconflict enough to cover the spread on you, and with their heads up (especially from an F-15), you'll be able to make the BVR sniper cry in the cockpit. :) -
Anyone else having engine start up problems recently?
Daebak replied to saberthree's topic in DCS: A-10C Warthog
Hung and flooded out engines are almost always caused by a lack of understanding of how the engines themselves function at the drawing board level. That, and especially a lack of understanding of the electrical system. We all forget checks from time to time, we're only human simmers hehe. If you want to never be confused as to why something isn't starting up, pressure isn't building, fuel isn't flowing, the rpm's won't climb...... Master Caution goes off just shortly before an engine detonates from overheating -- be able to draw a flowchart of the electrical system busses and junction points with it tied onto the engines feed and how it all fits together. I figure if you go for something like the A-10C, you should give 110%, because although it is missing several classified features, it's nothing that truly affects your ability to say you could start up an A-10C and not kill the crew chief! Once you learned hand signals and your outboard checks anyway, lol. @OP and Capt if you'd like I'll make a detailed video on the theory and principles of the startup sequence and why things are done in particular orders. I'd have to check with some specific people first before I publicly posted it, but I'm fairly certain I can give you decent insight. :) -
Anyone else having engine start up problems recently?
Daebak replied to saberthree's topic in DCS: A-10C Warthog
Never have your engines switched on motor like that. You're going to spark both engines immediately as soon as the right busses get power. Due to the design of the electronics and engines themselves, it relies on a particular order where certain things build on others in order to build up enough pressure for the turbine to begin twirlin'. @OP Message me later if you still can't get it figured out and I'll walk you through how an A-10C gets started on a ramp properly. You'll never have any problems after that. :) -
You can flip the L/R AC GEN switches to rock and roll before you even turn on your 24v battery and get the DC flowing into boring to explain buses. They're not going to cross the line until you spool up your left engine (again which you should typically do, it saves a lot of trouble.) Once your left gets loud enough to be annoying, you'll hear the master caution on your APU GEN, because the Left AC Generator locked it out and took over, as well as a few other things happening (like the scary 'Did I break it?' noise when you first turn off the APU GEN and hear things sounding like they're shutting down.) :) And yes, fifteen seconds won't hurt you at all, and it'll give things time to even out fully, and if a catastrophe is gonna happen, at least it's not happening in the middle of you spooling up another engine and shooting more power into the system and powering on more buses to get fried. Startup for awhile can seem like a rush, but the A-10C has a good system of checks and balances internally within the electrical system and engines that work together to ensure that things overlap properly and there isn't a brownout (barring an actual electrical system or engine failure of course.)
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Most important thing is don't panic. You're in what is literally a flying tank in the sky. This aircraft is built to make it home half a wing, other bits missing, and taking direct fire to the wonderful metal bathtub you're surrounded in, inside the office. You play the long game, toss out fireworks like the forth of July, drop if you can and use that wonderful ability of the A-10 to turn on a dime while staying steady and not stalling. In the meantime, let your F-15's put the hammer down while you play chase the ball of metal with the enemy.
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Due to the automatic lockout from the engines themselves, you want to have your L/R AC Generators flipped into rock and roll ahead of time. The way the electrical bus works, whichever engine kicks up first and takes over supplying the power (don't ask why, just always start with your left due to the design of the craft internally), you want to have the generators kicked up for reasons of habit. You will end up shorting or tripping a breaker if you get into the practice of flipping on your generators late in the show. Also you should consider counting 15 mississippi or so before moving on to the other engine, you want to have time for certain internal components to close and open which are necessary. Last piece of advice, it won't hurt to keep the outstanding generator and original going while you let the EGI/CDU get going. You don't want to have any accidental power dips during the CDU startup, as it will (slightly) prolong the procedure due to it needing to regroup (but you won't lose any data, just a time-sink, especially if you were in scramble.) Hope this helps, I'll flip through the rest of it and see what ya got goin on! Looks great and it's really nice to see people taking the time to figure out the systems and put in the work.
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Keep jammer on until I deactivate it again?
Daebak replied to domini99's topic in DCS: A-10C Warthog
Without going into deep detail, various jammer technology are meant for various situations. The A-10 is a constant target of surface to air attacks due to the nature of it's missions (CAS), so it turns on the music for the purpose of breaking a STT on it from something like a SAM site, and then going back off. It's not the 'ghost' jamming you're thinking of that emits constant 360 rock and roll giving a hazy picture of itself. Remember, it's not meant for Air to Air combat -- that's why it has Raptor escorts. -
If you plan on doing competitive level MOBA, FPS, etc, then yes, you will be at a disadvantage compared to someone sitting on an MLG tweaked 1ms GTG that gets his click off 19ms before you do, lol. I would say if you want a big 'ol 4k TV and wanna kick back and game in front of it -- do it. Enjoy it!
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You do, but, unless you're doing competitive gaming at a level where 15ms and 1ms make all the difference, it will be mostly imperceptible (especially if you have never 'experienced' it and realized that it was there.) I wouldn't worry about it in DCS too much unless it's those split seconds in the dogfights where you double trigger before the other guy does in a head on.