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Rlaxoxo

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Posts posted by Rlaxoxo

  1. Just give us default key bindings !

     

    For 2 keys in conflict, you just delete all keys ?! WTH ! We (I) don't want joystick mapping, 1st of all we need keyboard mapping.

     

    Having some keys to edit in our profile is not a major issue but having to do all the biding is it.

     

    Well, sorry lol I didn't know they were gonna implement it like that

     

    Like I said this is my style of playing

     

    If you don't like them use sedenion rework

     

    http://forums.eagle.ru/showpost.php?p=2647298&postcount=21

  2. Yea, I've removed the default mappings on some keybinds to remove Unusable binds when they become RED like that.

     

    Now I've done that for some others cus I prefer it like that, I made it for my self I didn't expect that would get into the fix so I didn't really bother

     

    but sedenion made a his own version with custom default binds and stuff which is really neat

     

    http://forums.eagle.ru/showpost.php?p=2647298&postcount=21

     

    I could have remapped the custom binds but I honestly didn't bother cus like I said I just prefer it like that

     

    I change all my default binds in the first place cus I'm more a less of a bind freak I have almost every bind mapped in every module

  3. I think those tweaks are great but Razbam would have made them with more time. Those are just place holders while we wait for Razbam's update on VTB, HUD, radar etc...

    I don't say that you didn't have to made those change, I'm actually using sedenions tweaks. But stop stating that Razbam is wrong and that they need to take sedenion in the team. VTB colors and final tweaks will be made last after all systems are in place

     

    I never thought that Razbam made something wrong

     

    I think most of the people realize that what they're doing it takes time to do it right and so far for my self I just wanted to do somthing about it rather then wait so I made it work for my self

     

    Now what "I guess" people mean is that if they can use community fixes and build on that it can help them save some time.

     

    So doing all of this isn't pointless per say and mirage is getting better every day

  4. LoL ... I've clicked the missiles mode and in the read me file it says

     

    "File oath is in ..."

     

    I'm like ???

     

    Do we need to pledge an oath not to use this in multiplayer or something along those lines but then I've realized O is next to P so xD

  5. take a look at this, it is based on the the Rlaxoxo work, it is more "DCS compliant" however... http://forums.eagle.ru/showpost.php?p=2647298&postcount=21

     

    I agree, sedenion did a really nice job grouping all the bindings and making it look better

     

    Compared to mine xD

     

    I just put them my self for my own convenience but I guess it turned out into something else.

     

    Had enough of modding for now need to take a break for my midterms and uni stuff so ya not much free time to do shit these days

  6. I have fixed that

     

    Go to your CoreMods/aircraft ... to M-2000C and open M-2000C.lua

     

    Scroll down a bit till you find "--Center pylon" and edit the 2x GBU-12 line to this

     

    {CLSID = "{M2KC_RAFAUT_GBU12}", arg_value = 0.25, attach_point_position = {0.14, 0.0, -0.0715}}, -- GBU-12 x2

  7. Hey not a big worry for you or Rlaxoxo. You guys are helping make this a better module by coding for us so we understand.

     

    So the commands are made for 2 way switches, not toggle switches such as the x55 has, which are pictured in Rlaxoxo's post. Is there a way we can implement the code a different way so they work with the toggle? Or as a single press activation without automatic return to neutral or "starting" state?

     

    I just googled "Hotas Switch" and that shit came up xD

     

    Back to the point I don't know how to add toggle switches if I did I would also add them along with those

     

    For toggle switch I would need to know the preexisting function name so I can call it twice witch each button press but since I can't find them and don't know where they are or how to make them I'm sry

  8. The keybind list provided in the new update is in fact the copy-past of the Rlaxoxo mod http://forums.eagle.ru/showthread.php?t=158654 and Rlaxoxo has a Warthog and made these keybind for its own usage :)

     

    Actually I own a Thrustmaster T16000M So I "Wish" lol haha

     

    But really those binds are made for 2 way switches

     

    For Example:

    Saitek-X-55-Rhino-HOTAS-004.jpg

     

    I could have made it more clear I think

     

    Sry for the sloppy names and such I didn't think my bad naming of the switches would be implemented as well xD

  9. Found and solved (see the "v2") : http://forums.eagle.ru/showpost.php?p=2652099&postcount=37

     

    It was a problem of textures... original textures are not well aligned. For the B-Scope mode, Razbam have corrected the problem by adjusting texture square corrdinates, but not for the PPI grid...

     

    Now (in my tweak v2): Textures are fully aligned, no need to adjust coordinates in LUA (Razbam if you read us... aligned textures are availables... )

     

    We should get payed I think ^^

  10. Ho, nothing is impossibru... open the VTB_page_0.lua, at the line 274 and 286, changes the "{0.003,0.003}" to "{0.004,0.004}" (0.004 is the original size, hem... i don't commented the original here: BAAAAD...)

     

    the famous lines in bold and underlined here:

     

    local rdr_TDC_rng            = CreateElement "ceStringPoly"
    rdr_TDC_rng.name            = "rdr_TDC_rng"
    rdr_TDC_rng.material        = vtb_indication_font
    rdr_TDC_rng.init_pos        = {0.15, 0.07, 0.0}
    rdr_TDC_rng.alignment        = "RightCenter"
    rdr_TDC_rng.formats            = {"%1.0f"} -- {"%1.2f"} 
    [u][b]rdr_TDC_rng.stringdefs        = {0.003,0.003} -- => [/b][b]{0.004,0.004}[/b][/u]
    rdr_TDC_rng.controllers        = {{"rdr_TDC_rng"}}
    rdr_TDC_rng.parent_element    = vtb_rdr_TDC.name
    rdr_TDC_rng.additive_alpha    = true
    Add_VTB_Element(rdr_TDC_rng)
    
    local rdr_TDC_azm            = CreateElement "ceStringPoly"
    rdr_TDC_azm.name            = "rdr_TDC_azm"
    rdr_TDC_azm.material        = vtb_indication_font
    rdr_TDC_azm.init_pos        = {0.15, -0.07, 0.0}
    rdr_TDC_azm.alignment        = "RightCenter"
    rdr_TDC_azm.formats            = {"%1.0f"}  -- {"%1.2f"} 
    [u][b]rdr_TDC_azm.stringdefs        = {0.003,0.003}[/b][b] -- => [/b][b]{0.004,0.004}[/b][/u]
    rdr_TDC_azm.controllers        = {{"rdr_TDC_azm"}}
    rdr_TDC_azm.parent_element    = vtb_rdr_TDC.name
    rdr_TDC_azm.additive_alpha    = true
    Add_VTB_Element(rdr_TDC_azm)

     

    Is there a way to fix the misaligned radar screen when you switch the radar scan zones?

     

    Example:

    [ame=https://www.youtube.com/watch?v=Gj894hgF7HU]https://www.youtube.com/watch?v=Gj894hgF7HU[/ame]

  11. So 1.5 update is live and it's not exactly the same as the 2.0 one. After 10 mins of testing I noticed a few additional tweaks:

     

    - Rlaxoxo's Custum Keybinds implemented

    - Canopy now open on cold starts

    - Map folder and emergency compass stowed again

    - Mirage seems to show as UK now in RWR (instead of 21)

    - different implementation of Master Caution sounds (I like it a lot!)

    - all lights go out after lights check

     

    I'm sure there's plenty more but these are just the ones I've seen on the first flight.

     

    Haha lol

    I thought they were gonna do their own "Version" of my binds like change the names of the switches and stuff cus I just slapped something I could think of right of the bat so it looks rather sloppy

    I check to see the control names and they're the same xD

     

    I mean there was someone else who made them look really nice and tidy as well

     

    Which is fine ofc

     

    But oh well, if it works for people I guess at the end of the day that's the only thing that matters

  12. Hey guys just so you know, and I think I've communicated to Rlaxoxo (maybe on Reddit?) that the plan is now that the first update is out that changes the way inputs are done, to see how him and the community have modded the input bindings and incorporate them into the official build.

     

    Strategy is after I work performance updates I'm going to bring in the improvements you guys have done in regards to key bindings so they are part of the official updates (no point in reinventing the wheel right!?)

     

    Thank you guys for the hard work on improving the M2000!

     

    Sounds good, when can we get out paycheck tee-hee ^^

  13. Hey guys, sorry I haven't dropped in in a while, pulling mad hours upgrading a sim on work travel for my day job. I totally agree with the general assessment and it's on my 1st thing to work on when I get back.

     

    The flight model upgrade plan was two-fold.

    1) Fix the dynamics and extreme alpha behavior to be more representative

    2) Fix the performance values to better physically represent both aircraft configuration and ambient conditions

     

    The next job is to apply real better tuning to know performance charts, so I'll be working it as soon as I get back. The two main issues are sourced from the sustained problem not hitting correct STR and max level flight performance speeds. Bust rest assured I'm aware of it, but as usual would appreciate as much objective data as you can gather :)

     

    I think I'm in love

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