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TBear

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About TBear

  • Birthday 07/31/1970

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  • Flight Simulators
    DCS
  • Location
    Italia
  • Interests
    Flight Sims

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  1. HI...I solved the problem. I did a full repair and reinstalled the mod. Thank You for your interest
  2. Solved with a full repair...all works fine now
  3. Hi all...I just noticed that since the latest patch the Waepon Pack corrupts the bombing table.
  4. I dont have any Mod...performing full repair now
  5. Yes...I made the screenshot in that situation, but is the same for any dive angle, aly Altitude, any speed put in the sheet...
  6. Hi all, Since lnullatest patch, the Bombing calculater does not work more. Regardles the input I insert in the table, the result is the yellow triangle.
  7. Well...the manuale wasn't so clear at the first clance, but now i fugured It out... I didn't notice the fuel gauge rising and lowering the values. So, When the external fuel tank Is feeding the internal tank, You can see the gauge values rising and the ext tank warning light off. When the internal tank Is full the the ext tank pump stops feeding and the warning light Is on. When the ext tank Is empty, the fuel gauge values keeps lowering (and goes under 11000 pounds). At this point You can jettison the ext thanks.
  8. Hallo all. I'm having trouble in understanding how the external fuel warning lights work. If I understood good from the manual, there is no gauge that indicates the external tanks fuel quantity. You can realize they are empty when the green warning lights on the telelight panel are on. They are on because not because the tanks are empty, but because the pumps are not working and this usually happens because the tanks are empty. But my problem is that those lights are always on as soon as i take off and they never go off. Of course the External tanks knob is set on (switched towards the external tanks). It doesn't seem to be normal and i really cant understand if my plane is using them or not. What I'm doing wrong? Thanks in advance for any kind of help
  9. Hi everybody, is there any video/tutorial to recognize the various RWR's sounds and grumbles?
  10. Here It is Export.lua
  11. Yes ! It worked! No more stutters. Thank You very much ! But what happen now with those scripts? P.S. Here are the results...never had those performance in 10 years of flying DCS. 60 (Vsinc) rock stable FPS with 0 stuttering using DCS liberation.
  12. Hallo everybody, since latest patch DCS 2.9.3.51704 , I'm experiencing a continous micro stuttering that was not current before. I tryed different settings, but is always there both with all put to maximum or to minimum and regardless any scenery (tryed both Syria and Caucasus with same number of objects inside. I use standard x4 anti aliasing. I attach my pc specs and my usual video settings. thank You in advance for any kind of help. Sistema.bmp
  13. Ok...now I understandand better...I think The point is that, in this case, "RND" and "flags!" attributes are redundant. My first attempt to follow the message suggestion was to simply substitute "flags!" with "RND!" without canceling the first line, thats why I got rid of the warning message, but I started to have always one spawned unit more than desired. At first, my thought was that the first line was just a way to "activate" a module and did not effect actually his behaviour. Another lesson learned Thanks for Yor patience
  14. Hi, I'm trying to implement what I did in a more complex mission. The purpose is to spawn a random type of SAM in a ONE random position, chosen from THREE possible ones. It seem that it works fine and as intendend except for this message i get at mission start... Now, if i follow the message suggestion, everything still works fine except that the it spawns TWO sams instead of one, even if the "pollSize" attribute is set to ONE. thanks in advance for any suggestion. OP_Sum_Bug_test.miz
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