Jump to content

smoochi

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by smoochi

  1. First things first: This game works perfect with Tridef DDD now. Second: _ = function(p) return p; end; name = _('Stereo'); Description = 'Stereo render two viewports for left and right eye respectivelly' Viewports = { Left = { x = 0; y = 0; width = 1920 * 0.85; height = screen.height; viewDx = -0.005; viewDy = 0; aspect = screen.aspect; eye_shift = -0.005; }, Right = { x = 960; y = 0; width = 1920 * 0.85; height = screen.height; viewDx = 0.005; viewDy = 0; aspect = screen.aspect; eye_shift = 0.005; } } Have fun and tweak the eyeseperation and convergence to your personal preference. :) There is some freaky stuff going on with stereo setups that I still try to figure out but the config posted above should help during the meantime.
  2. Try the following config: _ = function(p) return p; end; name = _('Stereo'); Description = 'Stereo render two viewports for left and right eye respectivelly' Viewports = { Left = { x = 0; y = 0; width = 1920 * 0.85; height = screen.height; viewDx = -0.005; viewDy = 0; aspect = screen.aspect; eye_shift = -0.005; }, Right = { x = 960; y = 0; width = 1920 * 0.85; height = screen.height; viewDx = 0.005; viewDy = 0; aspect = screen.aspect; eye_shift = 0.005; } } You may tweak the eye seperation and convergence to your likes. This is only a workaround I am using until the stereo setup in 1.5 is fixed and the values do what they should do. :) Again, thank you ED for this wonderfull beta and have a nice weekend!
×
×
  • Create New...