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Posts posted by rogonaut
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7 hours ago, GOA_Escorpion (R) said:
Sniper soldiers????
I need this mod!!!!
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mods seem active in the module manager but i dont find them in the editor? got the BTR-4 and the 142 himars
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thanks guys, well i think ill by a 1 TB SSD. got windows and dcs on one 500 GB SSD and i cant make it fit
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tried to update but i need 150 GB disk space, so how big is dcs when u have like almost everything? i think i need to buy a new hard disk^^
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option to remove sure why not +1
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2 hours ago, MAXsenna said:
Some of us have force feedback sticks. So we can use different techniques when we press the trimmer button.
1. Press trimmer the stick goes limp, we can move it to a new position, release the trimmer and it stays in the new position.
2. Move the stick against the force trim that is on the stick, and quickly press the trimmer button when you have the stick in your wanted position. One can do this repeatedly in rapid successions as well.i wonder why this two techniques mentioned above dont work for me? i have a msffb2 stick and set my trimmer to default. when i press trim my stick gets limb and i move it to the desired position and release the trim button. then my stick recenters or even overshoots to somewhere instead of staying at trimmed location. no idea atm whats going on. any ideas?
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30 minutes ago, eric-b92 said:
I think in the options tab you should set trimmer to ffb in stead of default. I read somewhere that the ffb axis act inverted right now. So you probably also need to invert them
theres only one other option and it says "for joysticks without springs and ffb". so that shouldnt be the correct one cause i would read it as without ffb... in a post above it says default is for ffb joystick. do u mean the special options tab for the mi24 right?
21 minutes ago, FrostCZ said:Make sure your pitch/roll is NOT bound on another device at the same time. It will otherwise make conflicts like this issue.
i have to check on that again, maybe i overlooked something
when i release trim it recenters my ffb joystick and doesnt stay where i trimmed it at.
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got a msffb 2 and when i press trim and then release my stick my helo goes all over the place... so how exactly should this work? got the settings on default. when i press trim my ffb is gone and when i trim for steady flight i release both stick and pedals and it goes to sheits
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my bad for doubles but whats up with the hud? zoomed in its barely possible to see any ground targets, bad weather makes it even harder. looks like its fogged up or somethin, tried to defog and a mod
no glory so far...
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that sounds great, gonna give that campaign a try! yea fingers crossed, cant be that hard right?
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function for campaign, its so incredibly annoying to start up taxi and fly to ao over and over again. at least an auto save function for mission builders. if your short on time this is an absolute campaign killer.
i really wonder why this isnt implemented by now.
hopefully ....
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can confirm both, thx!
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I'd say we really need it since it was most common after introduction. And since ED is going to give us F and G variants that definately have it, not adding it to the A-8 simply doesn't make sense. Let's have a switch in the ME to have the thing without then - or the other way round to add the boost.
+1
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sounds important! +1
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I wonder why :D
me too :D
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dont know what the hell your talking about, i just compared it to the other props in dcs. no ones talking about gliders :D besides u so im probably wrong with that assumption!
man i would like to understand but i just dont. just had a quick read on that sticky about the <FORCES>
everybody take care and free hugs,
yours sincerely rog
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I get the general impression that WW2 fighter had rather stiff sticks at higher speeds, but I have a hard time believing it was that bad on the 109... You can barely move the stick at 400 km/h or more.
If the real 109 was like that, with an ultra-stiff stick at higher speeds, then real 109 pilots would have done what we do in the sim--just trim up a bit, and when going fast in a dogfight, just hold the stick forward a bit to stay level like we do.
That way, when you need to turn tight, you have the pitch control available.
AD
i have a hard time believing this aswell, also compared to the other warbirds we have. i have a ffb stick and i really can feel the planes. i wonder if theres any fighter pilot out there talking about this ...
sry for the highjack:thumbup:
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you should have flown her a year ago. the newly implemented stick forces at low speeds are ridicoulus! u need to trim the plane to turn... no other warbird reacts so badly to stick input at low speeds.
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It's clearly not a permanent thing for one side only.
If it is part of the DM work, then I'd expect the allied aircraft to get it too, in due course.
If it's not supposed to be there, then I'd expect it to be removed in due course.
The borderline conspiracy-theories get tiresome.
i didnt say its permanent, its just like that at the moment and i sure as hell didnt blame ED for doing it on purpose.
do any allied planes have similar issues as for now? if so i wouldnt like it either.
if u read what i quoted u should have understood that i am in no manner pointing towards any conspiracy theory at all.
it could be that you are watching too much tv.
just found this from nineline:
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yes can confirm, every hit basically results in this realy bad shaking.
on all axis planes i might add
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The issue of excessive shaking after a few hits was also reported for the Bf-109K4, and I have reported it for the FW-190D9. It's obviously a bug and not just bitching as somebody inferred. It affects all three German warbirds.
I expected to see the same behaviour in the Spit and Mustang and so I flew a few sorties with both making sure I got hit. I got hit a lot, but never experienced the shaking effect.
It's a bug introduced with the latest OB update. I agree that it's the kind of issue you have to acept in an Open Beta environment, but I certainly hope that it will be fixed in one of the next updates. Like (probably) most people, I fly almost exclusively in OB and such funkillers should not stay for long.
+1 i couldnt have said it better
i think people who exclusively fly allied planes wouldnt like it either if all there planes where bugged in this manner
so i do hope for a rather fast fix :)
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yea it kinda makes me sick in vr and its like no matter what so hopefully it gets a bit nerfed.
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Massun92´s Asset Pack - Official (update march 2024)
in Static/AI Mods for DCS World
Posted
i must try out the others then!