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rogonaut

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Everything posted by rogonaut

  1. awesome modpack! is it possible to get soldiers in the outpost towers? i just figrued the container watchtowers can be occupied - which is pretty dang spiffy !
  2. mods seem active in the module manager but i dont find them in the editor? got the BTR-4 and the 142 himars
  3. option to remove sure why not +1
  4. i wonder why this two techniques mentioned above dont work for me? i have a msffb2 stick and set my trimmer to default. when i press trim my stick gets limb and i move it to the desired position and release the trim button. then my stick recenters or even overshoots to somewhere instead of staying at trimmed location. no idea atm whats going on. any ideas?
  5. theres only one other option and it says "for joysticks without springs and ffb". so that shouldnt be the correct one cause i would read it as without ffb... in a post above it says default is for ffb joystick. do u mean the special options tab for the mi24 right? i have to check on that again, maybe i overlooked something when i release trim it recenters my ffb joystick and doesnt stay where i trimmed it at.
  6. got a msffb 2 and when i press trim and then release my stick my helo goes all over the place... so how exactly should this work? got the settings on default. when i press trim my ffb is gone and when i trim for steady flight i release both stick and pedals and it goes to sheits
  7. my bad for doubles but whats up with the hud? zoomed in its barely possible to see any ground targets, bad weather makes it even harder. looks like its fogged up or somethin, tried to defog and a mod no glory so far...
  8. that sounds great, gonna give that campaign a try! yea fingers crossed, cant be that hard right?
  9. function for campaign, its so incredibly annoying to start up taxi and fly to ao over and over again. at least an auto save function for mission builders. if your short on time this is an absolute campaign killer. i really wonder why this isnt implemented by now. hopefully ....
  10. dont know what the hell your talking about, i just compared it to the other props in dcs. no ones talking about gliders :D besides u so im probably wrong with that assumption! man i would like to understand but i just dont. just had a quick read on that sticky about the <FORCES> everybody take care and free hugs, yours sincerely rog
  11. i have a hard time believing this aswell, also compared to the other warbirds we have. i have a ffb stick and i really can feel the planes. i wonder if theres any fighter pilot out there talking about this ... sry for the highjack:thumbup:
  12. you should have flown her a year ago. the newly implemented stick forces at low speeds are ridicoulus! u need to trim the plane to turn... no other warbird reacts so badly to stick input at low speeds.
  13. i didnt say its permanent, its just like that at the moment and i sure as hell didnt blame ED for doing it on purpose. do any allied planes have similar issues as for now? if so i wouldnt like it either. if u read what i quoted u should have understood that i am in no manner pointing towards any conspiracy theory at all. it could be that you are watching too much tv. just found this from nineline: https://forums.eagle.ru/showpost.php?p=4346030&postcount=6
  14. yes can confirm, every hit basically results in this realy bad shaking. on all axis planes i might add
  15. +1 i couldnt have said it better i think people who exclusively fly allied planes wouldnt like it either if all there planes where bugged in this manner so i do hope for a rather fast fix :)
  16. yea it kinda makes me sick in vr and its like no matter what so hopefully it gets a bit nerfed.
  17. ok so thats not the case on my end. i talked to a couple of guys online who can also confirm this behaviour...
  18. i had the same feeling as if she was stuck. what key conflict exactly?
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