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Butcher59

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Posts posted by Butcher59

  1. What i found out so far for Incirlik RWY23 is, wind minimum 5-6 kts straight onto the RWY, ILS on. Wind offset up to 51 degrees, minimum 9 kts. Wind offset >51 degrees, no ILS. Otherwise ILS RWY05 is on. 
     

    works the same for Akrotiri and Ramad David (they have only one ILS).

     

    No Wind and under IFR conditions, ILS is allways on for the main RWY.

     

  2. 20 hours ago, joejoegetback said:
    have the herculas model
     
    and i put it in the right direction folder
     
                   so it appears on instand mission etc
     
                        i can fly it perfect!!
     
    but when i go to the mission editor it doesn t appear to the aicraft type pull down manu? why?
     
    when i open a mission with the hercules its inside
     
    but when i try to build a new one with plane etc .. it doesn t show up
     
    someone knows why
    ???
     

    One problem could be the wrong coalition, not all nations can use the Hercules. To do so you need to add your country to the responsible lua file. 

  3. Weiß nicht ob es diese Funktion gibt aber was auch hilft ist,

    Du siehst doch im Hauptfenster von Voice Coammand was er versteht wenn du du einen Befehl sprichst, tippe dann das was er versteht als Befehl im Editor ein und es sollte funktionieren, tut es jedenfalls bei mir ;)

  4. Wäre ja schon cool,mit den anderen Jungs auf dem Server und aus meinem Team,auch reden zu können. So könnte man viel besser zusammen arbeiten.

     

    Deshalb gibt es ja auch TS und SRS, nur nutzen wollen es die meisten nicht da sie wohl Angst haben zu reden, oder nicht zu verstehen oder verstanden zu werden. Englisch kann nun mal auch nicht jeder ausreichend gut.

    Diese Ingame-Voice Geschichte ist letztendlich nichts anderes als TS oder SRS.

     

     

    :)

  5. thanks for your answer but that's not the problem. (so far i know)

     

    If i use my own Shape for the plane and my own collision modell all works fine if i let the plane fly as AI.

    The problem did arise if i wan't to use the F-15 avionics with my own Cockpit.

    I'm able to get the F-15 Avionics but that maens for me to replace the F-15 as well and that is not the solution i was looking for.

    I think the problem is the advanced model and a lot of changings in how they (ED) implement new planes.

     

    it's a guess of course :music_whistling:

  6. It seems that 1.2.8 has changed the name required for the controls input folder which allowed me to unlock almost every aircraft in DCS world...

    Does anyone know where I can find a file with these names?

     

    To gain again control over the keyboard, mouse and TrackIR, you must copy all (of course only from one plane) from the flaming cliffs input folder's into your mod's input folder.

    They changed some code in the lua files. I had had the problem, that i was stuck in my cockpit and could do absolut nothing.

    No keyboard inputs, no mouse, no TrackIR. The DCS-World around me was still running, but without me....

    Since i replaced the lua files. All was fine. The only thing which is not working, is the F-15 Pit as described before.

  7. Well, i tried a lot of settings to get it to work, but i ran always into two problems.

    First, if i'm able to get the F-15 Hud into my cockpit, i can't land or start from the ground, because the F-18C explodes each time i try to.

    declare_plugin("X Control",

    {

    image = "XControl.bmp",

    installed = true, -- if false that will be place holder , or advertising

    dirName = current_mod_path,

    displayName = _("X Control"),

     

    fileMenuName = _("X Control"),

    update_id = "X Control",

    version = "1.2.5",

    state = "installed",

    info = _("X Control, Take over control on AI planes."),

     

    binaries = {

    'FC3',

    'A10A',

    'F15'

    },

     

    Skins =

    {

    {

    name = "X Control",

    dir = "Theme"

    },

    },

    Missions =

    {

    {

    name = _("X Control"),

    dir = "Missions",

    },

    },

     

    LogBook =

    {

    {

    name = _("F/A-18C"),

    type = "F/A-18C",

    },

    },

     

     

     

    InputProfiles =

    {

    ["f-18c"] = current_mod_path .. '/Input/F-18C',

    },

     

    })

    ----------------------------------------------------------------------------------------

    local cfg_path = current_mod_path .. "/FM/F15/config.lua"

    dofile(cfg_path)

    F15FM[1] = "Flaming Cliffs by Eagle Dynamics"

    F15FM[2] = 'F15'

    F15FM.config_path = cfg_path

    F15FM.old = 6

     

    mount_vfs_texture_path (current_mod_path .. "/Cockpit/Resources/Model/Textures/F/FA-18C-CPT-TEXTURES")

    mount_vfs_model_path (current_mod_path .. "/Cockpit/Resources/Model/Shape/")

    mount_vfs_liveries_path (current_mod_path .. "/Liveries")

     

    dofile(current_mod_path .. "/Views.lua") --no effect

    make_view_settings('F/A-18C', ViewSettings["F/A-18C"], SnapViews["F/A-18C"])

     

    make_flyable('F/A-18C', current_mod_path .. '/Cockpit/KneeboardRight/', F15FM, current_mod_path .. '/Comm/f-18c.lua')

    -- make_flyable(obj_name,optional_cockpit path,optional_fm = {mod_of_fm_origin,dll_with_fm})

    ----------------------------------------------------------------------------------------

     

    plugin_done()

    Second, if i'm able to get the F-18C to stand on the ground, i get only the SU-25 HUD.

    local cfg_path = current_mod_path .. "/FM/F15/config.lua"

    dofile(cfg_path)

    F15FM[1] = "Flaming Cliffs by Eagle Dynamics"

    F15FM[2] = 'F-18C'

    F15FM.config_path = cfg_path

    F15FM.old = 53

     

    mount_vfs_texture_path (current_mod_path .. "/Cockpit/Resources/Model/Textures/F/FA-18C-CPT-TEXTURES")

    mount_vfs_model_path (current_mod_path .. "/Cockpit/Resources/Model/Shape/")

    mount_vfs_liveries_path (current_mod_path .. "/Liveries")

     

    dofile(current_mod_path .. "/Views.lua") --no effect

    make_view_settings('F/A-18C', ViewSettings["F/A-18C"], SnapViews["F/A-18C"])

     

    make_flyable('F/A-18C', current_mod_path .. '/Cockpit/KneeboardRight/', F15FM, current_mod_path .. '/Comm/f-18c.lua')

    Any ideas :huh:
  8. So far as i know, no. Not if you use it as an simple f-18 mod with fc3 dll's and so on. That's because the ingame F-15 has no leading edges and therefore there is no animation if you use the f-18. To have the edges move, you must have the externel max file of the F-18 and rename or reanimate the edges with the proper arg which the f-15 uses for the flaps, so you have the edges move with the flaps (for example), or make complete new model with all what it need's to work.

  9. Hello together,

    last session went up a bit unsetisfying. It has nothing to do with to be shut down by enemy planes, but by the way it is possible.

    I don't want to sit in a pit were erveryone can see me by using the F5 sight.

    We in our squad have made several attempts to detect each other only throu the cockpit an it is nearly impossible.

    Even if you fly near by it is hard to detect your opponent. Only by luck.

    But in these missions you were shut down in regular intervals and that's not funny.

    So for the next missions it would be nice to deactivate all external views.

    Thanks

     

    :no_sad:

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