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Butcher59

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About Butcher59

  • Birthday 11/19/1959

Personal Information

  • Flight Simulators
    FSX
    Prepa3d
    X Plane
    DCS World
  • Location
    Millingen, Germany

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  1. What i found out so far for Incirlik RWY23 is, wind minimum 5-6 kts straight onto the RWY, ILS on. Wind offset up to 51 degrees, minimum 9 kts. Wind offset >51 degrees, no ILS. Otherwise ILS RWY05 is on. works the same for Akrotiri and Ramad David (they have only one ILS). No Wind and under IFR conditions, ILS is allways on for the main RWY.
  2. I use the xtal 8k and have the same problem with the IHADSS, bit too high, possibilty to adjust would be nice
  3. My workaround for this is switching weapons until missiles are visible again, then telling him to slave and it worked again
  4. Because it‘s multiplayer and not single player!! As far as i know, there is no multiplayer craft you can switch from pilot to copilot if you play in Multiplayer
  5. Had the same days before. Going to spectator and then back into Copilot position solved the issue.
  6. One problem could be the wrong coalition, not all nations can use the Hercules. To do so you need to add your country to the responsible lua file.
  7. It‘s a known problem and to fly the Hercules you Need to uninstall the NS430! There is no working workaround at the moment.
  8. Weiß nicht ob es diese Funktion gibt aber was auch hilft ist, Du siehst doch im Hauptfenster von Voice Coammand was er versteht wenn du du einen Befehl sprichst, tippe dann das was er versteht als Befehl im Editor ein und es sollte funktionieren, tut es jedenfalls bei mir ;)
  9. Deshalb gibt es ja auch TS und SRS, nur nutzen wollen es die meisten nicht da sie wohl Angst haben zu reden, oder nicht zu verstehen oder verstanden zu werden. Englisch kann nun mal auch nicht jeder ausreichend gut. Diese Ingame-Voice Geschichte ist letztendlich nichts anderes als TS oder SRS. :)
  10. Need a little bit help here... :cry: What does it mean or to what it is referring to? The Pointer within the 3DS Max File? The argument wich i choosed to animate the gear lever in the Pit? or what else???
  11. thanks for your answer but that's not the problem. (so far i know) If i use my own Shape for the plane and my own collision modell all works fine if i let the plane fly as AI. The problem did arise if i wan't to use the F-15 avionics with my own Cockpit. I'm able to get the F-15 Avionics but that maens for me to replace the F-15 as well and that is not the solution i was looking for. I think the problem is the advanced model and a lot of changings in how they (ED) implement new planes. it's a guess of course :music_whistling:
  12. To gain again control over the keyboard, mouse and TrackIR, you must copy all (of course only from one plane) from the flaming cliffs input folder's into your mod's input folder. They changed some code in the lua files. I had had the problem, that i was stuck in my cockpit and could do absolut nothing. No keyboard inputs, no mouse, no TrackIR. The DCS-World around me was still running, but without me.... Since i replaced the lua files. All was fine. The only thing which is not working, is the F-15 Pit as described before.
  13. Well, i tried a lot of settings to get it to work, but i ran always into two problems. First, if i'm able to get the F-15 Hud into my cockpit, i can't land or start from the ground, because the F-18C explodes each time i try to. Second, if i'm able to get the F-18C to stand on the ground, i get only the SU-25 HUD. Any ideas :huh:
  14. So far as i know, no. Not if you use it as an simple f-18 mod with fc3 dll's and so on. That's because the ingame F-15 has no leading edges and therefore there is no animation if you use the f-18. To have the edges move, you must have the externel max file of the F-18 and rename or reanimate the edges with the proper arg which the f-15 uses for the flaps, so you have the edges move with the flaps (for example), or make complete new model with all what it need's to work.
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