

aaron886
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Posts posted by aaron886
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Thanks for the link, hitman.
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Hey that's better than nothing! I'll be happy with anything remotely aerobatic.
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Haha awesome article, where was this posted originally?
Fly Navy!!!
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Sorry, i want to wrote su-33 earlier.
Info: In this state of model (with two engines, and almost finished outer body) staying from 147K poliygons.
Not bad at all! It's the small bits where all the high poly counts come into play, but fully worth the resources with good LODs, IMO. Although I will probably be among those who may experience performance issues with this model, I would much prefer that you use whatever reasonable amount of polygons you can. The quality of this model will last well into the future, IMO... so damn the torpedoes and count on better hardware! :D
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It is rather obvious that the "LERXlerons" are very active at slow speeds.
My assumption is that one of their primary functions is airflow control for the inlets. If anything, you might call them inboard leading edge flaps, because there's no doubt that they are a lift device, not a primary flight control. :) Any capability to make differential movements is probably very limited, if it exists.
I'm interested to see what kind of PAK-FA multimedia will come out of MAKS this year. I was hoping it would fly some sort of demo, but I've not heard anything to that effect yet...
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That is STUNNING... wow! Reflections look great!
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i don't understand how can you hit the 300k with a model even as detailed as this one when i jump to, let's say 100k polys and iit cannot be made better.
Here's my possibly unnecessary 2c... Just because you don't understand it, doesn't mean it's not possible. He's clearly a better modeler than you are, so now is a great time to stop applying your limitations to his modeling. Let him do his thing... it's his model, and he's clearly the expert here. :noexpression:
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Psh, map the detailed version, and reduce detail by vertices... Everything else will stay in place and the texture will look fine if you planned ahead!
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Can't wait til I can get a chance to try this out!!
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Actually it's supposed to be a... directory / single announcement topic. Not for discussions.
There are example posts in the topic :P
As for the discusing mods - one starts a topic dedicated to his mod and goes on about it as he pleases. Very simple. IMO there's nothing bad in posting few "mod shots" here as long as it doesn't become too persistent.
Exactly how I meant it. Didn't think he was expecting discussion as it has been released in the past. I would consider screenshots that Grandsurf is posting to be correct usage of this thread. No big deal either way... back to screenshots!
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Haven't had a problem with this way for about 7 years. I might try your way and see how it is.
It might not affect your normal use with it too much, but for very fine control it's very helpful. As the 3rd jet outward during a roll in formation at about 36" spacing, every movement counts. :)
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Nice, Topol...! Now THERE are is a badass jet. :)
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It's indeed quiet surprising the solution of fuel pressure controlled actuators in the hottest section of the engine but this is how they've made it.
Not really... jet fuel isn't that unstable. By nature of a hydraulic system, it's (probably) constantly cycling through the hot section and back to cooler areas. Fuel is a great coolant. (Similar use in the SR-71, if I remember right.)
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Yeah unfortunately, FC2 still only uses 2 of your cores, and only 1 to run the sim and visuals. I would think you should be having better luck than that though, with graphics turned down!
You might try updating your graphics drivers? I'm at somewhat of a loss here...
If you'd like, you can ship me your computer, and I'll send you mine. :D I get 30-40 FPS in most situations with medium graphics. (I wouldn't mind having an i7...)
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As long as everybody post here their texture mods, a repost won't do any harm
There's a dedicated topic for pimping your mods, called "Mods Directory." Nobody is showing off released mods like an advertisement in here. ;)
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No... he is probably referring to terrain tools. Those are for objects.
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It's a visor, not a welding mask. It's like wearing sunglasses... it's not going to make the sun a perfect white dot. It may cut down the glare a little and protect your vision from damaging radiation, but it's not going to remove glare.
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I assume - looking the pics - the TVC is hydrolics controled. Poor guy if he looses hydraulics then.
Seriously? It's not like he's uniquely screwed if he loses hydraulic power. Any modern jet fighter is similarly screwed if it loses hydraulic power.
To anyone doubting if the petals are hydraulically actuated... of course they are. What other alternative is there? 50 hamster wheels? :doh:
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I don't use a curve or deadzone on my CH pedals
Yikes. Unavoidable for me, with CH pedals. Huge clicky detent in the center of em... I find it pretty much required for the sim flying I do.
Usually ~5 deadzone, 40 curve.
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Incredible detail! You are an excellent modeler. Dare I ask how many triangles it has now?
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ILS/PRM... would love to do that some time soon.
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After a nice rig with HOTAS and pedals... TrackIR is the obvious next choice, if you don't have it.
Dynamic Campaign Discussion Thread
in DCS Core Wish List
Posted
tl;dr - "smart weapons."