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RalphNLD

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Everything posted by RalphNLD

  1. I mean I can sort of understand that they disabled it. I think they should implement some other way for people dissatisfied/disappointed/immediately struggling with their module to either swap or get a refund within the first few hours/days of purchase. I think that might actually convince a few more (young) people to take the leap and purchase a module. But having swapped one module in the past, are we supposed to rebind them to our original accounts? or will that actually be seen as another trade?
  2. Shadow Chasers - Can you hear the Gazelle howl?
  3. - option to disable simulation of engine blowing up upon violent collective changes (I believe rotor/engine desync simulation) I appreciate enormously that you guys pay so much attention to detail and realism, but I'd also really enjoy being able to fly the module with less than ideal equipment by working around specific crippling accuracy limitations such as this.
  4. Thanks for the reply Poly Roie. I will try fiddling with the saturation a bit, but as you can imagine the collective is a bit of the odd one out when it comes to tuning, as you basically need the full range, and holds non-zero/center positions for long times, unlike most other axis that idle in the middle. It is also an axis that isn't the most precise on most controllers, but some are worse than others. Right now, I can manage flying it in single player, as I can just pause the game and calibrate it (move it back and forth a few times) like every 30 minutes. I will make a request in the enhancement thread.
  5. Hello Polychop, I am enjoying your product. However, I cannot fly any prolonged missions yet. The reason for this seems to be the fact that the engine will be killed by too sudden collective movements. While this is a very nice level of detail, it makes it borderline unplayable for players with bad/cheap throttle units. Since mine becomes de-calibrated after a while, the axis tends to jump around a bit. This is no problem in the Huey or the Ka50, because they don't have engines that blow up on when your collective twitches a bit, but it very much is here. It is very annoying to be flying around, making a small adjustment to the collective, which causes a split-second jump, and fall out of the sky. Very infuriating. Now, it could be that this is all due to some other aerodynamic or engine management phenomenon, but I'm pretty sure it isn't as it happens during all flight regimes and even with the tiniest adjustments. The easiest fix to me would seem to simply give us the option disable this simulation. (I believe it is engine/rotor desync simulation) This would make it playable for people with lesser set-ups, who can't really do anything about it other than buying a new throttle unit. (you can't apply dead-zones to the collective) Anyway, thanks for delivering this awesome module and I hope I will be able to get some proper flight time soon! I know this isn't really a bug, but is a problem, so therefore I thought this belonged in here. My apologies if it doesn't.
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