Hello Polychop, I am enjoying your product. However, I cannot fly any prolonged missions yet. The reason for this seems to be the fact that the engine will be killed by too sudden collective movements. While this is a very nice level of detail, it makes it borderline unplayable for players with bad/cheap throttle units. Since mine becomes de-calibrated after a while, the axis tends to jump around a bit. This is no problem in the Huey or the Ka50, because they don't have engines that blow up on when your collective twitches a bit, but it very much is here. It is very annoying to be flying around, making a small adjustment to the collective, which causes a split-second jump, and fall out of the sky. Very infuriating.
Now, it could be that this is all due to some other aerodynamic or engine management phenomenon, but I'm pretty sure it isn't as it happens during all flight regimes and even with the tiniest adjustments.
The easiest fix to me would seem to simply give us the option disable this simulation. (I believe it is engine/rotor desync simulation) This would make it playable for people with lesser set-ups, who can't really do anything about it other than buying a new throttle unit. (you can't apply dead-zones to the collective)
Anyway, thanks for delivering this awesome module and I hope I will be able to get some proper flight time soon! I know this isn't really a bug, but is a problem, so therefore I thought this belonged in here. My apologies if it doesn't.