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Everything posted by Vladdo
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What I don't get is.. Why can't I bind numberpad 5 to a joystick button?
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Looks the same to me.
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NTTR doesn't work on runtime 1.3, simply as that. DCS 2.0 alpha hasn't been updated to include the new runtime so it just renders to the screen. I'm actually surprised at how quick ED was to update to 1.3, as I was picturing it would take months but 1.3 working in 1.5 is good enough for the time being. No complaints at all. As a DK2 user, who primarily just plays in DCS and Pcars, I'm really struggling to justify a $1100 update to CV1. It's not like there's a 50% or even 20% increase in resolution, with maybe just the screen door effect gone. I'm still probably enjoying 90% of what CV1 offers at 0% price. Yeap, it's because you're in a 3D space and everything has a depth so it feels a lot more intuitive to react to distances. Takeoffs.. landings.. even hooting around buildings is so much more immersive because your brain has been sold that it is a 3D space. Have a near miss with a building and you're like.. geezus that was close.. and your eyes/ears get unsynconised so it makes you feel motion sickness.. which I think is an awesome sensation.
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Ok.. so I have a DK2 & was running 0.8 & DCS 2 open alpha.. I've now gone back to 1.5.3 with 1.3 runtime and it's definitely an interesting experience. I'm running windows 10 x64, 6700k @ 4.5ghz, 980ti x2 (with sli disabled), 16gb ram, samsung 850 pro 1tb ssd. With 0.8 and NTTR on high settings in the huey, I'd mostly get a judder free experience with the only real exception was cruising down the las vegas strip at very low altitude and even then it wasn't so bad. But the tracking was never 100%, as sometimes you'd just get random spikes in judder which would be annoying. Even Project Cars is way better under 1.3.. It's been an interesting going from 0.5, 0.6, .8 etc, and now 1.3 it actually feels finished and not just a .. so close it'll do.. sort of thing.. Compared to 1.5.3 with 1.3 runtime in the huey doing the harbour tour. The tracking is just so much better it's judder free. There are no tracking issues whatsoever. However, for whatever reason, the caucasus map seems to really struggle. It's like the game is getting around 40-50fps but with the ATW feature, head tracking is remaining constant at 75fps but the outside world is like in bullet time. I'm sure it's because I've really pumped up the detail in the outside world but it's an interesting visual artifact. I don't think there's any real visual improvement from 0.8 to 1.3 in terms of pixel fidelity but yeah.. DCS on an Oculus Rift is wihtout doubt the most immersive experience you can get. I load up P3D and it's not even in the same ballpark to DCS. I think what would be really awesome is having the leap motion controller working inside the cockpit in DCS, as it's not just a gimmick in P3D, it does actually work and is infinitely more immersive than a mouse. Is anyone here running a CV1 with DCS? How do you find the audio? Is the audio positional tracking as well? Say if you taxi a p51, open the canopy, stick your head out, does the sound of the engine reflect where it is in the world?
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What I don't get is why 0.8 stuff won't work with 1.3.. even if it didn't have ATW, I'd have thought that when a game loads, it would fire up the oculus API and trigger it. But no.. only stuff that has been rebuilt with 1.3 will work.
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I can't help but think that the biggest cockup has been the SDK/runtime. What the hell have they been doing for the last 2+ years. I look at the store and really there's only 2 standouts that I want to play.. Elite Dangerous and PCars. Elite Dangerous has pretty much always had OR support, and PCars hasn't been that far behind it either, but, yeah, if you buy the Pcars from the OR store, there's no multiplayer with Steam. Lucky Tale is 5 mins of fun but there's no depth to it, unlike say Mario. Eve Valkyrie? Seems more like a tech demo than a fully fleshed out game. And then there's the rest that are either tech demos or games which make little use of VR. I'd have thought Oculus be on the ball. Nailing down the final SDK 6 months ago, so that it would have given DCS a good deal of time to integrate 1.3. Same goes for Assetto Corsa which had preliminary support but the dev has now put it on the backburner. Euro Truck Simulator? Alien: Isolation? Surely with the great interest of VR to devs, Oculus should have did like Nvidia does. Offer support so the Oculus name gets on a gamebox and frees up the developers resources. Wasn't that the whole point of DK2? Those that have pre-ordered CV1 early, if it turns up tomorrow, what are you going to play? There's a massive graveyard of all these old games and tech demos that now don't even work with 1.3. Maybe I've misunderstood, but I thought that even 0.8 games would work under 1.3, but they don't seem to. Come 28th March, I'd have thought Oculus hit the ground running with a greater selection of games available rather than now having to wait, literally months, for stuff to be updated to handle the updated SDK. At least the Valve store is somewhat more interesting. There's probably like 2.. 3.. 5 times the amount of stuff available..
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someone needs to post up the 1.3 runtimes asap!
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I'm the opposite.. I load up P3D/Flyinside and want to like it but the flight model and detail in the planes is just too lacking.. I'd almost compare it to an arcade like experience but it's definitely not HAWX either..
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Sorry, yes, you're right, it is 75fps on the DK2. And it was confirmed a little while ago that asynchronous timewarp is working with runtime 1.0. I'm going to stick with my DK2 for a while yet, since if the res hasn't improved significantly (ie, able to read gauges) as I don't really notice the screen door effect. And if DK2 is going to support runtime 1.0+, i'll get asynch timewarp anyway.. For me a CV1 is a $1100 purchase, with possibly minimal improvements.
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On my 980ti & DK2, I have no problems achieve 90fps (ie, no judder) when i'm out in the desert. However, when you go flying down the strip, there's obviously 10 times the amount of detail compared to an empty desert. Black sea is also very low on the detail level so you shouldn't have any problems with that area to fly in. Las vegas is just very complex to draw, hence the frame rates. I really can't see DCS optimizing it so that you'll get 90fps on a 970. However, with asynchronous timewarp, decoupling the frame rate from the refresh rate, it should be a good workaround that should satisfy most users. When I play Prepar3d, I get around 50-60fps, and with it having timewarp, there's no judder whatsoever.
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But, you're also not getting 2160x1080 per eye.. it's 2160x1080 across both eyes, so in reality it's 1080x1080 per eye..
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Well that's going to be interesting. CV1 is more or less DK2 resolution minus SDE. So I wonder how that will translate to DCS, because even on a DK2 most gauges are unreadable (which isn't a huge problem).
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You'd be doing extremely well to get 4.7-5.0 out of a skylake cpu..
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DCS nor anything VR is in SLI. And I really can't see that changing anytime soon.
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Gosh.. it's going to be a looooooooooooonng wait until March 28..
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I like FFB on my 940 mainly because I can feel when I'm just about to hit the stall limit so can back off..
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For you to be able run DCS 2.0 you need to have purchased the Nevada map, as the Black Sea map doesn't currently work in it. Profiles are plane specific. What you've probably got is a throttle that is assigned to 2 or more axis on seperate devices. You should only have one control configured per axis.
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I like to fly with the canopy open, that way I can stick my head out and have a good look around, and there's seemingly no penalty for it?
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I use Med settings...
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No difference for me. Plays perfectly out in the desert with no judder, but when las vegas, constant judder.
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Yeouch.. and I thought we Aussies were getting it bad.. $1140AUD.. That said, having been playing with a DK2 in DCS, I can't play it on a standard monitor anymore. It quite literally transforms the experience. On a monitor DCS feels like a video game. On a HMD it feels like I'm flying a plane. Even simple stuff like opening the canopy, popping your head out of the window and looking at the flames belch from the exhaust on the p51 is just so cool. Let alone flying around with an open canopy just so you can admire the view sans glass.
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Wonder how far away a runtime for SDK 1.0 is? I've been running DK2/DCS 2.0 for a couple of weeks now and have been absolutely amazed. For the most part I get relatively little judder, and it's only really bad when I use the huey, mi8 & mig 21 and if I fly downtown in nevada. I'm running a 6700k @ 4.5ghz & 2x 980tis.. I hope that sdk 1.0 runtime isn't too far away as asynchronous timewarp would be simply awesome.. I use a g940 & a logitech touchpad.. for the most part it's pretty good, as the touchpad is very intuitive to use in VR..