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Tailgater

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  1. Just just jumped on to try and reproduce and I think you may well be right divinee. I just did a few TO and Landings at Nellis going nuts with the toe brakes with wake turbulence off. Started off with perfect FPS. After 2 landings and alot of braking the FPS had tanked. I kept going and ended up hitting average 5 FPS when ever looking toward the runway brake marks. 16GB RAM i9 9900K GTX 1080 Oculus CV1 1TB m.2 DCS install
  2. Hi all, I believe this may be related to some of the experiences here. I just spent the last hour and a bit doing some single player take off and landings at Al Minhad to see if I could replicate the huge frame loss that occurs when you have a bit of regular traffic at an airfield. I started each session as a cold start F16 and cold start F18 on ramp. No mods are installed. The only variables changed between each session were airframe (F18 or F16), the quantity of take off and landings and wake turbulence on and off. I tried to keep all take off and landings as uniform as possible to limit and uncontrolled variation. 1st: I flew a clean F16 in VR with wake turbulence on. There were no other objects or AI in the instance. On instance start I had good FPS with no ASW (Async spacewarp) artifact. I found that after 4 take off and landings (landing runway 09 - takeoff runway 27) I experienced noticeable frame loss and ASW artifact only when my POV was toward the centre of the runway/airfield. On the 5th take off and landing I noticed severe frame loss and ASW artifact (easily frame rates less than 15fps)again only when my POV was toward the center of the runway/airfield. 2nd: I flew a clean F16 in VR with wake turbulence off. There were no other objects or AI in the instance. On instance start I had good FPS with no ASW (Async spacewarp) artifact. I completed 8 take off and landings (landing runway 09 - take off runway 27). There was no change in frame rate and no inducible ASW artifact. 3rd and 4th: I repeated the exact same methods using the F18 and experienced the same results respectively. My specs: 16GB RAM i9 9900K CPU GTX 1080 Oculus CV1 DCS install on 1TB m.2 SSD I think a good portion of the frame loss people are experiencing is due to the turbulence calculations constantly going on in the background sim. As there are more and more turbulence streams enacting on one another the calculations needed to effectively simulate the movement of the air gets overwhelming for the CPU. The same is experienced when large quantities of aircraft fly the same orbit for a few minutes. Perhaps a 'time slider' for the lifetime of the wake turbulence would be useful? Hope this helps, Thanks ED for all the hard work :)
  3. thanks for the update xcom, hopefully ED gets it fixed up soon. ... and hopefully its done in a way that my oh so brilliant ping doesn't exacerbate any future server issues. I think in my case its definitely a location problem rather than a connection problem.
  4. So whats the situation currently with server stability? I read something about a ping limit being imposed and I'm guessing its in effect cause I can't get into the server anymore (I live in Australia and am guilty of pings 500 +/-50). I felt really bad when I found out I could possibly be the culprit to everyone's warping issues so i stopped playing. I'd be very interested to know if I was indeed the problem. This campaign had given me something no other game really had been able too. I miss it :'(
  5. Oh don't worry about me not having fun! This whole campaign experience is up there in my best ever gaming experiences. I'm with Harmless. I feel like i'm being absolutely pummeled at times but this whole experience is a dream come true.
  6. I'm not one to complain about balance but I can definitely see Harmless' point. It was rare that red matched or outnumbered blues numbers. It seemed the only time red was infront was when it was ~2am US time and even then red didn't have any more than 10 or so players to work with making progress quite slow. Someone also mentioned during some play that blue could spawn F15's quite close to the center of the coast (where most of the fighting took place) whereas red was always having to fly a fair distance to get the su27's in a fight. I don't have the FC3 a/c and haven't personally looked into that so I dunno if that's ACTUALLY a thing but if it is i can see that giving red a headache. Despite being bowled over by blue i have to say that this operation blue flag has been an absolute blast and i loved every minute of it :D (even the minutes where i realized i didn't load up on missiles after flying for an hour in a Ka50)
  7. Server seems to be having some sort of issue. It says its online and is showing in the server browser however it's been empty for the last 3 hours and every time I personally try to join, im instantly thrown back to the server browser screen. Also, I'm playing from Australia. It was mentioned by someone today that due to my high ping (~400) that it was causing lag for 'everyone' on the server :( Others in my team denied this issue and said there was no signs of lag other than the typical lag brought about from the lengthy server runtime. From my point of view the game seemed to run fine also. Is this an actual issue? The concept of this campaign has me completely hooked but if it's truly ruining the experience for everyone else i guess I have no choice but to stop.
  8. Oh, and the server appears to be offline atm.
  9. Would like to register as a lonewolf for the time being. Side: Red Pilot name: Tailgater Callsign: Tailgater Preferred aircraft: M2000-C / Ka50 Thankyou!
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