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Terribletwo

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  1. It matters not to me now as I've just stopped using GFN. Better experience anyway.
  2. That doesnt work either because the "open config" button is "greyed out", you click on it and it doesnt open anything. It will only open after you've save a config somewhere. But, once you log out of your GFN session, and log back in, its literally like opening DCS for the very first time, so it doesnt even save the info that you've saved a config from a previous session. The *fix* is ED getting off their lazy butt and creating a minor fix for those on GFN. Maybe *wags* can wag his finger as someone to code out a little patch and send it. Or, take DCS off the GFN. DCS had to OK being listed on it.
  3. Yes it does. But GFN deletes the .lua save files that are being saved to the dir that DCS saves them to. I can access the local disk on the GFN system. They save ok, but then are deleted when you log out of GFN. The easiest answer is for GFN to allow permanent saves to that dir, but they choose not to make an exception. The harder answer is for ED to change the dir where those saved lua files are.
  4. How about this instead, ED and GFN get on the same page for a product they agreed to be listed on that service, and either remove the product, or fix the issue?
  5. #1, I am VERY familiar with the issue. GFN is not saving any changes to the directory on their server side that DCS uses for saved .lua files. The location of the directory is where the .lua config files are saved. All keymappings, graphics settings, log in details, EVERYTHING. Every time you play, you have to reset it ALL. It's like youre very first time setting up your keymappings each and every time. ED and GFN both know this is unacceptable, but neither cares a flip. #2, ED does not care about this issue. I sent a ticket to support and they replied, sorry DCS is not meant to be on GFN, and the settings will not save to the GFN game platform. This, despite the fact that ED has authorized their game to be on Steam (yes I know that not the same as GFN), but if they didn't allow DCS to be on GFN, then why aren't they sending a demand to be removed from GFN? Because $$$$$$$$. More sales, and they don't care a flip their keymappings aren't being saved correctly. #3, when a new user sees DCS on GFN, they of course will subscribe to Ultimate and pay extra for "persistent storage" of which they will need at least 500 GB because DCS needs well over 200 GB to install. This is the "Install to Play" feature on GFN where you can play games that do not have a Steam Cloud save system, which of course is DCS. So you pay more but yet it DOES NOT SAVE like its supposed to. #4, Pay $$$ for modules on Steam. Buy the A10 II, go into game, spend 15 minutes setting up your keymappings, play, exit, and then go back to play only to find out you have to reset it all again. But its wonderful that ED, Steam, and GFN get your money for the module, that you will likely never play again because of the hassle of resetting EVERY THING each and every time. #5, there is currently no fix, until either ED or GFN allows a fix. Don't waste your time or money any further with GFN.
  6. I guess I just assumed everybody was already very familiar with Falcon's Dogfight mode. It been part of F4 since it's first release. I don't know maybe someone will create a mod someday that will recreate it.
  7. The dogfight mode in Falcon 4 is more than that though. If you get shot down you respawn right away. If you shoot the enemy aircraft down, it respwns a new one. It's a perpetual dogfight..
  8. No. The purpose of dogfight mode is to see how one aircraft performs against another. If you're unfamiliar with Falcon 4, then I suggest maybe checking it out. It's slick, it's fast, and it serves the purpose to see how you as a pilot, or you and your particular aircraft perform against another particular aircraft. Messing with date time and all that other stuff is irrelevant.
  9. Yes. That's what the Dogfight mode is in Falcon BMS. Surprised DCS is lacking such a basic option.
  10. Unfortunately that's not what I had in mind. We should be able to have a dog fight mode like in Falcon 4, where you can quickly select the enemy aircraft type. You can also quickly select the loadout and distance from each other with a simple slider.
  11. I know how to set up a quick mission etc.. We have to go in and select the flight, and change the type of aircraft. But I was wondering if there's a mod or if there's a way to set up a very quick furball mission where you can actually select the type of enemy aircraft? In Falcon BMS this is done very quickly with a drop-down menu for the enemy aircraft type.
  12. Head-on = death.
  13. P47 https://www.youtube.com/watch?v=75RwPrdAej8&feature=youtu.be Ima getting tasty excited.
  14. Like most every airplane during WW2, there is NO standard version. What does one consider standard anyway? The official production version? Sorry that doesn't work either. Production versions weren't always in service the way that their manufacturers intended due to field modification, and/or shortage of parts, among other reasons. Additionally, all you joystickers are flying the planes not how they were historically flown in large part. Most of you guys would have blown the engine the first 2 minutes of combat, or crashed, or passed out. DCS should focus solely on how the planes were used in real combat, not pipedreams of a 390 mph P51 on the deck.
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