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Barrett_g

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  1. After the Razbam debacle I decided to “get my money’s worth” and started flying the Harrier again. Last week it was the small knob. After the latest update, it’s the bigger knob. Maybe the previous fix was unfixed and now it’s fixed again? Lol!
  2. Knew I wasn’t crazy! Check out the 1:39 mark! Definitely the small knob before this latest patch…. Not sure if it was the patch of the hotfix… but now it’s the larger knob. Now the question is… how did this knob change when there were no updates to the Harrier?
  3. Or am I miss-remembering…. Or do I need to run a repair on my game install? I could have sworn pre latest update that the volume knob for the sidearm growl was the smaller of the two “stacked” volume knobs. Post update, it seems to be the bigger one.
  4. Okay so you can’t just buy the PCB’s, you have to give that file to PCBWay and they’ll make them for you, correct?
  5. I must have overlooked where to get the pcb for the alps switch. Anyone have a link?
  6. Understanding how trim tabs effect the flight surface also helps you understand why the P-47 had elevator reversal above 500+ mph. At those higher speeds, the airflow over the ailerons are so strong, the wing actually flexes. The aileron acts as a trim tab and the wing flex acts as the control surface. Pretty wild when you think about it!
  7. This may be something you intend to do in the future, and the current iteration is just a simple WIP quick release run…. Hell! This mission editor GUI issue may not even be up to Razbam…. It might be an Eagle Dynamics choice. Anyways… I thought I’d share my thoughts on this new feature: If we want to input a pre-loaded target, we click the “Navigation Target Points” icon, and we’re given a huge editable text box. This HUGE box is available so we can type: MX.Y/HXXX/AXX/VXXX The problem is, I can never remember the order or the values. Or what exactly I’m supposed to type. I always end up having to get my phone out and open up the manual to page 501 for a refresher. It would be much more user friendly if the editable text box was smaller and there was a brief description preceding the text box: Set and Mission number M[X].[Y] Terminal Heading (0 to 359) H[XXX] Dive Angle (65 to 89) A[XX] Terminal Velocity (700 to 1200) V[XXXX] Anyways…. Like I said this may already be in work… but if not I think this suggestion would really help! Thanks!
  8. Did they ever add a neutral position for the landing gear? We need that position so we can operate the flaps with the hand pump.
  9. Can we get an explanation of the tunnels? Are they able to be navigated using Combined Arms? If you drop a bomb near one, will it collapse? If so, does this slow down AI ground forces? Sorry, this is the first I have ever heard of tunnels in a map, and I just don’t understand what the tunnels are for and how they affect gameplay.
  10. I think RAF Bisterne Airfield would be a great addition to Normandy 2.0. The 371st Fighter Group operated 3 squadrons of P-47’s, (the 404th, 405th, and the 406th) out of Bisterne Airfield in the spring of 1944. Their first combat mission was April 12, 1944. They flew fighter sweeps, armed reconnaissance, interdiction, and escort of heavy and medium bombers leading up to D-Day. On D-Day, they flew 2 combat missions of 112 sorties, dropping 275 bombs weighing 500 pounds each (over 68 tons) and firing nearly 50,000 rounds of .50-caliber ammunition at enemy targets. The following days after the landings, 371st FG covered the allied troops on the ground as they organized and geared up for further inland assault. On June 21st, the 371st forward deployed to ALG A-6, where they took part in Operation Cobra. ALG A-6 is already modeled in Normandy 2.0. With ALG A-6 already being modeled in N2.0, it would make sense to model RAF Bisterne so that we could use our P-47’s to simulate their pre D-Day missions. RAF Bisterne was located 2 miles south of Ringwood. https://www.hampshireairfields.co.uk/airfields/bis.html
  11. Another vote for Ugra Media. I have no doubt they will continue to fill out and improve Normandy 2.0. They’ve really done a great job despite Eagle Dynamics restrictions on the Channel Map area. It’s a shame Eagle Dynamics has sandbagged the WWII Asset Pack development as well. We’ve got a really good map and we’re still stuck chasing the same B-17’s and Ju-88 Torpedo bombers around. You’d think they could have added a B-24, B-25, or a He-111 by now!
  12. The details on this map definitely warrant some consideration for DCS’ first full fidelity ground based module. A “Sherman Vs Panzer” module would be interesting!
  13. For some reason none of the warbirds have chocks. I’d like to replicate this old training video from WWII:
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