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Cunning_Fox

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About Cunning_Fox

  • Birthday 06/14/1987

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  1. I want to put a photo in the cockpit, like the pilots have done in the old times.
  2. How to create a photograph texture for the Spitfire? I want To put a photo in the cockpit, like the pilots have done in the old times.
  3. How does one do that? I mean like a photo of some sort.
  4. No. I say it how it is. The new forum engine is terrible and I'm not going to wait on it like we wait on other moduels for years, until they never come out of EA and Developers just give up on them. How many bugs aren't fixed in the spitfire still?
  5. There is yet to be a sloppy module like the Spitfire. 109 is a masterpiece compared to it.
  6. Not really, I buy the modules as soon as they come out. I have flown it before a few times, but never in a campaign. In Epsom campaign as soon as you take off you are almost instantly bombarded with AAA, so when you enter a fight you are damaged and you have lost most of your squadron, which means that you almost always fight outnumbered. Let's not forget that most of action is behind enemy lines and if you go low, you are shot at by Flak 36. I have a weird connection to this plane now. Other planes I can fly whatever the psychological state I am in. I could reliably shoot down MiG-15's Ace AI in Sabre when everyone complained about MiG being unbeatable whatever the state I am in. It's like the plane "feels" when you hate it. In the Spitfire I have to be rather aggressive to win. There is no inbetween. You have to really be "inside" the plane in your mind, then it does wonders. I have been shooting down two A8 AI by myself (I do get damaged, almost all of the time, but I shoot them down nonetheless), most of the time I have to catch them whilst they turn into me when they go vertical and I have a split second to drop rounds on target as our planes pass each other only two or so meters apart. I have "ammunition anxiety", therefore I almost never fire when my nose blocks the target, but after a few rounds of practice I can sort of predict where he will be when I move my nose to lead him. It's also good training for judging the distance to enemy planes (since you have to know as the cannon shells seem to fall off much quicker than in the other planes). P.S. I don't know about you guys, but I am not really keen on this new forum engine
  7. I am consuming gratuitous amounts of tea and buttered crumpets (no, really -- I cannot fly without a strategic-size cup of Ear Grey from Twinning's in my Homsar jug) to keep myself in the air. I also believe that my pilot survives these terrible emergency landings, that happen due to incredible amounts of Vasiliy Zaytsev-level sniper AAA in Caen, because the fall is cushioned by the giant stiff upper lip, that absorbs the entire force of the impact and is sometimes used as an extra flap during landings when the hydraulics are too damaged to deploy the normal ones. I have gathered why the Soviet pilots liked it (and even kept it until 1945 in the PVO) -- the fighter's engine is made for the high octane fuel, the lower octane fuel available in the USSR meant less power, but also meant that it would serve longer as the temperature in the piston shafts wasn not as great. I am guessing they could also get more performance out of it due to the fact that it's not sunny beaches of Normandy, where the thing gets cooked in seconds. They flew already worn-out 1942 Mk.Vbs versus the top of the line Luftwaffe pilots of Jg.3 and Jg.52 and still won most of the fights. I would rather have underwing boxes of extra ammunition for the Hispano, than useless fuel tanks or cherrybomb-level bombs. The MGs are useless. Also, note that the manual is copied from airwar.ru and is translated literally by google translate. The effort ED put into some parts of this module are almost incredible -- at least worth a lunch break. (Translate this in Google Translate and read the first part of the manual: Supermarine Spitfire Mk.IX (airwar.ru))
  8. Fine, fine. I've read some accounts of the Soviet fighter pilots who flew the thing and they were all happy with it. They even used a low-octane fuel which meant the engine was not even used to its full potential. They flew Vb in the 1943, so then it must be something I am doing. I keep flying it for the third day straight (the thing's growing on me) and although I can land my shots perfectly on land targets and shake off the enemy from my tail, the thing still dies from one or two hits. I seem to have the problems that are opposite to everyone else: I can land and do ground attack in it just fine, but I can't do enemy AI in the air. I like the challenge, though, so I need to master it. Turns out that raising my brightness almost to 1.8 allowed me to see those guages which means it's easier to control the engine now, but I am to the point where I do it almost instinctively, without having to look at the temperature or RPM. Another problem is that a lot of things are hidden from view, even if you turn the pilot model off, so I just hotkeyed them (I am used to reaching something in the cockpit and licking it, rather than using hotkeyes). Apart from constant trim input the other problem with this plane is that the MGs are very weak, yet the cannons are rather low on ammunition. It makes it sort of useless when you spend all your cannon ammunition.
  9. Who are these "aviation historians" and "experts"? What are thier credentials, that a complete stranger, is citing here without bothering to provide any names. So, who am I to belive here? Oh wait, let me guess, every single one of those "histotians" is British. If I said "every expert and historian said that soviet fighters were superior to every british fighter in WW2, this fact is supported by historains", you wouldn't be very convinced now, would you? Let's not forget the British have a knack for propaganda.
  10. I can fly every other plane, weird that this one is so terrible, and that even Clostermann hated it. You keep on laughing, and flying a hyped up plane that needs more micro management than a Hearts of Iron 3 and that is outperformed by 1930's Soviet fighters. I am sorry your fantasy got destroyed, I am sort of famous for doing that to people. A killer of anyone misfortunate enough to be in it's cockpit. You're right. I have searched for long over decades for the worst plane in all os the sims combined, and the worst campaign, and I have found them: Spitfire and Operation Epsom. The absolute worst of the worst. I would rather fly the Storch. Oh sure sure, I have time to watch the engine temp and RPM on a small indicator in the ass end of the cockpit as I am dodging AI. No, you do not need this much management even with 30's allied aircraft. Even manual mixture and cwol flaps control is easier than this thing trying to kill itself and you inside it. Maybe you need an eye test? Mustangs had bad visibility up to D model. 4 years Spit was modified, yet it wasn't either armoured well nor was the visibility improved. Yet, there were dozens of modicifactions. Funny that in 109 anyone who flew it with overwhelming majority say that the visibility is extremely good for the year and weird that I can never lose a target I am facing unless I close my eyes, as opposed to it being blocked by a giant fat arch in the spit, provided it isn't folded into the background by asinine green tint and exaggerated reflections. I am doing research, I am reading the manual for the 3rd time. There is no lack of "finesse" on my part, it's an unstable, terrible machine that wants to spin and jerk without any reason to do so and that can't survive a single hit from anything other than an MG. No, I don't jerk on the stick to desperately get behind the enemy. I know how to fly, thanks. The plane shakes no matter what you do with it and needs constant readjustment of trim, constant monitoring of the engine. Somehow, the gentlemen got their back handed to them most of the time (save for a few instances, like September 1940, where the fights weren't even a great victory) and most preferred Hurricane and Tempest (and I can see why, Tempest is lightyears ahead of the Spit). Sorry, but don't try to blame me for the fact that it's a terrible aircraft that was very overhyped by the British propaganda at the time. If it was so good, why were Hurricanes more prominent during the BoB?
  11. Ah, I see. A feature, not a bug. Good to know. Yeah, something "clicked", all of a sudden I could down K-4s with just a few shots. On the second kill my sight turned off, but I could still hit the enemy plane. Still sort of awkward, since I chase them, and as soon as they go up I go WEP and in those few moments whilst my nose is facing up I fire and kill the AI. Excuse the bad landing, my plane was damaged. https://drive.google.com/file/d/1UpG...ew?usp=sharing
  12. I'm flying almost straight, with low angular speed, not close enough to the target that I'd be in it's wash, yet it shakes for no reason. It's like the plane has a mind of its own and has seizures. It's these seizures that are to blame for most of the misses. The plane has poor longitiduinal stability. I don't manhandle the planes, if anything I'd rather take a longer turn than to risk doing what most new players do (as in turning until your wings break off), yet, for some reason, in other planes I can easily take AI on (be it K4 or I-16, no problem). This one -- not so much. I am surprised to find that trim has such importance in this bird. The other funny thing is that I find this plane the easiest to take off in and to land in, as opposed to others. Yet, most of the complaints I see is that people always spin on take-offs and landings. It's the exact opposite for me. Anyway, let's continue with my reply: -the wings fall off at the speed 109 is easily pulling maneouvers (if you dive after it, and try to follow it -- watch as your wings fly away). -engine overheats at anything above 8 pounds per square inch, provided you go over the 2800 RPM, which you will because everything outspeeds you. -not really, you could try to turn at low power, but your Spit will buckle and go into stall, your engine will overheat too -the aircraft shakes all the time: lined up a shot? Tough luck. Here's some random shaking to throw you off, as if some unseen force has hit your wing with a sledgehammer. The 109 shakes a LOT less, and there is no random twitching that makes you fell like your plane's got parkinson's. -I know that the pilot will black out, he just does so at almost any turn rate in the Spit, I could fly K4 and turn and still maintain consciousness no problem. As of now, this thing couldn't outturn B-17. Every WW2 fighter in the game has better stability and turn radius than the Spit. -I only ever increase power steadily (jerking the throttle is not my style) I do not set curves (although I did before), because the real thing did not have any either. -the 109 in the game is the cheaper version of the 109s before it, it's only meant to be cheap, not effective. And even though K-4 is the late war ad-hoc interceptor for the Germans, it still outperforms the Spitfire (even though this version is summer 1942, still it is quite remarkable just by how much it is outclassed compared to K-4). You are right about the unreasonable amount of damage, Dora has the same problem. -electric starters were removed not because of the lack of metal, but to save space in what was essentially a glider with an engine (109), including a starter is a double-edged sword: you can restart the engine in mid air, but it also meant that the plane was heavier which was not a good thing. Germans had no problem with the fuel up to the 43 at least and maybe even 44 because Romania supplied them with all the fuel they needed, and when it chaged sides -- they've still had some reserves. -deflection shooting can be done in any aircraft, it's just that here it's much more difficult because of the vision from the front of the cockpit, for the spitfire deflection shooting seems to be the only option, and that requires a lot of skill to position your enemy for that shot, so while there could be "better results" the chance of hitting anything is much smaller -109 lacks aileron trim because it's easy to fly and is very responsive, Spit has problems flying straight unless you crank the trim all the way almost to the limits of their range
  13. Ok, well, jumping into the quick mission seems like a bad idea (you don't know what your plane has on, what sort of state it is in), but after trying to trim it it's a little better. Except that you can hit the enemy Doras with all you've got and they still keep flying, however, their hits almost always destroy your plane. Subsequent testing (I've been dogfighting and pressing Shift+R time and time again) has shown, that a well-trimmed aircraft performs better. But, it still starts shaking for absolutely no reason. You'd be chasing an enemy plane, trying your best to fly as close as possible, line up for a shot and it just starts dancing. It seems that trim is absolutely necessary in Spit.
  14. I have been flying since the early 90s in sims and can take down a mid-war 109 in a P.11 in IL-2 1946 or 109K in I-16 at highest level AI in DCS, but sure... I don't have skill. "Someone doesn't like my favourite plane, he must be a troll!" Solid reasoning right there. I am not "firewalling" the throttle, nor am I trying to go vertical with the Germans. the thing is it's impossible to outturn even the Anton, you need the speed to cool the engine, and they (at least the AI) pull tighter turns on you. If you do manage to catch them, you end up seeing FW going into a steep climb that should be impossible (spoiler: it's not for them, because they actually made engines that don't burn to a crisp when you add a little throttle). And should you wish to WEP to chase him, you can't land the shots, because the sight picture is terrible. I'm not ranting buddy, and sorry that you got so offended that your emotions got hurt. Maybe grow up? I am sorry that an overhyped british plane turned out to be mediocre at best in reality. My interest here is genuine -- I am wondering why is it so bad and what do people do about it, since flying in that bullet magnet is a chore at best, and masochism at worst. But, maybe I am coming off a bit harsh. It's just that I did not expect it to be THAT bad a plane. Although, if it is modelled correctly, then I am questioning the sanity of anyone who ever fought in it, because the first few dogfights I've had in the Spit I just quit to the main menu and laughed for something like 5 minutes at how pathetic of a plane it is, it's a disaster. Either that, or the AI doesn't follow laws of physics. But in K4 I've shot Mustangs and Spits relatively easily, same AI skill. maybe ther is a trick to it that I'm not seeing.
  15. No, the fighter is terrible for it's time due to objective reasons and comparison. It has nothing to do with the competition between a classic and a modern car. It lacks features that were widespread at the time and it is bad in terms of speed and maveuvrability. Completely wrong. Never had an issues with Mustang's engine temp. Just had a dogfight with some FW-190s in the missions, the only thing it's good at is catching bullets. Impossible to chase AI into vertical, impossible to outturn them. All the while you have to manage the engine and speed or it will overheat and blow up. The pilot has to fight the plane and the enemy.
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